How do I make the Arms Dealer NPC move in Terraria?

To make the Arms Dealer NPC move into your world in Terraria, you need to meet specific conditions. The Arms Dealer is a valuable NPC who sells guns, ammunition, and other ranged weapons, making him essential for players focusing on the Ranger class. HereÔÇÖs a detailed guide on how to get him to move in, along with tips and strategies to ensure success.

First, you need to understand the basic requirements for the Arms Dealer to appear. The Arms Dealer will only move in if two conditions are met. First, you must have at least one gun in your inventory. Guns are ranged weapons that use bullets as ammunition, such as the Musket, Handgun, or Minishark. Second, there must be an available house for him to move into. This means you need to build a suitable room with walls, a light source, a table, a chair, and a door. The room must also be in a valid housing area, which means it cannot be too small or too large, and it must be free of corruption or crimson nearby.

To get a gun, you can explore the Underground or Cavern layers of your world. One of the easiest guns to obtain early in the game is the Musket, which can be found in Shadow Orbs in the Corruption biome. To access Shadow Orbs, you need to break them with a hammer or explosives. Breaking at least one Shadow Orb will also trigger the Goblin Army event, so be prepared for that. Alternatively, if your world has the Crimson biome instead of Corruption, you can find the Undertaker, a gun that drops from Crimson Hearts. These are the Crimson biomeÔÇÖs equivalent of Shadow Orbs and can be broken in the same way.

Once you have a gun, the next step is to build a suitable house. The house must meet the basic requirements for NPC housing. It should be at least 6 blocks tall and 10 blocks wide, with walls, a light source like a torch, a table or workbench, and a chair. The room must also have a door or platform entrance. You can check if the house is valid by using the Housing Query tool, which is available in the inventory menu. If the house is valid, the Arms Dealer will move in as soon as you meet the gun requirement.

There are a few common mistakes to avoid when trying to get the Arms Dealer to move in. One mistake is not having a gun in your inventory. Simply having a gun stored in a chest or on a weapon rack will not count. The gun must be in your main inventory for the Arms Dealer to appear. Another mistake is building a house that is too small or too large. The house must meet the size requirements, and it must be in a valid location, free of corruption or crimson. If the house is too close to these biomes, it will not be valid, and the Arms Dealer will not move in.

Advanced techniques for optimizing the Arms DealerÔÇÖs arrival include preparing multiple houses in advance. This way, as soon as you obtain a gun, the Arms Dealer can move in immediately. You can also place the house in a biome that the Arms Dealer prefers, such as the Desert or Snow biome, to increase his happiness. Happy NPCs sell items at lower prices and may offer unique items, so itÔÇÖs worth considering their preferences when building houses.

Resource requirements for getting the Arms Dealer to move in are relatively simple. You need basic building materials like wood, stone, or any other block type for the house. You also need a light source, a table, and a chair. For the gun, you need to explore the Underground or Cavern layers and break Shadow Orbs or Crimson Hearts. This may require some combat, so itÔÇÖs a good idea to have decent armor and weapons before attempting it.

In terms of class and equipment considerations, the Arms Dealer is particularly useful for players focusing on the Ranger class. His inventory includes guns, bullets, and other ranged weapons, which are essential for this class. If youÔÇÖre playing as a Ranger, itÔÇÖs a good idea to prioritize getting the Arms Dealer early in the game. For other classes, the Arms Dealer is still useful, as his items can provide a strong ranged option for dealing with enemies or bosses.

In summary, to make the Arms Dealer move in, you need to have a gun in your inventory and a valid house ready. Explore the Underground or Cavern layers to find a gun, and build a suitable house with walls, a light source, a table, and a chair. Avoid common mistakes like not having the gun in your inventory or building an invalid house. Advanced techniques include preparing multiple houses and placing them in preferred biomes. With these steps, youÔÇÖll have the Arms Dealer in your world, ready to supply you with powerful ranged weapons.