What are the best NPC housing setups for master mode Terraria?
In Terraria, especially in Master Mode, managing NPC happiness is crucial for optimizing your gameplay experience. NPC happiness affects the prices of items they sell, the availability of certain items, and even the rate at which some NPCs spawn. To create the best NPC housing setups, you need to understand the mechanics of NPC happiness, plan your town layout carefully, and consider the specific preferences of each NPC.
First, let's discuss the mechanics of NPC happiness. Each NPC has preferred biomes and neighbors. When an NPC is in their preferred biome and near their preferred neighbors, their happiness increases. Conversely, being in a disliked biome or near disliked neighbors decreases their happiness. Happiness levels are represented by three states: happy, content, and unhappy. Happy NPCs sell items at a discount and may offer unique items, while unhappy NPCs sell items at a higher price and may not offer certain items.
To start, you need to identify the preferred biomes and neighbors for each NPC. For example, the Guide prefers the Forest biome and likes living near the Clothier or Zoologist. The Merchant prefers the Forest biome and likes living near the Golfer or Nurse. The Arms Dealer prefers the Desert biome and likes living near the Nurse or Steampunker. The Nurse prefers the Hallow biome and likes living near the Arms Dealer or Wizard. The Steampunker prefers the Desert biome and likes living near the Cyborg or Painter. The Cyborg prefers the Snow biome and likes living near the Steampunker or Mechanic. The Mechanic prefers the Snow biome and likes living near the Goblin Tinkerer or Cyborg. The Goblin Tinkerer prefers the Underground biome and likes living near the Mechanic or Dye Trader. The Dye Trader prefers the Desert biome and likes living near the Painter or Arms Dealer. The Painter prefers the Jungle biome and likes living near the Dryad or Party Girl. The Dryad prefers the Jungle biome and likes living near the Witch Doctor or Painter. The Witch Doctor prefers the Jungle biome and likes living near the Dryad or Truffle. The Truffle prefers the Glowing Mushroom biome and likes living near the Guide or Dryad. The Party Girl prefers the Hallow biome and likes living near the Wizard or Stylist. The Wizard prefers the Hallow biome and likes living near the Golfer or Party Girl. The Golfer prefers the Forest biome and likes living near the Angler or Zoologist. The Angler prefers the Ocean biome and likes living near the Pirate or Demolitionist. The Pirate prefers the Ocean biome and likes living near the Angler or Tavernkeep. The Tavernkeep prefers the Hallow biome and likes living near the Goblin Tinkerer or Demolitionist. The Demolitionist prefers the Underground biome and likes living near the Tavernkeep or Mechanic. The Stylist prefers the Ocean biome and likes living near the Dye Trader or Pirate. The Zoologist prefers the Forest biome and likes living near the Golfer or Guide.
Next, you need to plan your town layout. Start by creating separate housing clusters in different biomes. For example, you can have a Forest biome cluster with the Guide, Merchant, Golfer, and Zoologist. Another cluster can be in the Desert biome with the Arms Dealer, Dye Trader, and Steampunker. A third cluster can be in the Snow biome with the Cyborg and Mechanic. A fourth cluster can be in the Jungle biome with the Dryad, Witch Doctor, and Painter. A fifth cluster can be in the Glowing Mushroom biome with the Truffle. A sixth cluster can be in the Hallow biome with the Nurse, Party Girl, and Wizard. A seventh cluster can be in the Ocean biome with the Angler, Pirate, and Stylist. An eighth cluster can be in the Underground biome with the Goblin Tinkerer and Demolitionist.
When building housing, ensure each house meets the basic requirements: a solid block background, walls, a light source, a flat surface item, and a comfort item. Use platforms and doors to allow NPCs to move freely. Keep houses close enough for NPCs to interact but not too close to cause overcrowding, which can decrease happiness.
Important tips and considerations include using pylons to fast travel between biomes. Pylons are sold by NPCs when they are happy and in their preferred biome. Place pylons in each biome cluster to make travel efficient. Also, avoid placing NPCs in biomes they dislike, as this will decrease their happiness. For example, do not place the Arms Dealer in the Jungle biome or the Dryad in the Desert biome.
