What happens if I let the Goblins take over the Grove in Baldur's Gate 3?
If you choose to let the Goblins take over the Grove in Baldur's Gate 3, it is a major story decision that significantly impacts the game's narrative, your relationships with companions, and the world around you. This choice occurs during Act 1, where you are faced with the conflict between the Druids of the Emerald Grove and the Goblin forces led by the Absolute. Letting the Goblins take over the Grove is a morally complex decision that aligns you with the villains of the story, at least temporarily, and has far-reaching consequences.
To achieve this outcome, you must side with Minthara, the Drow Paladin leading the Goblin forces. This requires you to infiltrate the Goblin Camp and speak with her. During your conversation, you will have the option to agree to help her attack the Grove. Once you commit to this path, you will need to return to the Grove and assist the Goblins in their assault. This involves fighting alongside the Goblins against the Tieflings and Druids defending the Grove. The battle is challenging, as you will face multiple enemies, including skilled Druids and Tiefling fighters. It is important to prepare your party with strong combat abilities, healing spells, and crowd control options to survive the fight.
One key mechanic to consider is the alignment system, which is not explicitly shown but influences how your companions and NPCs react to your choices. Letting the Goblins take over the Grove is an evil-aligned decision, and it will cause some companions, such as Wyll and Karlach, to leave your party permanently. Gale may also express strong disapproval, though he will stay if you convince him. On the other hand, Minthara will join your party if you successfully complete the raid, providing a powerful ally with unique abilities. This trade-off is something to consider when making your decision.
A step-by-step strategy for this path involves first gaining the trust of the Goblins. You can do this by completing tasks for them, such as rescuing Sazza, the Goblin prisoner in the Grove. Once you have access to the Goblin Camp, speak with Minthara and agree to her plan. Return to the Grove and initiate the attack. During the battle, focus on eliminating high-priority targets like the Druids, who can cast powerful spells and summon creatures to aid them. Use area-of-effect spells and abilities to deal with groups of enemies efficiently. After the battle, the Grove will be overrun, and the Tieflings will be slaughtered or driven out.
Important tips include ensuring your party is well-equipped and leveled before attempting the raid. The Druids and Tieflings are formidable opponents, and you will need strong armor, weapons, and spells to succeed. Additionally, consider the long-term consequences of this choice. Letting the Goblins take over the Grove locks you out of certain quests and storylines, such as helping the Tieflings reach Baldur's Gate or resolving the conflict between the Druids and Tieflings peacefully. It also affects your reputation with certain factions and NPCs, making it harder to gain their support later in the game.
Common mistakes to avoid include underestimating the difficulty of the raid and failing to prepare your party adequately. Another mistake is not considering the impact on your companions. If you value your relationships with Wyll, Karlach, or other good-aligned characters, this choice may not be worth the benefits of gaining Minthara as an ally. Additionally, be cautious about how you approach the Goblin Camp. If you are too aggressive or fail to gain their trust, you may be forced into combat prematurely, making it harder to complete the raid.
Advanced techniques involve optimizing your party composition and abilities for the raid. For example, having a Cleric or Paladin with healing spells can keep your party alive during the intense battle. A Wizard or Sorcerer with area-of-effect spells like Fireball can quickly dispatch groups of enemies. Rogues or Rangers with high mobility and stealth can take out key targets before they become a threat. Additionally, using environmental advantages, such as high ground or choke points, can give you an edge in combat.
From a D&D rules perspective, this choice reflects the alignment system and the consequences of evil actions. In Dungeons and Dragons, alignment is a core concept that defines a character's moral and ethical outlook. Choosing to side with the Goblins and attack the Grove is an evil act, as it involves betraying innocent people and causing widespread destruction. This decision aligns your character with the forces of chaos and evil, which can affect how NPCs and companions perceive you.
Specific examples of the consequences include the Tiefling refugees being killed or scattered, preventing you from completing quests related to their survival. The Druids will also be wiped out, ending their storyline and any potential benefits they could provide. On the other hand, Minthara becomes a powerful ally with unique abilities, and you gain access to the Goblin Camp as a safe haven. However, this comes at the cost of losing other companions and locking yourself into a darker path for the rest of the game.
