What are the requirements for the Angler NPC to move in Terraria?

To get the Angler NPC to move into your world in Terraria, you need to meet specific requirements and follow a series of steps. The Angler is a unique NPC who provides fishing quests, which are essential for obtaining rare items and progressing in the game. HereÔÇÖs a detailed guide on how to make the Angler move in, including mechanics, strategies, and tips.

First, the Angler will only appear in your world if you have an available house for him. This means you need to build a suitable room that meets the basic housing requirements. A valid house must have walls, a door or entrance, a table or workbench, a chair, and a light source. The room must also be enclosed and have a certain amount of space. Once you have built a suitable house, the Angler can move in if you meet his specific condition.

The AnglerÔÇÖs condition for moving in is that you must find him in the Ocean biome. The Ocean biome is located at either the far left or far right of your world. When you explore the Ocean biome, you will find the Angler as a sleeping child NPC. To wake him up and make him available to move into your house, you need to interact with him. Simply talk to him, and he will wake up. After this interaction, he will move into an available house in your world.

ItÔÇÖs important to note that the Angler will only spawn in the Ocean biome if there is an available house for him. If you donÔÇÖt have a house ready, he wonÔÇÖt appear. Therefore, itÔÇÖs a good idea to prepare a house before exploring the Ocean biome. Building a house near the Ocean biome can save time, as you wonÔÇÖt need to travel far to bring him back.

When building a house for the Angler, consider his happiness. NPCs in Terraria have preferences for biomes and neighbors, which affect their happiness. The Angler prefers the Ocean biome and likes to live with the Pirate or the Tavernkeep. If you place him in the Ocean biome with one of these NPCs, he will be happier, and his prices for items will be lower. However, if you place him in a biome he dislikes or with NPCs he dislikes, his happiness will decrease, and his prices will increase.

One common mistake players make is not having a suitable house ready before exploring the Ocean biome. If you donÔÇÖt have a house, the Angler wonÔÇÖt spawn, and youÔÇÖll need to return later. Another mistake is placing the Angler in a biome or with NPCs he dislikes, which can make his quests more expensive and less rewarding. To avoid these mistakes, always prepare a house in advance and consider his happiness when placing him.

Advanced techniques for optimizing the AnglerÔÇÖs placement include building a small town near the Ocean biome. This allows you to place multiple NPCs in the area, increasing their happiness and reducing their prices. You can also use teleporters or minecart tracks to quickly travel between your main base and the Ocean biome, making it easier to complete fishing quests.

Resource requirements for getting the Angler to move in are minimal. You need basic building materials like wood, stone, and torches to create a house. If you want to optimize his happiness, you may need additional materials to build in the Ocean biome or create a suitable environment for his preferred neighbors.

In terms of class and equipment considerations, there are no specific requirements for getting the Angler to move in. However, having good mobility items like Hermes Boots or a Cloud in a Bottle can help you explore the Ocean biome more efficiently. If youÔÇÖre playing in Expert or Master mode, itÔÇÖs a good idea to bring some armor and weapons to defend against enemies in the Ocean biome, such as Sharks or Jellyfish.

A specific example scenario would be starting a new world and progressing to the point where you have basic tools and materials. You build a small house near the Ocean biome, ensuring it meets all housing requirements. You then explore the Ocean biome, find the Angler, and wake him up. He moves into your house, and you can start completing his fishing quests to earn rewards.

In summary, getting the Angler to move in requires building a suitable house, exploring the Ocean biome, and interacting with him. Consider his happiness by placing him in the Ocean biome with preferred neighbors. Avoid common mistakes like not having a house ready or placing him in a disliked biome. Use advanced techniques like building a town near the Ocean biome and optimizing travel routes. With these strategies, you can successfully get the Angler to move in and start completing his fishing quests.