Common mistakes to avoid include overcrowding NPCs in a single biome, ignoring their preferred neighbors, and not providing adequate housing. Overcrowding can lead to decreased happiness and higher prices. Ignoring preferred neighbors can also decrease happiness. Inadequate housing can prevent NPCs from moving in or cause them to leave.
Advanced techniques include using teleporters to connect distant biomes, creating artificial biomes to house NPCs, and using actuators to create hidden housing. Teleporters can be linked with wires to create fast travel networks. Artificial biomes can be created by placing enough biome-specific blocks, such as sand for the Desert biome or mud with jungle grass for the Jungle biome. Actuators can be used to hide housing underground or behind walls, keeping the surface area clear for other purposes.
Resource requirements and preparation include gathering materials for housing, such as wood, stone, and glass. You will also need biome-specific blocks for artificial biomes and wires for teleporters. Crafting stations, such as the Sawmill and Work Bench, are essential for creating furniture and housing components.
Class and equipment considerations are minimal for NPC housing, but having a good pickaxe and building tools can speed up construction. The Architect Gizmo Pack and Hand of Creation can help with building efficiency.
Specific examples and scenarios include setting up a Forest biome cluster with the Guide, Merchant, Golfer, and Zoologist. Place their houses close together but not overlapping. Use a pylon in the center for fast travel. In the Desert biome, place the Arms Dealer, Dye Trader, and Steampunker in separate houses near each other. Use a pylon for fast travel. In the Snow biome, place the Cyborg and Mechanic in separate houses near each other. Use a pylon for fast travel. In the Jungle biome, place the Dryad, Witch Doctor, and Painter in separate houses near each other. Use a pylon for fast travel. In the Glowing Mushroom biome, place the Truffle in a house near the Guide or Dryad. Use a pylon for fast travel. In the Hallow biome, place the Nurse, Party Girl, and Wizard in separate houses near each other. Use a pylon for fast travel. In the Ocean biome, place the Angler, Pirate, and Stylist in separate houses near each other. Use a pylon for fast travel. In the Underground biome, place the Goblin Tinkerer and Demolitionist in separate houses near each other. Use a pylon for fast travel.
By following these steps and considerations, you can create the best NPC housing setups for Master Mode Terraria, ensuring your NPCs are happy and your gameplay is optimized.
First, let's discuss the mechanics of NPC happiness. Each NPC has preferred biomes and neighbors. When an NPC is in their preferred biome and near their preferred neighbors, their happiness increases. Conversely, being in a disliked biome or near disliked neighbors decreases their happiness. Happiness levels are represented by three states: happy, content, and unhappy. Happy NPCs sell items at a discount and may offer unique items, while unhappy NPCs sell items at a higher price and may not offer certain items.
To start, you need to identify the preferred biomes and neighbors for each NPC. For example, the Guide prefers the Forest biome and likes living near the Clothier or Zoologist. The Merchant prefers the Forest biome and likes living near the Golfer or Nurse. The Arms Dealer prefers the Desert biome and likes living near the Nurse or Steampunker. The Nurse prefers the Hallow biome and likes living near the Arms Dealer or Wizard. The Steampunker prefers the Desert biome and likes living near the Cyborg or Painter. The Cyborg prefers the Snow biome and likes living near the Steampunker or Mechanic. The Mechanic prefers the Snow biome and likes living near the Goblin Tinkerer or Cyborg. The Goblin Tinkerer prefers the Underground biome and likes living near the Mechanic or Dye Trader. The Dye Trader prefers the Desert biome and likes living near the Painter or Arms Dealer. The Painter prefers the Jungle biome and likes living near the Dryad or Party Girl. The Dryad prefers the Jungle biome and likes living near the Witch Doctor or Painter. The Witch Doctor prefers the Jungle biome and likes living near the Dryad or Truffle. The Truffle prefers the Glowing Mushroom biome and likes living near the Guide or Dryad. The Party Girl prefers the Hallow biome and likes living near the Wizard or Stylist. The Wizard prefers the Hallow biome and likes living near the Golfer or Party Girl. The Golfer prefers the Forest biome and likes living near the Angler or Zoologist. The Angler prefers the Ocean biome and likes living near the Pirate or Demolitionist. The Pirate prefers the Ocean biome and likes living near the Angler or Tavernkeep. The Tavernkeep prefers the Hallow biome and likes living near the Goblin Tinkerer or Demolitionist. The Demolitionist prefers the Underground biome and likes living near the Tavernkeep or Mechanic. The Stylist prefers the Ocean biome and likes living near the Dye Trader or Pirate. The Zoologist prefers the Forest biome and likes living near the Golfer or Guide.
