How do I make the Golfer NPC happy in Terraria?

To make the Golfer NPC happy in Terraria, you need to understand the NPC happiness system, which was introduced in the 1.4 update. NPC happiness affects the prices of items they sell, their ability to sell unique items like pylons, and their overall behavior. The Golfer, like other NPCs, has specific preferences for biomes and neighbors, which directly influence his happiness. HereÔÇÖs a detailed guide on how to make the Golfer happy, step by step.

First, letÔÇÖs talk about the mechanics of NPC happiness. Each NPC has a set of likes and dislikes for biomes and other NPCs. If an NPC is placed in a biome they like and near NPCs they like, their happiness increases. Conversely, being in a disliked biome or near disliked NPCs decreases their happiness. The Golfer prefers the Forest biome, which is the default biome where you start the game. He also likes the Zoologist and the Angler as neighbors. If you place him in the Forest biome with these NPCs nearby, his happiness will be maximized.

To start, you need to build suitable housing for the Golfer and his preferred neighbors. The Forest biome is easy to work with since itÔÇÖs the starting area. You can create a small town in the Forest biome by building houses using wood, stone, or other materials. Each house should be at least 6 blocks tall and 10 blocks wide, with walls, a door, a table, a chair, and a light source. Make sure the houses are close enough for the NPCs to be considered neighbors but not too close, as overcrowding can reduce happiness. A good rule of thumb is to space houses about 25 blocks apart.

Once youÔÇÖve built the houses, assign the Golfer, Zoologist, and Angler to their respective homes. The Zoologist can be unlocked by filling out a certain percentage of the Bestiary, and the Angler is found near the ocean. Place the Golfer in the Forest biome house, and ensure the Zoologist and Angler are nearby. This setup will make the Golfer happy, reducing the prices of his items and allowing him to sell the Forest Pylon, which is a useful teleportation device.

There are some important tips and considerations to keep in mind. First, avoid placing the Golfer in biomes he dislikes, such as the Desert or Snow biome. Also, avoid placing him near NPCs he dislikes, such as the Merchant or the Arms Dealer. These placements will decrease his happiness and increase his prices. Additionally, overcrowding can be an issue. If you have too many NPCs in one area, their happiness will decrease, even if they are in a preferred biome. To avoid this, spread out your NPCs across different biomes and towns.

Common mistakes include placing the Golfer in the wrong biome or near disliked NPCs. Another mistake is not unlocking the Zoologist or Angler early enough, which can delay your ability to make the Golfer happy. To avoid these mistakes, plan your town layout carefully and prioritize unlocking the necessary NPCs.

Advanced techniques involve optimizing your town layout for multiple NPCs. For example, you can create a central Forest biome town with the Golfer, Zoologist, and Angler, and then build other towns in different biomes for other NPCs. This way, you can maximize happiness for all NPCs and take advantage of multiple pylons for fast travel across the world.

Resource requirements for this setup are minimal. YouÔÇÖll need basic building materials like wood, stone, and torches to create the houses. If you want to decorate the houses, you can use furniture and other decorative items, but these are not necessary for functionality. Preparation involves gathering these materials and unlocking the required NPCs.

Class and equipment considerations are not directly related to making the Golfer happy, but having a well-equipped character can help you gather resources and unlock NPCs more efficiently. For example, a melee character with strong armor and weapons can quickly defeat enemies to unlock the Zoologist, while a ranged character can safely explore the ocean to find the Angler.

In summary, making the Golfer happy involves placing him in the Forest biome with the Zoologist and Angler as neighbors. Build suitable houses, avoid disliked biomes and NPCs, and plan your town layout carefully. By following these steps, you can maximize the GolferÔÇÖs happiness, reduce his prices, and unlock the Forest Pylon for convenient travel.