What are the consequences of siding with the druids in Baldur's Gate 3?

Siding with the druids in Baldur's Gate 3 is a significant story choice that occurs early in the game, primarily during the conflict between the druids of the Emerald Grove and the tiefling refugees. This decision has far-reaching consequences for the narrative, your relationships with companions, and the overall world state. HereÔÇÖs a detailed breakdown of what happens when you side with the druids, how to achieve this outcome, and the implications of your choice.

To side with the druids, you must align yourself with Kagha, the acting leader of the druids, and support her decision to expel the tiefling refugees from the Emerald Grove. This choice is typically made during the quest "Save the Refugees," where you are asked to intervene in the escalating tension between the druids and the tieflings. To side with the druids, you need to either convince the tieflings to leave peacefully or actively support KaghaÔÇÖs harsh measures. This can be done through dialogue choices that favor the druidsÔÇÖ perspective, such as agreeing that the grove must be sealed off to protect it from external threats.

One key mechanic involved in this decision is the use of Persuasion, Intimidation, or Deception checks during conversations. For example, if you want to convince the tieflings to leave without violence, you may need to pass a Persuasion check. Alternatively, if you want to intimidate them into leaving, an Intimidation check might be required. These checks are influenced by your characterÔÇÖs Charisma score and any relevant proficiencies, so having a high Charisma or proficiency in Persuasion or Intimidation can make this process easier.

If you successfully side with the druids, the tieflings will be forced to leave the grove, and the druids will complete the Rite of Thorns, sealing off the grove from outsiders. This decision has several consequences. First, it significantly impacts your relationship with certain companions, particularly Wyll and Karlach, who are sympathetic to the tieflings. Wyll, in particular, may become disillusioned with your leadership if you side with the druids, potentially leading to tension or even his departure from the party. On the other hand, siding with the druids may improve your standing with characters like Halsin, the true leader of the druids, who may view your actions as necessary for the groveÔÇÖs survival.

Another consequence of siding with the druids is the impact on the overall story. The tieflings play a significant role in later parts of the game, particularly in Act 2, where their survival can influence the outcome of certain quests and the availability of allies. By forcing them to leave the grove, you may lose access to these allies and the benefits they provide. Additionally, the tieflingsÔÇÖ fate is tied to the broader narrative of the game, and their expulsion can lead to a darker, more isolated world state.

When making this choice, itÔÇÖs important to consider the long-term implications. While siding with the druids may seem like the pragmatic choice for protecting the grove, it can lead to moral dilemmas and strained relationships with your companions. If youÔÇÖre playing a character who values pragmatism over compassion, this choice may align with your characterÔÇÖs motivations. However, if youÔÇÖre aiming for a more heroic or altruistic playthrough, siding with the tieflings may be the better option.

One common mistake to avoid is underestimating the impact of this decision on your companions and the story. ItÔÇÖs easy to focus on the immediate benefits of siding with the druids, such as gaining their support or avoiding conflict, but the long-term consequences can be significant. For example, if you plan to romance Wyll or Karlach, siding with the druids may complicate or even prevent these relationships from developing. Similarly, if youÔÇÖre aiming for a specific ending or outcome, this choice may lock you out of certain paths.

Advanced techniques for optimizing this choice include carefully managing your party composition and dialogue options. If you know you want to side with the druids, consider bringing companions who are less likely to object, such as LaeÔÇÖzel or Astarion, who may be more indifferent to the tieflingsÔÇÖ plight. Additionally, using spells or abilities that boost your Charisma or grant advantage on Persuasion or Intimidation checks can make it easier to achieve the desired outcome.

In terms of D&D 5E rules, the mechanics of Persuasion, Intimidation, and Deception checks are directly implemented in BaldurÔÇÖs Gate 3. These checks are based on your characterÔÇÖs Charisma modifier and any relevant proficiencies, and they can be influenced by spells like Enhance Ability or items that boost your Charisma. Understanding these mechanics can help you navigate the dialogue options more effectively and achieve the desired outcome.

In conclusion, siding with the druids in BaldurÔÇÖs Gate 3 is a complex decision with significant consequences for the story, your companions, and the world state. By carefully considering the implications, managing your party composition, and optimizing your dialogue choices, you can navigate this decision in a way that aligns with your characterÔÇÖs motivations and goals. However, itÔÇÖs important to be aware of the potential downsides, such as strained relationships with companions and the loss of key allies, and to weigh these factors against the benefits of siding with the druids.