What happens if I let the Githyanki take the artifact in Baldur's Gate 3?

In Baldur's Gate 3, the artifact you carry is a central element of the story, and the Githyanki are deeply interested in it due to its connection to the Mind Flayers and the larger conflict involving the Absolute. If you choose to let the Githyanki take the artifact, the consequences are significant and can drastically alter the course of your playthrough. HereÔÇÖs a detailed breakdown of what happens, how to achieve this outcome, and what you need to consider.

First, the mechanics of this choice are tied to a key moment in the story when you encounter the Githyanki patrol in Act 1. This encounter occurs after you have already interacted with LaeÔÇÖzel, a Githyanki companion, and learned about her peopleÔÇÖs interest in the artifact. The Githyanki patrol is led by KithÔÇÖrak Voss, a high-ranking Githyanki warrior. During this encounter, you have the option to hand over the artifact to them. If you choose to do so, the Githyanki will take it, and this decision will have immediate and long-term consequences.

To let the Githyanki take the artifact, you need to follow these steps. First, ensure that LaeÔÇÖzel is in your party when you approach the Githyanki patrol. Her presence is crucial because she is a Githyanki herself and can influence the dialogue and outcome of the encounter. When you meet the patrol, engage in conversation with KithÔÇÖrak Voss. During the dialogue, you will have the option to either resist their demands or comply with them. To let them take the artifact, choose the dialogue options that indicate you are willing to hand it over. This will trigger a cutscene where the Githyanki take the artifact and leave.

There are several important tips and considerations to keep in mind when making this choice. First, understand that handing over the artifact will remove a key tool from your inventory. The artifact has been protecting you from the Mind FlayersÔÇÖ influence, and without it, you may face greater challenges in resisting their control. Additionally, this decision will affect your relationship with LaeÔÇÖzel. If you hand over the artifact, LaeÔÇÖzel will be pleased, as it aligns with her goals and loyalty to her people. However, other companions, such as Shadowheart, may disapprove, as she has her own reasons for wanting to keep the artifact.

A common mistake to avoid is underestimating the long-term consequences of this choice. The artifact is not just a plot device; it plays a significant role in the story and your ability to navigate certain challenges. Without it, you may find yourself at a disadvantage in later encounters, particularly those involving the Mind Flayers. Additionally, this choice can lock you out of certain story paths and endings, so itÔÇÖs important to consider how it fits into your overall playthrough goals.

Advanced techniques or optimizations related to this choice involve understanding the broader narrative and how it ties into your characterÔÇÖs development. If you are role-playing a character who is aligned with the Githyanki or who prioritizes their goals over others, then handing over the artifact makes sense. However, if you are playing a character who is more self-interested or who values the artifactÔÇÖs protective abilities, you may want to reconsider. Additionally, consider the impact on your party dynamics. LaeÔÇÖzelÔÇÖs approval is important if you want to pursue her personal questline, but other companions may react negatively, which could affect their loyalty and willingness to support you in future conflicts.

From a D&D rules perspective, this choice reflects the gameÔÇÖs emphasis on player agency and the consequences of decisions. In Dungeons & Dragons 5th Edition, choices like these are designed to create meaningful role-playing opportunities and to challenge players to think about the moral and strategic implications of their actions. The artifactÔÇÖs significance in the story is akin to a powerful magical item in a tabletop campaign, and the decision to give it up is a major plot point that can shape the direction of the adventure.

Specific examples and scenarios include the immediate aftermath of handing over the artifact. Without its protection, you may find yourself more vulnerable to the Mind FlayersÔÇÖ influence, which could lead to additional challenges in combat and dialogue. Additionally, this choice may affect your ability to interact with certain factions later in the game. For example, the Githyanki may view you more favorably, but other groups, such as the Harpers or the AbsoluteÔÇÖs followers, may see you as a threat or an ally, depending on how the story unfolds.

In conclusion, letting the Githyanki take the artifact is a major decision that can significantly impact your playthrough. It requires careful consideration of the story, your characterÔÇÖs motivations, and the potential consequences for your party and the world around you. By understanding the mechanics, following the steps, and weighing the pros and cons, you can make an informed choice that aligns with your goals and enhances your experience in BaldurÔÇÖs Gate 3.