Can I save the prisoners in Moonrise Towers in Baldur's Gate 3?
Saving the prisoners in Moonrise Towers in Baldur's Gate 3 is a challenging but rewarding task that requires careful planning, strategic combat, and thoughtful decision-making. The prisoners are held in the dungeon beneath Moonrise Towers, and their fate is tied to the broader narrative of the game, particularly the conflict between the Absolute and the Harpers. HereÔÇÖs a detailed guide on how to save them, including mechanics, strategies, and tips.
First, itÔÇÖs important to understand the context. The prisoners are being held by the AbsoluteÔÇÖs forces, and their rescue is tied to the larger questline involving the infiltration of Moonrise Towers. YouÔÇÖll need to navigate the tower, avoid or defeat its guards, and make your way to the dungeon. This requires a combination of stealth, combat, and dialogue skills.
To begin, youÔÇÖll need to reach Moonrise Towers. This is typically done after completing the Gauntlet of Shar and obtaining the necessary information to confront Ketheric Thorm. However, you can also infiltrate the tower earlier by disguising yourself as a True Soul or using other means to gain entry. Once inside, your goal is to locate the dungeon where the prisoners are held.
The dungeon is located in the lower levels of Moonrise Towers. You can access it by finding the stairs leading down from the main hall or by using alternative routes, such as secret passages or hidden doors. Be prepared for combat, as the area is heavily guarded by Absolute cultists and other enemies. ItÔÇÖs advisable to have a well-balanced party with strong combat capabilities, as well as characters skilled in stealth and lockpicking.
When you reach the dungeon, youÔÇÖll find the prisoners in cells. To free them, youÔÇÖll need to unlock the cell doors. This can be done by picking the locks, using keys obtained from guards, or finding other means to open the doors. If you have a character with high Dexterity and proficiency in Sleight of Hand, lockpicking is a viable option. Alternatively, you can use spells like Knock to open the doors without needing a key.
Once the prisoners are freed, youÔÇÖll need to escort them to safety. This is where things can get tricky, as the prisoners are not combatants and will need protection. YouÔÇÖll need to clear a path for them, either by defeating enemies or using stealth to avoid detection. ItÔÇÖs important to keep the prisoners out of harmÔÇÖs way, as they can be easily killed if caught in combat.
One effective strategy is to use crowd control spells and abilities to disable enemies while you guide the prisoners to safety. Spells like Sleep, Hold Person, or Web can be very useful in this situation. Additionally, having a character with high Charisma can help in persuading or intimidating guards to stand down, reducing the need for combat.
There are a few common mistakes to avoid when attempting to save the prisoners. One is rushing in without a plan, which can lead to being overwhelmed by enemies. Another is neglecting to protect the prisoners during the escape, as they are vulnerable and can easily be killed. ItÔÇÖs also important to be mindful of the time, as delaying too long can result in the prisoners being executed or moved to another location.
Advanced techniques include using invisibility or misty step to bypass guards and reach the prisoners more quickly. You can also use environmental hazards to your advantage, such as pushing enemies off ledges or using explosive barrels to clear a path. Additionally, having a character with high Perception can help you spot hidden traps or secret passages that can aid in your escape.
In terms of D&D rules and mechanics, the rescue mission involves elements of stealth, combat, and skill checks. Lockpicking the cell doors requires a Dexterity (Sleight of Hand) check, while persuading or intimidating guards involves a Charisma (Persuasion or Intimidation) check. Combat encounters will test your partyÔÇÖs ability to handle multiple enemies at once, and the need to protect non-combatants adds an extra layer of complexity.
Specific examples and scenarios include using a rogue to sneak past guards and unlock the cells, or a wizard casting Invisibility on the party to avoid detection. In one scenario, you might use a bard to charm a guard into giving you the key to the cells, while in another, you might use a fighter to hold off enemies while the rest of the party escorts the prisoners to safety.
