How do I make the Angler NPC happy in Terraria?
To make the Angler NPC happy in Terraria, you need to understand the NPC happiness system, which was introduced in the 1.4 update. NPC happiness affects the prices of items they sell, their ability to sell unique items like pylons, and their overall behavior. The Angler, like other NPCs, has specific preferences for biomes and neighbors, and keeping him happy requires careful planning and placement.
First, letÔÇÖs talk about the mechanics of NPC happiness. Each NPC has a preferred biome and preferred neighbors. If they are placed in their preferred biome and near their preferred neighbors, their happiness increases. Conversely, if they are in a biome they dislike or near NPCs they dislike, their happiness decreases. The AnglerÔÇÖs preferred biome is the Ocean biome, so you should build his house near the ocean. His preferred neighbors are the Princess and the Tavernkeep, but since the Princess is a late-game NPC, the Tavernkeep is a more accessible option early on. Avoid placing the Angler near NPCs he dislikes, such as the Goblin Tinkerer or the Pirate.
To start, youÔÇÖll need to build a suitable house for the Angler in the Ocean biome. The Ocean biome is located at either end of the world map, so youÔÇÖll need to travel to one of the edges. Once there, clear out a space and build a house using blocks, walls, a table, a chair, and a light source. Make sure the house is valid by checking the housing menu. After building the house, assign the Angler to it. If you havenÔÇÖt unlocked the Angler yet, youÔÇÖll need to find him sleeping on the beach and wake him up by interacting with him.
Next, consider the AnglerÔÇÖs neighbors. If you have the Tavernkeep, place his house near the AnglerÔÇÖs. This will increase the AnglerÔÇÖs happiness. If you donÔÇÖt have the Tavernkeep yet, focus on unlocking him by defeating the Eater of Worlds or Brain of Cthulhu and then finding him in the cavern layer. Once you have both the Angler and the Tavernkeep in the Ocean biome, their happiness will increase, and youÔÇÖll see discounts on their items.
There are some important tips and considerations to keep in mind. First, avoid overcrowding the Ocean biome with too many NPCs. While the Angler likes the Tavernkeep, he dislikes many other NPCs, so placing too many NPCs in the Ocean biome can decrease his happiness. Second, make sure the Ocean biome is safe. The Ocean biome can be dangerous, especially during events like Pirate Invasions or Blood Moons, so consider building defenses like walls, traps, or lava moats to protect the Angler and his neighbors.
Common mistakes to avoid include placing the Angler in the wrong biome or near NPCs he dislikes. For example, placing the Angler in the Desert or Jungle biome will decrease his happiness. Similarly, placing him near the Goblin Tinkerer or Pirate will also decrease his happiness. Another mistake is not checking the housing menu to ensure the house is valid. If the house is invalid, the Angler wonÔÇÖt move in, and youÔÇÖll need to fix the house before he can live there.
Advanced techniques for optimizing the AnglerÔÇÖs happiness include using pylons. Pylons are teleportation devices that allow you to quickly travel between biomes. To unlock a pylon, you need at least two NPCs in a biome who are happy enough to sell it. Since the Angler and Tavernkeep are both happy in the Ocean biome, they can sell the Ocean Pylon. This allows you to quickly travel to the Ocean biome and check on the Angler or complete fishing quests.
Resource requirements for building the AnglerÔÇÖs house include wood, stone, and other basic building materials. YouÔÇÖll also need to gather materials for furniture like tables, chairs, and light sources. If youÔÇÖre building defenses, you may need additional materials like traps, wires, and lava buckets. Preparation is key, so gather these materials before heading to the Ocean biome to build the house.
In terms of class and equipment considerations, the AnglerÔÇÖs happiness isnÔÇÖt directly affected by your characterÔÇÖs class or equipment. However, having good mobility items like wings or a mount can make it easier to travel to the Ocean biome and complete fishing quests. Additionally, having a good fishing rod, bait, and fishing accessories can help you complete the AnglerÔÇÖs quests more efficiently, which can indirectly improve your relationship with him.
Specific examples and scenarios include setting up a small fishing village in the Ocean biome. Build a few houses for the Angler, Tavernkeep, and other NPCs who like the Ocean biome, such as the Pirate or Stylist. Create a fishing dock with chests to store fishing gear and loot. This setup not only keeps the Angler happy but also creates a functional and aesthetically pleasing area for fishing and quests.
In summary, making the Angler happy in Terraria involves placing him in the Ocean biome, near his preferred neighbors like the Tavernkeep, and avoiding NPCs he dislikes. Build a valid house, protect the area from enemies, and consider using pylons for quick travel. Avoid common mistakes like overcrowding or placing him in the wrong biome, and use advanced techniques like pylons to optimize his happiness. With proper planning and resource management, you can keep the Angler happy and enjoy the benefits of his discounts and unique items.
