How do I create a suitable house for the Angler NPC in Terraria?

Creating a suitable house for the Angler NPC in Terraria involves understanding the game's housing mechanics, the Angler's preferences, and how to optimize his living conditions for happiness and functionality. The Angler is a unique NPC who provides fishing quests, which are essential for obtaining rare items and progressing in the game. To ensure he moves in and stays happy, you need to follow specific steps and considerations.

First, let's discuss the basic housing mechanics. A house in Terraria must meet certain requirements to be considered valid for an NPC. It needs to be fully enclosed with walls, have a door or other entrance, a light source, a flat surface item like a table or workbench, and a comfort item like a chair. The house must also be at least 6 blocks tall and 10 blocks wide, including the walls. These are the minimum requirements for any NPC to move in, including the Angler.

To create a house specifically for the Angler, you should consider his biome and neighbor preferences. The Angler prefers the Ocean biome, which is located at either end of the world map. Building his house near the Ocean will increase his happiness, leading to lower prices for his services and potentially better rewards from his quests. Additionally, the Angler likes having the Pirate or the Tax Collector as neighbors. The Pirate can be unlocked after defeating the Pirate Invasion event, and the Tax Collector is found in the Underworld after using a Purification Powder on a Tortured Soul. Placing the Angler near these NPCs will further boost his happiness.

When building the house, start by selecting a location near the Ocean biome. Use blocks like wood, stone, or any other material you have available to create the walls and floor. Ensure the house is fully enclosed, with a door for entry and exit. Place a table or workbench and a chair inside, along with a light source like a torch or lantern. You can decorate the house with Ocean-themed items like coral, seashells, or paintings to make it more appealing and thematic.

One important tip is to avoid placing the Angler near NPCs he dislikes, such as the Arms Dealer or the Goblin Tinkerer. These NPCs will decrease his happiness, leading to higher prices and less favorable quest rewards. Additionally, make sure the house is safe from enemies by building it at least a few blocks above the ground or adding defensive structures like walls or traps.

Common mistakes to avoid include building the house too close to the water, which can lead to flooding during rain or other events. Ensure the house is elevated enough to prevent water from entering. Another mistake is not providing enough space for the Angler to move around. While the minimum size is 6x10 blocks, making the house slightly larger can improve his comfort and happiness.

Advanced techniques involve optimizing the Angler's happiness for maximum efficiency. You can create a multi-story building near the Ocean, with the Angler on one floor and his preferred neighbors on adjacent floors. This setup allows you to house multiple NPCs in a compact area while maintaining their happiness. Additionally, you can use platforms instead of solid blocks for the floor, allowing the Angler to move freely between levels.

Resource requirements for building the Angler's house are relatively simple. You will need basic building materials like wood, stone, or any other block type, along with a door, table, chair, and light source. If you want to decorate the house, gather Ocean-themed items like coral, seashells, or paintings. These can be found while exploring the Ocean biome or fishing in the area.

In terms of class and equipment considerations, building the Angler's house does not require specific gear or weapons. However, having a pickaxe or axe can speed up the construction process. If you are building near the Ocean, be prepared to deal with Ocean enemies like Sharks or Jellyfish. Equip yourself with basic weapons and armor to defend against these threats while building.

A specific example scenario would be starting a new world and deciding to focus on fishing early in the game. You would explore the Ocean biome, gather resources like wood and stone, and build a small house near the shore. After completing the basic requirements, you would place the Angler in the house and ensure he has a Pirate or Tax Collector as a neighbor. Over time, you could expand the house, add decorations, and optimize the layout to keep the Angler happy and productive.

In conclusion, creating a suitable house for the Angler NPC in Terraria involves understanding housing mechanics, considering his biome and neighbor preferences, and avoiding common mistakes. By following these steps and tips, you can ensure the Angler moves in, stays happy, and provides valuable fishing quests to help you progress in the game.