Questions tagged with "act 1 consequences" (Page 2)

What happens if I let the Goblins kill the Druids in Act 3 of Baldur's Gate 3?

In Baldur's Gate 3, the conflict between the Goblins and the Druids is a central part of the story in Act 1, not Act 3. If you are referring to Act 1, allowing the Goblins to kill the Druids has significant consequences for the story, your companions, and the world around you. Here is a detailed explanation of what happens and how to achieve this outcome, along with tips and considerations. To let the Goblins kill the Druids, you need to side with the Goblins during the conflict at the Emerald ...

What happens if I let the tadpole control the Absolute in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the tadpole is a central element of the story, representing the Illithid parasite that threatens to transform you into a Mind Flayer. The game gives you the option to either resist the tadpole's influence or embrace its power, and this choice becomes particularly significant in Act 1 when you encounter the Absolute, a mysterious force tied to the tadpole's origins. Letting the tadpole control the Absolute is a major narrative decision that can have far-reaching consequences f...

What are the consequences of siding with the Githyanki in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, siding with the Githyanki in Act 1 is a significant decision that can have far-reaching consequences for your playthrough. This choice primarily revolves around the Githyanki creche, a location where you can interact with the Githyanki and their leader, Vlaakith. The Githyanki are a proud and warlike race, and their creche is a place of both danger and opportunity. Siding with them can lead to unique story developments, but it also comes with risks and moral dilemmas. To sid...

What happens if I let the Absolute take over the githyanki creche in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the githyanki creche in Act 1 is a significant location tied to the main story and the personal quest of Lae'zel, one of your companions. The creche is located in the Mountain Pass area, and it serves as a hub for the githyanki, a race of fierce warriors who are deeply connected to the Mind Flayers and the Absolute. Allowing the Absolute to take over the creche is a major story choice that can have far-reaching consequences for your playthrough. HereÔÇÖs a detailed breakdown ...

What happens if I let the Goblins kill the Druids in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the conflict between the Goblins and the Druids in Act 1 is a pivotal moment that can significantly alter the course of the story. If you choose to let the Goblins kill the Druids, it will have far-reaching consequences for the narrative, your companions, and the world around you. Here is a detailed explanation of how to achieve this outcome, the mechanics involved, and the implications of your choice. To let the Goblins kill the Druids, you need to align yourself with the G...

What happens if I let the Goblins kill the Tieflings in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the decision to let the Goblins kill the Tieflings in Act 1 is a significant story choice that can have far-reaching consequences for the rest of your playthrough. This choice occurs during the early stages of the game when you encounter the Druid Grove, a sanctuary for both Druids and Tieflings who are refugees from Elturel. The Goblins, led by the leaders of the Absolute cult, are seeking to attack the Grove and eliminate the Tieflings. Your decision to either defend the Gr...

What happens if I side with the githyanki in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, siding with the githyanki in Act 1 is a significant story choice that can have lasting consequences on your playthrough. This decision occurs during the encounter with the githyanki patrol, led by Kith'rak Voss, near the Mountain Pass. The githyanki are a proud and warlike race, and their goals often conflict with those of other factions in the game. Siding with them can lead to unique story developments, particularly if you have Lae'zel in your party, as she is a githyanki h...

How do I get the best ending for the harpers in Act 1 of Baldur's Gate 3?

To achieve the best ending for the Harpers in Act 1 of Baldur's Gate 3, you need to focus on making choices that align with their goals and values. The Harpers are a secretive organization dedicated to preserving balance and fighting against evil forces. In Act 1, their primary concern is dealing with the threat posed by the goblins and the Absolute, a mysterious force that is causing chaos in the region. Here is a detailed guide on how to ensure the best outcome for the Harpers. First, you nee...

Can I convince Wyll to abandon his pact in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, Wyll is a companion who has made a pact with a fiend, Mizora, which grants him warlock powers. This pact is central to his character and story arc. While you cannot fully convince Wyll to abandon his pact in Act 1, you can influence his feelings about it and set the stage for future developments in his storyline. Here is a detailed explanation of how to navigate this aspect of Wyll's story, including mechanics, strategies, and considerations. To begin, Wyll's pact is a core ...

What are the consequences of letting the shadow curse consume the land in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the shadow curse is a significant narrative element that affects the world and its inhabitants. Allowing the shadow curse to consume the land in Act 1 has profound consequences on the story, the environment, and the characters. The shadow curse is a dark, malevolent force that spreads across the land, corrupting everything in its path. It is tied to the main storyline and the choices you make regarding the artifact known as the Absolute. The curse is a manifestation of the da...