What happens if I let the Emperor control the Netherbrain in Act 3 of Baldur's Gate 3?

In Baldur's Gate 3, the decision to let the Emperor control the Netherbrain is one of the most significant choices you can make in Act 3. This choice has far-reaching consequences for the story, your companions, and the world of Baldur's Gate. To understand how to achieve this outcome and what it entails, let's break it down step by step.

First, it's important to understand the context leading up to this decision. The Emperor is a Mind Flayer who has been guiding you throughout the game, often presenting himself as an ally. However, his true intentions are ambiguous, and his methods are morally questionable. The Netherbrain is the central antagonist of the game, a powerful entity that seeks to dominate all of Faer├╗n. By the time you reach Act 3, you will have learned that the Emperor has a plan to control the Netherbrain, effectively ending its threat but at a great cost.

To reach the point where you can let the Emperor control the Netherbrain, you must first progress through the main questline in Act 3. This involves gathering allies, uncovering the secrets of the Netherbrain, and preparing for the final confrontation. Along the way, you will have several opportunities to interact with the Emperor, and your choices in these interactions will influence whether he trusts you enough to propose his plan.

One key moment occurs when the Emperor reveals his true form as a Mind Flayer. This revelation can be shocking, and your reaction will shape your relationship with him. If you express trust and willingness to work with him, he will be more likely to propose the idea of controlling the Netherbrain. Conversely, if you show distrust or hostility, he may withhold this option or even turn against you.

When the time comes for the final confrontation with the Netherbrain, the Emperor will present his plan to you. He will explain that by using the power of the Netherstones, he can dominate the Netherbrain and bring an end to its reign of terror. However, this plan comes with significant risks. The Emperor's control over the Netherbrain could lead to a new form of tyranny, as he would have immense power at his disposal. Additionally, the process of controlling the Netherbrain could have unforeseen consequences, potentially destabilizing the world further.

If you choose to let the Emperor control the Netherbrain, you must be prepared for the consequences. This decision will likely alienate some of your companions, particularly those who are wary of the Emperor's intentions. For example, Lae'zel, who is deeply connected to the Githyanki struggle against Mind Flayers, may view this choice as a betrayal. Similarly, Shadowheart, who has her own moral compass, may question the wisdom of placing so much power in the hands of a being like the Emperor.

From a gameplay perspective, letting the Emperor control the Netherbrain can lead to a unique ending. The Emperor will use the Netherstones to dominate the Netherbrain, effectively ending the immediate threat. However, the long-term implications of this choice are left ambiguous. The game hints at the possibility that the Emperor's control could lead to a new era of peace, but it also suggests that his newfound power could corrupt him, leading to a different kind of tyranny.

One common mistake players make is underestimating the importance of their relationship with the Emperor. If you have not built a strong enough rapport with him, he may not trust you enough to propose his plan. To avoid this, it's crucial to engage with the Emperor's dialogue options throughout the game, showing understanding and support for his actions. Additionally, players should be mindful of their companions' reactions, as their disapproval could lead to conflicts within the party.

Advanced players may consider the role-playing implications of this choice. Letting the Emperor control the Netherbrain can be seen as a pragmatic decision, prioritizing the immediate safety of the world over long-term ethical concerns. However, it can also be viewed as a morally dubious choice, given the Emperor's questionable methods and the potential for abuse of power. Role-playing a character who is willing to make such a difficult decision can add depth to the narrative experience.

In terms of D&D 5E rules, the concept of controlling a powerful entity like the Netherbrain aligns with the idea of using magic or psionics to dominate a creature's will. The Netherstones function as powerful artifacts that amplify the Emperor's abilities, allowing him to exert control over the Netherbrain. This mechanic is consistent with the rules for magical items and the use of psionic powers in the D&D universe.

In conclusion, letting the Emperor control the Netherbrain is a complex and morally ambiguous choice that can significantly impact the story of Baldur's Gate 3. To achieve this outcome, players must build a strong relationship with the Emperor, navigate the moral dilemmas presented by his plan, and be prepared for the consequences of their decision. This choice offers a unique ending that reflects the themes of power, control, and the cost of victory, making it a compelling option for players seeking a nuanced narrative experience.