What happens if I let the Goblins kill the Druids in Baldur's Gate 3?
In Baldur's Gate 3, the conflict between the Goblins and the Druids in the Emerald Grove is a pivotal moment in the early game. Allowing the Goblins to kill the Druids is a significant story choice that can drastically alter the course of the game. This decision not only affects the immediate outcome of the conflict but also has long-term consequences for your character, your companions, and the world around you. Here is a detailed explanation of how to achieve this outcome, the mechanics involved, and the implications of your choice.
To let the Goblins kill the Druids, you must side with the Goblins during the conflict at the Emerald Grove. This involves aligning yourself with the Goblin leaders, Minthara, Dror Ragzlin, and Priestess Gut, who are based at the Goblin Camp. The first step is to reach the Goblin Camp, which is located to the west of the Emerald Grove. You can either fight your way through the Goblins or use dialogue options to gain their trust. Once inside the camp, you will need to speak with Minthara, who is the key figure in orchestrating the attack on the Druids.
When speaking with Minthara, you will have the option to reveal the location of the Emerald Grove. This is the critical moment where you decide to side with the Goblins. By telling Minthara where the Grove is, you set the stage for the attack. Minthara will then lead a raid on the Grove, and you will have the opportunity to join her in the assault. During this raid, the Goblins will overwhelm the Druids and the Tiefling refugees, leading to the deaths of many key characters, including Kagha, the Druid leader, and Zevlor, the Tiefling leader.
The mechanics of this choice involve dialogue options and combat. When you first meet Minthara, you will need to pass certain dialogue checks to gain her trust. These checks may involve Persuasion, Deception, or Intimidation, depending on your character's skills and abilities. If you fail these checks, you may need to resort to combat to prove your loyalty to the Goblins. Once you have gained Minthara's trust, you will be able to join her in the raid on the Grove.
During the raid, you will need to fight alongside the Goblins against the Druids and Tieflings. This can be a challenging battle, as the Druids have powerful spells and abilities, and the Tieflings are skilled fighters. It is important to use your character's abilities effectively and to coordinate with your companions to ensure victory. You may also want to use environmental tactics, such as setting traps or using high ground to gain an advantage in combat.
There are several important tips and considerations to keep in mind when making this choice. First, siding with the Goblins will have significant consequences for your companions. Some companions, such as Wyll and Karlach, have strong moral convictions and may leave your party if you choose to side with the Goblins. Additionally, this choice will lock you out of certain quests and storylines that involve the Druids and Tieflings. For example, you will not be able to complete the quest to rescue Halsin, the Druid leader, or to help the Tieflings reach Baldur's Gate.
Common mistakes to avoid include failing to gain Minthara's trust, which can result in a difficult battle against the Goblins, or underestimating the strength of the Druids and Tieflings during the raid. It is also important to consider the long-term consequences of your choice, as siding with the Goblins will make you enemies with many factions in the game, including the Harpers and the Flaming Fist.
Advanced techniques and optimizations for this choice include building a character with high Charisma and proficiency in Persuasion, Deception, or Intimidation to make it easier to gain Minthara's trust. You may also want to recruit companions who are more morally flexible, such as Astarion or Lae'zel, who are less likely to object to siding with the Goblins. Additionally, you can use stealth and subterfuge to weaken the Druids and Tieflings before the raid, making the battle easier.
In terms of related D&D rules and mechanics, this choice reflects the alignment system in Dungeons & Dragons. Siding with the Goblins is generally considered an evil or chaotic action, as it involves betraying the Druids and Tieflings and causing widespread destruction. This choice will shift your character's alignment towards evil, which can affect how other characters and factions perceive you.
Specific examples and scenarios include the aftermath of the raid, where you will see the Grove in ruins and the bodies of the Druids and Tieflings scattered throughout. You may also encounter survivors who will react to your betrayal, either with fear or anger. Additionally, this choice will affect your relationship with Minthara, who may become a potential companion or romantic interest if you continue to align yourself with the Goblins.
