What are the consequences of siding with the druids in Baldur's Gate 3?

Siding with the druids in Baldur's Gate 3 is a significant story choice that occurs during the early stages of the game, particularly in Act 1. This decision revolves around the conflict between the druids of the Emerald Grove and the tiefling refugees who have sought shelter there. The druids, led by Kagha, are preparing to perform a ritual called the Rite of Thorns, which will seal off the grove from the outside world, effectively expelling the tieflings and leaving them to face the dangers of the wilderness. Your choice to side with the druids will have far-reaching consequences for the story, your companions, and the world around you.

To side with the druids, you must support their decision to complete the Rite of Thorns and expel the tieflings. This can be achieved through dialogue choices and actions that align with the druids' goals. For example, when speaking to Kagha, you can agree with her stance that the grove must be protected at all costs, even if it means sacrificing the tieflings. You can also choose not to intervene when Kagha confronts Arabella, a tiefling child, which further solidifies your alignment with the druids. Additionally, you can avoid helping the tieflings in their quests, such as rescuing Halsin, the missing druid leader, or defending the grove from the goblin attack.

One of the key mechanics involved in this choice is the approval system with your companions. Siding with the druids will likely decrease the approval of companions who sympathize with the tieflings, such as Wyll and Karlach. Conversely, it may increase the approval of companions who prioritize survival and pragmatism, such as Lae'zel. It's important to consider how this choice will affect your relationships with your party members, as their approval can influence their personal quests and interactions with you throughout the game.

A step-by-step strategy for siding with the druids might look like this: First, when you arrive at the Emerald Grove, avoid engaging in quests that help the tieflings, such as investigating Kagha's actions or assisting Zevlor, the tiefling leader. Instead, focus on supporting the druids by speaking with Kagha and agreeing with her decisions. If you encounter Arabella, choose not to intervene when Kagha threatens her. When the goblins attack the grove, you can choose to defend the druids and prioritize their safety over the tieflings. Finally, when the Rite of Thorns is initiated, do not interfere, allowing the druids to complete the ritual and seal the grove.

Important tips and considerations include being aware of the long-term consequences of your choice. Siding with the druids will result in the tieflings being expelled from the grove, which means they will not appear in later acts of the game. This can affect certain quests and storylines, such as the potential romance with Karlach or the fate of the tiefling refugees in Baldur's Gate. Additionally, siding with the druids may limit your access to certain allies and resources, as the tieflings provide valuable assistance in the fight against the Absolute.

Common mistakes to avoid include making hasty decisions without considering the full impact on your party and the story. It's easy to be swayed by the immediate benefits of siding with the druids, such as gaining their trust and support, but you should also think about how this choice will affect your companions and the overall narrative. Another mistake is failing to explore alternative solutions, such as finding a way to reconcile the druids and tieflings, which can lead to a more favorable outcome for both groups.

Advanced techniques or optimizations might involve using your character's skills and abilities to influence the outcome of the conflict. For example, if you have a high Charisma score, you can use Persuasion or Deception checks to manipulate the druids and tieflings into accepting your decisions. Additionally, you can use stealth and subterfuge to gather information about Kagha's true intentions, which may reveal a way to resolve the conflict without fully siding with the druids.

Related D&D rules and mechanics include the use of skill checks, such as Persuasion, Deception, and Insight, to navigate dialogue and influence NPCs. The alignment system also plays a role, as siding with the druids may align your character with a more neutral or lawful evil perspective, depending on your motivations. The consequences of your choices reflect the moral complexity of the D&D universe, where decisions often have no clear right or wrong answer.

Specific examples and scenarios include the confrontation with Kagha in the Inner Sanctum, where you must decide whether to support her harsh methods or challenge her authority. Another example is the goblin attack on the grove, where you must choose whether to defend the druids or the tieflings. These moments highlight the moral dilemmas and strategic considerations that come with siding with the druids, making it a pivotal choice in the game's narrative.

In conclusion, siding with the druids in Baldur's Gate 3 is a complex and impactful decision that requires careful consideration of the consequences for your party, the story, and the world. By understanding the mechanics involved, following a strategic approach, and being mindful of the long-term effects, you can navigate this choice in a way that aligns with your character's goals and values.