What happens if I let the Absolute control the Githyanki Creche in Baldur's Gate 3?

In Baldur's Gate 3, the Githyanki Creche is a significant location tied to the main story and the personal quest of Lae'zel, one of your companions. The Creche is a stronghold of the Githyanki, a race of fierce warriors who serve their lich queen, Vlaakith. The Absolute, a mysterious and powerful force in the game, seeks to exert control over various factions, including the Githyanki. Allowing the Absolute to control the Creche is a major story choice with far-reaching consequences. HereÔÇÖs a detailed breakdown of how this scenario unfolds, the mechanics involved, and what you need to consider.

To begin, you must first reach the Githyanki Creche, which is located in the Mountain Pass area. This area becomes accessible after you complete certain early-game quests, such as resolving the conflict between the Druids and the Tieflings in the Emerald Grove. Once you arrive at the Creche, you will encounter various Githyanki warriors and leaders who are deeply loyal to Vlaakith. Your interactions with them will determine whether you can align the Creche with the Absolute.

The key to allowing the Absolute to control the Creche lies in your ability to manipulate the Githyanki leaders and the situation. One of the primary figures you will interact with is the Inquisitor, a high-ranking Githyanki who oversees the Creche. To achieve your goal, you must convince the Inquisitor and other key figures that aligning with the Absolute is in their best interest. This requires a combination of dialogue choices, skill checks, and strategic decisions.

First, you need to gain the trust of the Githyanki. This can be done by presenting yourself as a loyal servant of Vlaakith or by using your tadpole powers to influence their minds. If you have Lae'zel in your party, her presence can help ease tensions, as she is a fellow Githyanki. However, be cautious, as Lae'zel is fiercely loyal to Vlaakith and may oppose any attempts to align the Creche with the Absolute. You may need to persuade her or make choices that keep her on your side.

Once you have gained access to the Inquisitor, you will need to pass several challenging skill checks. These checks often involve Persuasion, Deception, or Intimidation. Successfully passing these checks will allow you to plant the idea that the Absolute is a powerful ally who can help the Githyanki achieve their goals. You may also need to use your tadpole powers to further influence the InquisitorÔÇÖs decisions. Be prepared for resistance, as the Githyanki are not easily swayed.

If you succeed in convincing the Inquisitor, the Creche will begin to align with the Absolute. This will have several immediate and long-term consequences. The Githyanki warriors will become more aggressive and may start attacking other factions in the game. Additionally, Lae'zelÔÇÖs loyalty to Vlaakith will be tested, and she may either break away from you or become more devoted to the Absolute. This choice will also impact your relationship with other companions, particularly those who are wary of the AbsoluteÔÇÖs influence.

There are several important tips and considerations to keep in mind. First, ensure that your character has high Charisma and proficiency in Persuasion, Deception, or Intimidation. This will make it easier to pass the necessary skill checks. Second, be mindful of Lae'zelÔÇÖs reactions. If she becomes hostile, you may need to fight her or find a way to reconcile. Third, consider the long-term consequences of aligning the Creche with the Absolute. This choice will affect the gameÔÇÖs ending and your relationships with key characters.

Common mistakes to avoid include failing to prepare for the skill checks, neglecting to manage Lae'zelÔÇÖs loyalty, and underestimating the GithyankiÔÇÖs resistance to manipulation. Advanced techniques involve using spells or abilities that enhance your Charisma or provide advantage on skill checks. For example, the Enhance Ability spell can give you advantage on Charisma checks, making it easier to persuade or deceive the Githyanki.

In terms of D&D 5E rules, the mechanics of persuasion and deception are governed by Charisma-based skill checks. The difficulty class (DC) for these checks is determined by the game based on the situation and the NPCÔÇÖs disposition. Using spells or abilities that boost your Charisma or provide advantage can significantly increase your chances of success.

Specific examples and scenarios include a situation where you must convince the Inquisitor that the Absolute is a powerful ally. This might involve a series of dialogue choices where you emphasize the AbsoluteÔÇÖs strength and the benefits of an alliance. Another scenario could involve using your tadpole powers to influence the InquisitorÔÇÖs mind, requiring a successful Wisdom saving throw on their part.

In conclusion, allowing the Absolute to control the Githyanki Creche is a complex and consequential decision in Baldur's Gate 3. It requires careful planning, strategic use of skills and abilities, and consideration of the long-term impacts on the story and your companions. By following the steps and tips outlined above, you can navigate this challenging scenario and shape the narrative to your liking.