Next, you need to plan your town layout. Start by creating separate housing clusters in different biomes. For example, you can have a Forest biome cluster with the Guide, Merchant, Golfer, and Zoologist. Another cluster can be in the Desert biome with the Arms Dealer, Dye Trader, and Steampunker. A third cluster can be in the Snow biome with the Cyborg and Mechanic. A fourth cluster can be in the Jungle biome with the Dryad, Witch Doctor, and Painter. A fifth cluster can be in the Glowing Mushroom biome with the Truffle. A sixth cluster can be in the Hallow biome with the Nurse, Party Girl, and Wizard. A seventh cluster can be in the Ocean biome with the Angler, Pirate, and Stylist. An eighth cluster can be in the Underground biome with the Goblin Tinkerer and Demolitionist.
When building housing, ensure each house meets the basic requirements: a solid block background, walls, a light source, a flat surface item, and a comfort item. Use platforms and doors to allow NPCs to move freely. Keep houses close enough for NPCs to interact but not too close to cause overcrowding, which can decrease happiness.
Important tips and considerations include using pylons to fast travel between biomes. Pylons are sold by NPCs when they are happy and in their preferred biome. Place pylons in each biome cluster to make travel efficient. Also, avoid placing NPCs in biomes they dislike, as this will decrease their happiness. For example, do not place the Arms Dealer in the Jungle biome or the Dryad in the Desert biome.
Common mistakes to avoid include overcrowding NPCs in a single biome, ignoring their preferred neighbors, and not providing adequate housing. Overcrowding can lead to decreased happiness and higher prices. Ignoring preferred neighbors can also decrease happiness. Inadequate housing can prevent NPCs from moving in or cause them to leave.
Advanced techniques include using teleporters to connect distant biomes, creating artificial biomes to house NPCs, and using actuators to create hidden housing. Teleporters can be linked with wires to create fast travel networks. Artificial biomes can be created by placing enough biome-specific blocks, such as sand for the Desert biome or mud with jungle grass for the Jungle biome. Actuators can be used to hide housing underground or behind walls, keeping the surface area clear for other purposes.
Resource requirements and preparation include gathering materials for housing, such as wood, stone, and glass. You will also need biome-specific blocks for artificial biomes and wires for teleporters. Crafting stations, such as the Sawmill and Work Bench, are essential for creating furniture and housing components.
Class and equipment considerations are minimal for NPC housing, but having a good pickaxe and building tools can speed up construction. The Architect Gizmo Pack and Hand of Creation can help with building efficiency.
Specific examples and scenarios include setting up a Forest biome cluster with the Guide, Merchant, Golfer, and Zoologist. Place their houses close together but not overlapping. Use a pylon in the center for fast travel. In the Desert biome, place the Arms Dealer, Dye Trader, and Steampunker in separate houses near each other. Use a pylon for fast travel. In the Snow biome, place the Cyborg and Mechanic in separate houses near each other. Use a pylon for fast travel. In the Jungle biome, place the Dryad, Witch Doctor, and Painter in separate houses near each other. Use a pylon for fast travel. In the Glowing Mushroom biome, place the Truffle in a house near the Guide or Dryad. Use a pylon for fast travel. In the Hallow biome, place the Nurse, Party Girl, and Wizard in separate houses near each other. Use a pylon for fast travel. In the Ocean biome, place the Angler, Pirate, and Stylist in separate houses near each other. Use a pylon for fast travel. In the Underground biome, place the Goblin Tinkerer and Demolitionist in separate houses near each other. Use a pylon for fast travel.
By following these steps and considerations, you can create the best NPC housing setups for Master Mode Terraria, ensuring your NPCs are happy and your gameplay is optimized.