In conclusion, allowing the Goblins to kill the Druids in Baldur's Gate 3 is a major story choice with far-reaching consequences. It involves aligning yourself with the Goblins, gaining Minthara's trust, and participating in a brutal raid on the Emerald Grove. This choice will affect your companions, your alignment, and the overall narrative of the game. By understanding the mechanics, strategies, and implications of this choice, you can make an informed decision that aligns with your character's goals and playstyle.
To let the Goblins kill the Druids, you must side with the Goblins during the conflict at the Emerald Grove. This involves aligning yourself with the Goblin leaders, Minthara, Dror Ragzlin, and Priestess Gut, who are based at the Goblin Camp. The first step is to reach the Goblin Camp, which is located to the west of the Emerald Grove. You can either fight your way through the Goblins or use dialogue options to gain their trust. Once inside the camp, you will need to speak with Minthara, who is the key figure in orchestrating the attack on the Druids.
When speaking with Minthara, you will have the option to reveal the location of the Emerald Grove. This is the critical moment where you decide to side with the Goblins. By telling Minthara where the Grove is, you set the stage for the attack. Minthara will then lead a raid on the Grove, and you will have the opportunity to join her in the assault. During this raid, the Goblins will overwhelm the Druids and the Tiefling refugees, leading to the deaths of many key characters, including Kagha, the Druid leader, and Zevlor, the Tiefling leader.
The mechanics of this choice involve dialogue options and combat. When you first meet Minthara, you will need to pass certain dialogue checks to gain her trust. These checks may involve Persuasion, Deception, or Intimidation, depending on your character's skills and abilities. If you fail these checks, you may need to resort to combat to prove your loyalty to the Goblins. Once you have gained Minthara's trust, you will be able to join her in the raid on the Grove.
During the raid, you will need to fight alongside the Goblins against the Druids and Tieflings. This can be a challenging battle, as the Druids have powerful spells and abilities, and the Tieflings are skilled fighters. It is important to use your character's abilities effectively and to coordinate with your companions to ensure victory. You may also want to use environmental tactics, such as setting traps or using high ground to gain an advantage in combat.
There are several important tips and considerations to keep in mind when making this choice. First, siding with the Goblins will have significant consequences for your companions. Some companions, such as Wyll and Karlach, have strong moral convictions and may leave your party if you choose to side with the Goblins. Additionally, this choice will lock you out of certain quests and storylines that involve the Druids and Tieflings. For example, you will not be able to complete the quest to rescue Halsin, the Druid leader, or to help the Tieflings reach Baldur's Gate.
Common mistakes to avoid include failing to gain Minthara's trust, which can result in a difficult battle against the Goblins, or underestimating the strength of the Druids and Tieflings during the raid. It is also important to consider the long-term consequences of your choice, as siding with the Goblins will make you enemies with many factions in the game, including the Harpers and the Flaming Fist.
Advanced techniques and optimizations for this choice include building a character with high Charisma and proficiency in Persuasion, Deception, or Intimidation to make it easier to gain Minthara's trust. You may also want to recruit companions who are more morally flexible, such as Astarion or Lae'zel, who are less likely to object to siding with the Goblins. Additionally, you can use stealth and subterfuge to weaken the Druids and Tieflings before the raid, making the battle easier.
In terms of related D&D rules and mechanics, this choice reflects the alignment system in Dungeons & Dragons. Siding with the Goblins is generally considered an evil or chaotic action, as it involves betraying the Druids and Tieflings and causing widespread destruction. This choice will shift your character's alignment towards evil, which can affect how other characters and factions perceive you.
Specific examples and scenarios include the aftermath of the raid, where you will see the Grove in ruins and the bodies of the Druids and Tieflings scattered throughout. You may also encounter survivors who will react to your betrayal, either with fear or anger. Additionally, this choice will affect your relationship with Minthara, who may become a potential companion or romantic interest if you continue to align yourself with the Goblins.
In conclusion, allowing the Goblins to kill the Druids in Baldur's Gate 3 is a major story choice with far-reaching consequences. It involves aligning yourself with the Goblins, gaining Minthara's trust, and participating in a brutal raid on the Emerald Grove. This choice will affect your companions, your alignment, and the overall narrative of the game. By understanding the mechanics, strategies, and implications of this choice, you can make an informed decision that aligns with your character's goals and playstyle.