What are the best NPC housing setups for multiplayer Terraria?
In multiplayer Terraria, setting up NPC housing efficiently is crucial for maximizing happiness, discounts, and overall gameplay experience. NPC happiness is a mechanic introduced in Terraria 1.4, where NPCs have preferences for specific biomes and neighbors. When NPCs are happy, they offer discounts on their goods and may sell unique items. In multiplayer, this system becomes even more important because multiple players may need to interact with NPCs frequently, and keeping them happy ensures everyone benefits from lower prices and better items.
To start, you need to understand the basics of NPC housing. Each NPC requires a valid house, which is a fully enclosed space with walls, a light source, a table, a chair, and a door or platform entrance. The house must also be in a biome that the NPC prefers or at least tolerates. For multiplayer, itÔÇÖs best to create multiple housing clusters in different biomes to accommodate NPC preferences. For example, the Guide prefers the Forest biome, while the Arms Dealer prefers the Desert. By placing NPCs in their preferred biomes, you can maximize their happiness.
Step-by-step, hereÔÇÖs how to set up NPC housing for multiplayer. First, identify the biomes you want to use for housing. Common choices include the Forest, Desert, Snow, Jungle, and Ocean biomes. Next, build small houses in these biomes, ensuring each house meets the basic requirements. For multiplayer, itÔÇÖs a good idea to build multiple houses in each biome to accommodate all players and NPCs. For example, in the Forest biome, you might build three or four houses close together, each with a different NPC. This way, players can easily access multiple NPCs without traveling far.
When placing NPCs, consider their neighbor preferences. Some NPCs like each other, while others dislike or even hate each other. For example, the Nurse and the Arms Dealer like each other, so placing them in the same biome will increase their happiness. On the other hand, the Arms Dealer dislikes the Steampunker, so avoid placing them together. By carefully arranging NPCs based on their preferences, you can maximize happiness and discounts.
Important tips and considerations include keeping NPCs away from Corruption, Crimson, or Hallow biomes, as these reduce happiness. Also, avoid overcrowding NPCs in one area, as this can lead to unhappiness. In multiplayer, itÔÇÖs a good idea to designate specific biomes for specific players, so each player has easy access to the NPCs they need most. For example, one player might focus on the Desert biome, while another focuses on the Snow biome.
Common mistakes to avoid include placing NPCs in biomes they dislike, overcrowding, and neglecting to build enough houses. In multiplayer, itÔÇÖs easy to forget about NPC happiness, but doing so can lead to higher prices and less access to unique items. Another mistake is not considering the Pylons, which are teleportation devices that require NPC happiness to function. By keeping NPCs happy, you can unlock Pylons, making travel between biomes much easier for all players.
Advanced techniques include creating themed housing clusters that cater to specific NPC preferences. For example, in the Desert biome, you might build a small town with houses for the Arms Dealer, Nurse, and Dye Trader, all of whom like the Desert. You can also use background walls and furniture to create visually appealing houses that match the biomeÔÇÖs theme. This not only improves NPC happiness but also enhances the overall aesthetic of your world.
Resource requirements and preparation include gathering wood, stone, and other building materials to construct houses. YouÔÇÖll also need to craft furniture like tables, chairs, and light sources. In multiplayer, itÔÇÖs a good idea to divide these tasks among players to speed up the process. For example, one player can gather wood while another mines stone.
Class and equipment considerations are less important for NPC housing, but having a good pickaxe and axe can speed up construction. In multiplayer, players with different classes can contribute in different ways. For example, a melee player might focus on gathering resources, while a ranged player focuses on building.
Specific examples and scenarios include setting up a Forest biome town with the Guide, Merchant, and Zoologist, all of whom like the Forest. Another example is creating a Snow biome town with the Mechanic, Goblin Tinkerer, and Tavernkeep, who all like the Snow biome. By following these strategies, you can create efficient and happy NPC housing setups that benefit all players in multiplayer Terraria.
To start, you need to understand the basics of NPC housing. Each NPC requires a valid house, which is a fully enclosed space with walls, a light source, a table, a chair, and a door or platform entrance. The house must also be in a biome that the NPC prefers or at least tolerates. For multiplayer, itÔÇÖs best to create multiple housing clusters in different biomes to accommodate NPC preferences. For example, the Guide prefers the Forest biome, while the Arms Dealer prefers the Desert. By placing NPCs in their preferred biomes, you can maximize their happiness.
Step-by-step, hereÔÇÖs how to set up NPC housing for multiplayer. First, identify the biomes you want to use for housing. Common choices include the Forest, Desert, Snow, Jungle, and Ocean biomes. Next, build small houses in these biomes, ensuring each house meets the basic requirements. For multiplayer, itÔÇÖs a good idea to build multiple houses in each biome to accommodate all players and NPCs. For example, in the Forest biome, you might build three or four houses close together, each with a different NPC. This way, players can easily access multiple NPCs without traveling far.
When placing NPCs, consider their neighbor preferences. Some NPCs like each other, while others dislike or even hate each other. For example, the Nurse and the Arms Dealer like each other, so placing them in the same biome will increase their happiness. On the other hand, the Arms Dealer dislikes the Steampunker, so avoid placing them together. By carefully arranging NPCs based on their preferences, you can maximize happiness and discounts.
Important tips and considerations include keeping NPCs away from Corruption, Crimson, or Hallow biomes, as these reduce happiness. Also, avoid overcrowding NPCs in one area, as this can lead to unhappiness. In multiplayer, itÔÇÖs a good idea to designate specific biomes for specific players, so each player has easy access to the NPCs they need most. For example, one player might focus on the Desert biome, while another focuses on the Snow biome.
Common mistakes to avoid include placing NPCs in biomes they dislike, overcrowding, and neglecting to build enough houses. In multiplayer, itÔÇÖs easy to forget about NPC happiness, but doing so can lead to higher prices and less access to unique items. Another mistake is not considering the Pylons, which are teleportation devices that require NPC happiness to function. By keeping NPCs happy, you can unlock Pylons, making travel between biomes much easier for all players.
Advanced techniques include creating themed housing clusters that cater to specific NPC preferences. For example, in the Desert biome, you might build a small town with houses for the Arms Dealer, Nurse, and Dye Trader, all of whom like the Desert. You can also use background walls and furniture to create visually appealing houses that match the biomeÔÇÖs theme. This not only improves NPC happiness but also enhances the overall aesthetic of your world.
Resource requirements and preparation include gathering wood, stone, and other building materials to construct houses. YouÔÇÖll also need to craft furniture like tables, chairs, and light sources. In multiplayer, itÔÇÖs a good idea to divide these tasks among players to speed up the process. For example, one player can gather wood while another mines stone.
Class and equipment considerations are less important for NPC housing, but having a good pickaxe and axe can speed up construction. In multiplayer, players with different classes can contribute in different ways. For example, a melee player might focus on gathering resources, while a ranged player focuses on building.
Specific examples and scenarios include setting up a Forest biome town with the Guide, Merchant, and Zoologist, all of whom like the Forest. Another example is creating a Snow biome town with the Mechanic, Goblin Tinkerer, and Tavernkeep, who all like the Snow biome. By following these strategies, you can create efficient and happy NPC housing setups that benefit all players in multiplayer Terraria.