First, letÔÇÖs talk about the mechanics of NPC happiness. Each NPC has a preferred biome and preferred neighbors. If they are placed in their preferred biome and near their preferred neighbors, their happiness increases. Conversely, if they are in a biome they dislike or near NPCs they dislike, their happiness decreases. The AnglerÔÇÖs preferred biome is the Ocean biome, so you should build his house near the ocean. His preferred neighbors are the Princess and the Tavernkeep, but since the Princess is a late-game NPC, the Tavernkeep is a more accessible option early on. Avoid placing the Angler near NPCs he dislikes, such as the Goblin Tinkerer or the Pirate.
To start, youÔÇÖll need to build a suitable house for the Angler in the Ocean biome. The Ocean biome is located at either end of the world map, so youÔÇÖll need to travel to one of the edges. Once there, clear out a space and build a house using blocks, walls, a table, a chair, and a light source. Make sure the house is valid by checking the housing menu. After building the house, assign the Angler to it. If you havenÔÇÖt unlocked the Angler yet, youÔÇÖll need to find him sleeping on the beach and wake him up by interacting with him.
Next, consider the AnglerÔÇÖs neighbors. If you have the Tavernkeep, place his house near the AnglerÔÇÖs. This will increase the AnglerÔÇÖs happiness. If you donÔÇÖt have the Tavernkeep yet, focus on unlocking him by defeating the Eater of Worlds or Brain of Cthulhu and then finding him in the cavern layer. Once you have both the Angler and the Tavernkeep in the Ocean biome, their happiness will increase, and youÔÇÖll see discounts on their items.
There are some important tips and considerations to keep in mind. First, avoid overcrowding the Ocean biome with too many NPCs. While the Angler likes the Tavernkeep, he dislikes many other NPCs, so placing too many NPCs in the Ocean biome can decrease his happiness. Second, make sure the Ocean biome is safe. The Ocean biome can be dangerous, especially during events like Pirate Invasions or Blood Moons, so consider building defenses like walls, traps, or lava moats to protect the Angler and his neighbors.
Common mistakes to avoid include placing the Angler in the wrong biome or near NPCs he dislikes. For example, placing the Angler in the Desert or Jungle biome will decrease his happiness. Similarly, placing him near the Goblin Tinkerer or Pirate will also decrease his happiness. Another mistake is not checking the housing menu to ensure the house is valid. If the house is invalid, the Angler wonÔÇÖt move in, and youÔÇÖll need to fix the house before he can live there.
Advanced techniques for optimizing the AnglerÔÇÖs happiness include using pylons. Pylons are teleportation devices that allow you to quickly travel between biomes. To unlock a pylon, you need at least two NPCs in a biome who are happy enough to sell it. Since the Angler and Tavernkeep are both happy in the Ocean biome, they can sell the Ocean Pylon. This allows you to quickly travel to the Ocean biome and check on the Angler or complete fishing quests.
Resource requirements for building the AnglerÔÇÖs house include wood, stone, and other basic building materials. YouÔÇÖll also need to gather materials for furniture like tables, chairs, and light sources. If youÔÇÖre building defenses, you may need additional materials like traps, wires, and lava buckets. Preparation is key, so gather these materials before heading to the Ocean biome to build the house.
In terms of class and equipment considerations, the AnglerÔÇÖs happiness isnÔÇÖt directly affected by your characterÔÇÖs class or equipment. However, having good mobility items like wings or a mount can make it easier to travel to the Ocean biome and complete fishing quests. Additionally, having a good fishing rod, bait, and fishing accessories can help you complete the AnglerÔÇÖs quests more efficiently, which can indirectly improve your relationship with him.
Specific examples and scenarios include setting up a small fishing village in the Ocean biome. Build a few houses for the Angler, Tavernkeep, and other NPCs who like the Ocean biome, such as the Pirate or Stylist. Create a fishing dock with chests to store fishing gear and loot. This setup not only keeps the Angler happy but also creates a functional and aesthetically pleasing area for fishing and quests.
In summary, making the Angler happy in Terraria involves placing him in the Ocean biome, near his preferred neighbors like the Tavernkeep, and avoiding NPCs he dislikes. Build a valid house, protect the area from enemies, and consider using pylons for quick travel. Avoid common mistakes like overcrowding or placing him in the wrong biome, and use advanced techniques like pylons to optimize his happiness. With proper planning and resource management, you can keep the Angler happy and enjoy the benefits of his discounts and unique items.