What are the requirements for the Angler NPC to move in Terraria?

The Angler is a unique NPC in Terraria who provides fishing quests, which are essential for obtaining rare items, accessories, and crafting materials. To have the Angler move into your world, you need to meet specific requirements and follow a series of steps. HereÔÇÖs a detailed guide on how to achieve this, including mechanics, strategies, tips, and considerations.

First, the Angler can only spawn in the Ocean biome. This means you need to locate one of the two Oceans in your world, which are found at the far left and far right edges of the map. The Ocean biome is characterized by its sandy beaches, palm trees, and large bodies of water. Once youÔÇÖve identified the Ocean biome, you need to ensure that there is a suitable house for the Angler to move into. A suitable house must meet the basic housing requirements: it must have walls, a light source, a flat surface item like a table or workbench, and a comfort item like a chair. The house must also be enclosed with a door or other entryway.

To find the Angler, you need to search the Ocean biome for a small, sleeping NPC. He is often found near the shoreline, and you can wake him up by interacting with him. Once youÔÇÖve woken him up, he will immediately move into an available house if one is prepared. If no house is available, he will not move in, so itÔÇÖs crucial to have a house ready before waking him.

One common mistake players make is not preparing a house in advance. If you wake the Angler without a suitable house, he will not move in, and youÔÇÖll have to wait for him to respawn, which can take time. To avoid this, always ensure you have at least one empty, valid house in the Ocean biome before waking him.

Another important consideration is the AnglerÔÇÖs happiness. While happiness is not a requirement for him to move in, keeping him happy can provide benefits such as reduced prices for his services and access to unique items. The Angler prefers to live in the Ocean biome and likes to be near the Party Girl and the Pirate. However, he dislikes being near the Tax Collector and the Tavernkeep. Placing him in a house near the Party Girl or Pirate in the Ocean biome will maximize his happiness.

In terms of resource requirements, preparing a house for the Angler is relatively simple. YouÔÇÖll need basic building materials like wood, stone, and torches. If youÔÇÖre playing in Hardmode, you might want to use stronger materials like stone bricks or boreal wood to protect the house from enemies. Additionally, having a bed in the house can serve as a spawn point, making it easier to return to the Ocean biome for fishing quests.

When it comes to class and equipment considerations, there are no specific requirements for the Angler to move in. However, having a good set of armor and weapons can help you navigate the Ocean biome safely, especially if you encounter enemies like Sharks or Crabs. A ranged weapon like a bow or gun can be particularly useful for dealing with flying enemies like Seagulls.

Advanced techniques for optimizing the AnglerÔÇÖs setup include creating a dedicated fishing area in the Ocean biome. This can involve building a platform over the water to fish from, as well as placing chests nearby to store fishing-related items. You can also use items like the Angler Tackle Bag or the Lavaproof Tackle Bag to improve your fishing efficiency. Additionally, using Sonar Potions and Fishing Potions can help you catch better fish and complete quests more quickly.

In summary, to have the Angler move into your world, you need to locate the Ocean biome, prepare a suitable house, and wake him up. Ensuring you have a house ready before waking him is crucial to avoid delays. Keeping him happy by placing him near preferred NPCs in the Ocean biome can provide additional benefits. With proper preparation and resource management, you can easily have the Angler move in and start completing his fishing quests to obtain valuable rewards.