In summary, letting the Goblins take over the Grove is a significant decision that shapes the story and your relationships in Baldur's Gate 3. It requires careful planning, strong combat abilities, and a willingness to embrace an evil-aligned path. While it offers unique rewards, such as gaining Minthara as a companion, it also comes with major consequences that affect the rest of the game. Consider your priorities and the type of story you want to experience before making this choice.
To achieve this outcome, you must side with Minthara, the Drow Paladin leading the Goblin forces. This requires you to infiltrate the Goblin Camp and speak with her. During your conversation, you will have the option to agree to help her attack the Grove. Once you commit to this path, you will need to return to the Grove and assist the Goblins in their assault. This involves fighting alongside the Goblins against the Tieflings and Druids defending the Grove. The battle is challenging, as you will face multiple enemies, including skilled Druids and Tiefling fighters. It is important to prepare your party with strong combat abilities, healing spells, and crowd control options to survive the fight.
One key mechanic to consider is the alignment system, which is not explicitly shown but influences how your companions and NPCs react to your choices. Letting the Goblins take over the Grove is an evil-aligned decision, and it will cause some companions, such as Wyll and Karlach, to leave your party permanently. Gale may also express strong disapproval, though he will stay if you convince him. On the other hand, Minthara will join your party if you successfully complete the raid, providing a powerful ally with unique abilities. This trade-off is something to consider when making your decision.
A step-by-step strategy for this path involves first gaining the trust of the Goblins. You can do this by completing tasks for them, such as rescuing Sazza, the Goblin prisoner in the Grove. Once you have access to the Goblin Camp, speak with Minthara and agree to her plan. Return to the Grove and initiate the attack. During the battle, focus on eliminating high-priority targets like the Druids, who can cast powerful spells and summon creatures to aid them. Use area-of-effect spells and abilities to deal with groups of enemies efficiently. After the battle, the Grove will be overrun, and the Tieflings will be slaughtered or driven out.
Important tips include ensuring your party is well-equipped and leveled before attempting the raid. The Druids and Tieflings are formidable opponents, and you will need strong armor, weapons, and spells to succeed. Additionally, consider the long-term consequences of this choice. Letting the Goblins take over the Grove locks you out of certain quests and storylines, such as helping the Tieflings reach Baldur's Gate or resolving the conflict between the Druids and Tieflings peacefully. It also affects your reputation with certain factions and NPCs, making it harder to gain their support later in the game.
Common mistakes to avoid include underestimating the difficulty of the raid and failing to prepare your party adequately. Another mistake is not considering the impact on your companions. If you value your relationships with Wyll, Karlach, or other good-aligned characters, this choice may not be worth the benefits of gaining Minthara as an ally. Additionally, be cautious about how you approach the Goblin Camp. If you are too aggressive or fail to gain their trust, you may be forced into combat prematurely, making it harder to complete the raid.
Advanced techniques involve optimizing your party composition and abilities for the raid. For example, having a Cleric or Paladin with healing spells can keep your party alive during the intense battle. A Wizard or Sorcerer with area-of-effect spells like Fireball can quickly dispatch groups of enemies. Rogues or Rangers with high mobility and stealth can take out key targets before they become a threat. Additionally, using environmental advantages, such as high ground or choke points, can give you an edge in combat.
From a D&D rules perspective, this choice reflects the alignment system and the consequences of evil actions. In Dungeons and Dragons, alignment is a core concept that defines a character's moral and ethical outlook. Choosing to side with the Goblins and attack the Grove is an evil act, as it involves betraying innocent people and causing widespread destruction. This decision aligns your character with the forces of chaos and evil, which can affect how NPCs and companions perceive you.
Specific examples of the consequences include the Tiefling refugees being killed or scattered, preventing you from completing quests related to their survival. The Druids will also be wiped out, ending their storyline and any potential benefits they could provide. On the other hand, Minthara becomes a powerful ally with unique abilities, and you gain access to the Goblin Camp as a safe haven. However, this comes at the cost of losing other companions and locking yourself into a darker path for the rest of the game.
In summary, letting the Goblins take over the Grove is a significant decision that shapes the story and your relationships in Baldur's Gate 3. It requires careful planning, strong combat abilities, and a willingness to embrace an evil-aligned path. While it offers unique rewards, such as gaining Minthara as a companion, it also comes with major consequences that affect the rest of the game. Consider your priorities and the type of story you want to experience before making this choice.