What are the requirements for the Arms Dealer NPC to move in Terraria?
To get the Arms Dealer NPC to move into your world in Terraria, you need to meet specific requirements. The Arms Dealer is a valuable NPC who sells guns, bullets, and other ranged weapons, making him essential for players focusing on the Ranger class. HereÔÇÖs a detailed explanation of how to get him to move in, along with tips and strategies to make the process easier.
First, the Arms Dealer will only move in if two conditions are met. You must have at least one gun or bullet-firing weapon in your inventory, and there must be an available house for him to live in. Guns are items like the Musket, Handgun, or any other weapon that uses bullets. Bullet-firing weapons include the Minishark or the Phoenix Blaster. If you donÔÇÖt have a gun yet, you can find one in the Corruption or Crimson biome. In the Corruption, you can break Shadow Orbs using explosives or a hammer, which will sometimes drop a Musket. In the Crimson, breaking Crimson Hearts will sometimes drop an Undertaker. Both of these are guns that will satisfy the requirement.
Once you have a gun or bullet-firing weapon, you need to prepare a suitable house for the Arms Dealer. A house in Terraria must meet specific criteria to be considered valid. It needs to be at least 6 blocks wide and 10 blocks tall, with walls, a door, a table, a chair, and a light source. You can use any type of block for the walls and floor, but the background walls must be player-placed and not natural. Make sure the house is fully enclosed and has no gaps in the walls. You can check if a house is valid by using the Housing Query tool, which is available in the inventory menu.
After preparing the house and having a gun in your inventory, the Arms Dealer will move in the next morning if all conditions are met. ItÔÇÖs important to note that the Arms Dealer will not spawn during events like Blood Moons or Goblin Invasions, so make sure the world is calm and free of active events.
One common mistake players make is forgetting to check if the house is valid. Even a small gap in the walls or missing furniture can prevent the NPC from moving in. Always double-check the house using the Housing Query tool to ensure it meets all requirements. Another mistake is not having a gun in the inventory. Simply having a gun stored in a chest or on a weapon rack wonÔÇÖt count. The gun must be in your main inventory for the Arms Dealer to spawn.
For advanced players, you can optimize the process by preparing multiple houses in advance. This way, as soon as you meet the requirements for other NPCs, they can move in immediately. Additionally, placing the Arms Dealer in a biome he likes, such as the Desert, can increase his happiness, which reduces the prices of his items. Pairing him with the Nurse, who he likes as a neighbor, can further boost his happiness.
Resource-wise, youÔÇÖll need basic building materials like wood, stone, and torches to create the house. If youÔÇÖre in the early game, gathering these materials should be straightforward. For the gun, youÔÇÖll need explosives or a hammer to break Shadow Orbs or Crimson Hearts. Explosives can be crafted with gel and bombs, which are commonly found in chests or dropped by enemies.
In terms of class and equipment, the Arms Dealer is particularly useful for Ranger players. His inventory includes the Minishark, a powerful early-game gun, and various types of bullets. If youÔÇÖre focusing on ranged combat, prioritize getting the Arms Dealer early to access these items. For other classes, the Arms Dealer is still useful for acquiring weapons like the Flintlock Pistol or the Boomstick, which can be helpful in various situations.
In summary, to get the Arms Dealer to move in, you need a gun or bullet-firing weapon in your inventory and a valid house. Break Shadow Orbs or Crimson Hearts to find a gun, and build a house that meets all the requirements. Avoid common mistakes like invalid housing or not having the gun in your inventory. Advanced players can optimize NPC happiness by placing the Arms Dealer in his preferred biome and pairing him with the Nurse. With these steps, youÔÇÖll have the Arms Dealer in your world, ready to supply you with powerful ranged weapons.
First, the Arms Dealer will only move in if two conditions are met. You must have at least one gun or bullet-firing weapon in your inventory, and there must be an available house for him to live in. Guns are items like the Musket, Handgun, or any other weapon that uses bullets. Bullet-firing weapons include the Minishark or the Phoenix Blaster. If you donÔÇÖt have a gun yet, you can find one in the Corruption or Crimson biome. In the Corruption, you can break Shadow Orbs using explosives or a hammer, which will sometimes drop a Musket. In the Crimson, breaking Crimson Hearts will sometimes drop an Undertaker. Both of these are guns that will satisfy the requirement.
Once you have a gun or bullet-firing weapon, you need to prepare a suitable house for the Arms Dealer. A house in Terraria must meet specific criteria to be considered valid. It needs to be at least 6 blocks wide and 10 blocks tall, with walls, a door, a table, a chair, and a light source. You can use any type of block for the walls and floor, but the background walls must be player-placed and not natural. Make sure the house is fully enclosed and has no gaps in the walls. You can check if a house is valid by using the Housing Query tool, which is available in the inventory menu.
After preparing the house and having a gun in your inventory, the Arms Dealer will move in the next morning if all conditions are met. ItÔÇÖs important to note that the Arms Dealer will not spawn during events like Blood Moons or Goblin Invasions, so make sure the world is calm and free of active events.
One common mistake players make is forgetting to check if the house is valid. Even a small gap in the walls or missing furniture can prevent the NPC from moving in. Always double-check the house using the Housing Query tool to ensure it meets all requirements. Another mistake is not having a gun in the inventory. Simply having a gun stored in a chest or on a weapon rack wonÔÇÖt count. The gun must be in your main inventory for the Arms Dealer to spawn.
For advanced players, you can optimize the process by preparing multiple houses in advance. This way, as soon as you meet the requirements for other NPCs, they can move in immediately. Additionally, placing the Arms Dealer in a biome he likes, such as the Desert, can increase his happiness, which reduces the prices of his items. Pairing him with the Nurse, who he likes as a neighbor, can further boost his happiness.
Resource-wise, youÔÇÖll need basic building materials like wood, stone, and torches to create the house. If youÔÇÖre in the early game, gathering these materials should be straightforward. For the gun, youÔÇÖll need explosives or a hammer to break Shadow Orbs or Crimson Hearts. Explosives can be crafted with gel and bombs, which are commonly found in chests or dropped by enemies.
In terms of class and equipment, the Arms Dealer is particularly useful for Ranger players. His inventory includes the Minishark, a powerful early-game gun, and various types of bullets. If youÔÇÖre focusing on ranged combat, prioritize getting the Arms Dealer early to access these items. For other classes, the Arms Dealer is still useful for acquiring weapons like the Flintlock Pistol or the Boomstick, which can be helpful in various situations.
In summary, to get the Arms Dealer to move in, you need a gun or bullet-firing weapon in your inventory and a valid house. Break Shadow Orbs or Crimson Hearts to find a gun, and build a house that meets all the requirements. Avoid common mistakes like invalid housing or not having the gun in your inventory. Advanced players can optimize NPC happiness by placing the Arms Dealer in his preferred biome and pairing him with the Nurse. With these steps, youÔÇÖll have the Arms Dealer in your world, ready to supply you with powerful ranged weapons.