Questions tagged with "act 2 consequences" (Page 2)
What happens if I let the Emperor control the Absolute in Act 2 of Baldur's Gate 3?
In Baldur's Gate 3, the Emperor is a mysterious and powerful figure who plays a significant role in the story, particularly in Act 2. The decision to let the Emperor control the Absolute is a major narrative choice that can have far-reaching consequences for the game's plot and your character's journey. This choice is deeply tied to the game's themes of power, control, and morality, and it requires careful consideration of the mechanics, story implications, and potential outcomes.
To understand...
What are the consequences of siding with the Harpers in Act 2 of Baldur's Gate 3?
Siding with the Harpers in Act 2 of Baldur's Gate 3 is a significant decision that can shape the narrative and influence the outcomes of key events. This choice primarily revolves around the conflict between the Harpers, led by Jaheira, and the Absolute's forces, which are represented by the cultists and their allies. The Harpers are a group of rangers, druids, and fighters dedicated to preserving balance and opposing evil, making them a natural ally for players who wish to fight against the Abs...
What are the consequences of killing the Absolute in Act 2 of Baldur's Gate 3?
In Baldur's Gate 3, the Absolute is a central figure in the game's narrative, particularly in Act 2. The Absolute represents a powerful force tied to the Mind Flayers and their influence over the world. Killing the Absolute in Act 2 is a significant decision that can have far-reaching consequences for the story, your companions, and the world at large. Here is a detailed explanation of the mechanics, strategies, and considerations involved in this pivotal moment.
To begin with, the Absolute is ...
What happens if I let the Emperor control the Absolute in Act 2 of Baldur's Gate 3?
In Baldur's Gate 3, the Emperor is a mysterious and powerful figure who plays a significant role in the story, particularly in Act 2. The decision to let the Emperor control the Absolute is a major narrative choice that can have far-reaching consequences for the game's plot and your party's fate. This choice is tied to the broader conflict involving the Mind Flayers, the Absolute, and the fate of the world. HereÔÇÖs a detailed breakdown of what happens if you choose to let the Emperor control th...
What happens if I let the Absolute control the Netherbrain in Act 2 of Baldur's Gate 3?
In Baldur's Gate 3, the Netherbrain is a central element of the story, particularly in Act 2, where the player is faced with critical decisions that can shape the outcome of the game. Allowing the Absolute to control the Netherbrain is one of the major choices you can make, and it has significant consequences for the narrative, your companions, and the world at large. Here is a detailed explanation of how this choice unfolds, the mechanics involved, and the strategies you can use to navigate thi...
What are the consequences of letting the shadow curse consume the land in Act 2 of Baldur's Gate 3?
In Baldur's Gate 3, Act 2 revolves around the shadow-cursed lands, a region plagued by a dark and malevolent force known as the shadow curse. This curse is a central element of the story, and your choices regarding it can have significant consequences for the world and its inhabitants. Letting the shadow curse consume the land is one of the possible outcomes, and it leads to a darker, more desolate version of the region. Here is a detailed explanation of the mechanics, strategies, and consequenc...
What happens if I let the Shadow Curse consume Last Light Inn in Baldur's Gate 3?
If you allow the Shadow Curse to consume Last Light Inn in Baldur's Gate 3, the consequences are severe and will significantly alter the course of the game. Last Light Inn is a critical location in Act 2, serving as a sanctuary for the Harpers and other survivors against the Shadow Curse. The inn is protected by a magical barrier created by Isobel, a cleric of Sel├╗ne. If this barrier falls, the Shadow Curse will engulf the area, leading to the death or transformation of most characters present,...
Can I convince Wyll to abandon his pact in Act 2 of Baldur's Gate 3?
In Baldur's Gate 3, Wyll's storyline revolves around his pact with the fiend Mizora, which grants him warlock powers but comes with significant moral and personal costs. In Act 2, you have the opportunity to influence Wyll's fate, including the possibility of convincing him to abandon his pact. This decision is tied to his personal quest, "The Blade of Frontiers," and requires careful dialogue choices and story progression. Here's a detailed breakdown of how to achieve this outcome.
To begin, y...
What are the consequences of letting Shadowheart kill Isobel in Baldur's Gate 3?
Letting Shadowheart kill Isobel in Baldur's Gate 3 is a significant story choice with far-reaching consequences. This decision occurs during Act 2, specifically in the Last Light Inn, where Isobel, a cleric of Sel├╗ne, plays a crucial role in protecting the inn and its inhabitants from the Shadow Curse. Shadowheart, a companion and a cleric of Shar, has a personal vendetta against Isobel due to their conflicting deities and her own dark urge to serve Shar. Allowing Shadowheart to kill Isobel wil...
What happens if I let the hag curse me in Act 2 of Baldur's Gate 3?
In Baldur's Gate 3, the encounter with the hag in Act 2 is a pivotal moment that can significantly impact your character and the story. The hag, known as Auntie Ethel, offers to lift a curse from you or a companion, but this comes at a cost. If you choose to let the hag curse you, the consequences can be both beneficial and detrimental, depending on how you navigate the situation.
The mechanics of the hag's curse involve a trade-off. Auntie Ethel will offer to remove a curse from you or a compa...