How do I make the Golfer NPC happy in Terraria?

To make the Golfer NPC happy in Terraria, you need to understand the NPC happiness system, which was introduced in the 1.4 update. This system allows NPCs to have preferences for specific biomes and neighbors, which directly affects their happiness. A happy NPC will offer discounts on their items and, in some cases, sell unique items. For the Golfer, his happiness is influenced by the biome he lives in and the NPCs he is housed near. HereÔÇÖs a detailed guide on how to make the Golfer happy, step by step.

First, letÔÇÖs talk about the mechanics. The Golfer prefers the Forest biome, which is the default biome where you start the game. This is the most straightforward biome to work with, as it doesnÔÇÖt require any special blocks or environmental changes. If you place the Golfer in the Forest biome, he will already be somewhat happy. However, his happiness can be further increased by placing him near specific NPCs. The Golfer likes the Zoologist and the Angler as neighbors. These NPCs share a similar interest in outdoor activities, which makes them compatible neighbors for the Golfer. On the other hand, the Golfer dislikes the Merchant and the Painter, so you should avoid placing him near these NPCs.

To start, you need to create suitable housing for the Golfer. This involves building a house in the Forest biome. The house should be at least 6 blocks tall and 10 blocks wide, with walls, a door, a table, a chair, and a light source. You can use wood or other materials available in the Forest biome to construct the house. Once the house is ready, you can assign the Golfer to it by talking to him and selecting the "Housing" option. Make sure the house is valid by checking the housing menu.

Next, you need to place the Zoologist and the Angler nearby. The Zoologist can be found in the Jungle biome after you have defeated at least one boss and have a certain number of enemies cataloged in the Bestiary. The Angler is a bit easier to find, as he spawns near the Ocean biome after you have completed one of his fishing quests. Once you have both NPCs, build houses for them near the GolferÔÇÖs house. The houses should be within 25 blocks of each other to ensure they are considered neighbors. This will increase the GolferÔÇÖs happiness significantly.

Now, letÔÇÖs talk about some important tips and considerations. One common mistake is placing the Golfer in a biome he dislikes, such as the Desert or the Snow biome. This will make him unhappy, and he will charge higher prices for his items. Another mistake is placing him near NPCs he dislikes, such as the Merchant or the Painter. Always check the NPC happiness menu to see how each NPC feels about their current living situation. You can access this menu by talking to the NPC and selecting the "Happiness" option.

Advanced techniques involve optimizing the placement of NPCs to maximize happiness across your entire town. For example, you can create a "happiness hub" in the Forest biome where multiple NPCs who like each other are housed together. This not only makes the Golfer happy but also benefits other NPCs like the Zoologist and the Angler. Additionally, you can use pylons to create fast travel points between different biomes, making it easier to manage your NPCs and their happiness.

Resource requirements for this setup are relatively low. You will need wood, stone, and other basic building materials to construct the houses. If you want to decorate the houses, you can use furniture and decorative items found in the Forest biome. There are no specific class or equipment considerations for this task, as it primarily involves building and NPC management. However, having a good pickaxe and axe will make the building process faster and more efficient.

In summary, making the Golfer happy in Terraria involves placing him in the Forest biome and housing him near the Zoologist and the Angler. Avoid placing him in biomes he dislikes or near NPCs he dislikes. By following these steps and considering the tips and techniques mentioned, you can ensure the Golfer is happy, which will result in discounts on his items and a more efficient town management system.