In conclusion, saving the prisoners in Moonrise Towers is a multifaceted challenge that requires careful planning, strategic combat, and effective use of skills and abilities. By following the steps outlined above and avoiding common mistakes, you can successfully rescue the prisoners and influence the outcome of the gameÔÇÖs story.
First, itÔÇÖs important to understand the context. The prisoners are being held by the AbsoluteÔÇÖs forces, and their rescue is tied to the larger questline involving the infiltration of Moonrise Towers. YouÔÇÖll need to navigate the tower, avoid or defeat its guards, and make your way to the dungeon. This requires a combination of stealth, combat, and dialogue skills.
To begin, youÔÇÖll need to reach Moonrise Towers. This is typically done after completing the Gauntlet of Shar and obtaining the necessary information to confront Ketheric Thorm. However, you can also infiltrate the tower earlier by disguising yourself as a True Soul or using other means to gain entry. Once inside, your goal is to locate the dungeon where the prisoners are held.
The dungeon is located in the lower levels of Moonrise Towers. You can access it by finding the stairs leading down from the main hall or by using alternative routes, such as secret passages or hidden doors. Be prepared for combat, as the area is heavily guarded by Absolute cultists and other enemies. ItÔÇÖs advisable to have a well-balanced party with strong combat capabilities, as well as characters skilled in stealth and lockpicking.
When you reach the dungeon, youÔÇÖll find the prisoners in cells. To free them, youÔÇÖll need to unlock the cell doors. This can be done by picking the locks, using keys obtained from guards, or finding other means to open the doors. If you have a character with high Dexterity and proficiency in Sleight of Hand, lockpicking is a viable option. Alternatively, you can use spells like Knock to open the doors without needing a key.
Once the prisoners are freed, youÔÇÖll need to escort them to safety. This is where things can get tricky, as the prisoners are not combatants and will need protection. YouÔÇÖll need to clear a path for them, either by defeating enemies or using stealth to avoid detection. ItÔÇÖs important to keep the prisoners out of harmÔÇÖs way, as they can be easily killed if caught in combat.
One effective strategy is to use crowd control spells and abilities to disable enemies while you guide the prisoners to safety. Spells like Sleep, Hold Person, or Web can be very useful in this situation. Additionally, having a character with high Charisma can help in persuading or intimidating guards to stand down, reducing the need for combat.
There are a few common mistakes to avoid when attempting to save the prisoners. One is rushing in without a plan, which can lead to being overwhelmed by enemies. Another is neglecting to protect the prisoners during the escape, as they are vulnerable and can easily be killed. ItÔÇÖs also important to be mindful of the time, as delaying too long can result in the prisoners being executed or moved to another location.
Advanced techniques include using invisibility or misty step to bypass guards and reach the prisoners more quickly. You can also use environmental hazards to your advantage, such as pushing enemies off ledges or using explosive barrels to clear a path. Additionally, having a character with high Perception can help you spot hidden traps or secret passages that can aid in your escape.
In terms of D&D rules and mechanics, the rescue mission involves elements of stealth, combat, and skill checks. Lockpicking the cell doors requires a Dexterity (Sleight of Hand) check, while persuading or intimidating guards involves a Charisma (Persuasion or Intimidation) check. Combat encounters will test your partyÔÇÖs ability to handle multiple enemies at once, and the need to protect non-combatants adds an extra layer of complexity.
Specific examples and scenarios include using a rogue to sneak past guards and unlock the cells, or a wizard casting Invisibility on the party to avoid detection. In one scenario, you might use a bard to charm a guard into giving you the key to the cells, while in another, you might use a fighter to hold off enemies while the rest of the party escorts the prisoners to safety.
In conclusion, saving the prisoners in Moonrise Towers is a multifaceted challenge that requires careful planning, strategic combat, and effective use of skills and abilities. By following the steps outlined above and avoiding common mistakes, you can successfully rescue the prisoners and influence the outcome of the gameÔÇÖs story.