How do I get the Arms Dealer NPC to move in Terraria?
To get the Arms Dealer NPC to move into your world in Terraria, you need to meet specific conditions. The Arms Dealer is a valuable NPC who sells guns, bullets, and other ranged weapons, making him essential for players focusing on ranged combat. HereÔÇÖs a detailed guide on how to get him to move in, including mechanics, strategies, and tips.
First, the Arms Dealer will only appear if two conditions are met. You must have at least one gun or bullet in your inventory, and there must be an available house for him to move into. Guns can be obtained in several ways. One common method is by breaking Shadow Orbs or Crimson Hearts in the Corruption or Crimson biomes. These orbs are found deep underground in these biomes and can be broken with a hammer or explosives. Breaking them has a chance to drop a Musket in the Corruption or an Undertaker in the Crimson. Alternatively, you can find guns in chests in the Dungeon or by purchasing them from the Traveling Merchant if he happens to sell one.
Once you have a gun or bullet in your inventory, you need to ensure there is a suitable house for the Arms Dealer. A house must meet specific requirements to be considered valid. It needs to be at least 6 blocks wide and 10 blocks tall, with walls, a door, a table, a chair, and a light source. The walls must be player-placed and not naturally occurring. You can check if a house is valid by using the Housing Query tool, which is available in the inventory menu. If the house is valid, the Arms Dealer will move in shortly after the conditions are met.
There are some important tips and considerations to keep in mind. First, make sure you have enough housing for all NPCs you plan to have. The Arms Dealer is just one of many NPCs, and each requires their own house. If you donÔÇÖt have enough houses, the Arms Dealer may not move in even if you meet the other conditions. Additionally, NPCs have preferences for biomes and neighbors, which affect their happiness. The Arms Dealer prefers the Desert biome and likes to live near the Nurse. Keeping NPCs happy can lead to discounts on their items, so itÔÇÖs worth considering their preferences when building houses.
Common mistakes to avoid include not having a gun or bullet in your inventory when checking for the Arms Dealer. Simply having a gun in a chest or storage wonÔÇÖt count; it must be in your inventory. Another mistake is not having a valid house ready. Always double-check your housing to ensure it meets all requirements. Also, avoid placing NPCs in biomes they dislike, as this can reduce their happiness and make them less useful.
Advanced techniques include optimizing NPC happiness for better prices and unique items. For example, placing the Arms Dealer in the Desert biome and near the Nurse will maximize his happiness. You can also use pylons to create a network of teleportation points, making it easier to travel between biomes and manage your NPCs. Pylons are sold by NPCs when they are happy and placed in their preferred biomes.
Resource requirements and preparation are minimal for getting the Arms Dealer. You need basic building materials like wood, stone, and torches to create a house. If youÔÇÖre early in the game, you might need to gather these resources by chopping trees and mining stone. For obtaining a gun, youÔÇÖll need a hammer or explosives to break Shadow Orbs or Crimson Hearts. Explosives can be crafted with gel and bombs, which are found in chests or dropped by enemies.
Class and equipment considerations are important if youÔÇÖre focusing on ranged combat. The Arms Dealer sells guns and bullets, which are essential for ranged builds. Early-game guns like the Musket or Undertaker are powerful weapons that can carry you through the early stages. As you progress, you can upgrade to more powerful guns and ammunition. The Arms Dealer also sells the Minishark, a rapid-fire gun that is very effective against bosses and enemies.
Specific examples and scenarios include starting a new world and aiming to get the Arms Dealer early. In this case, you would explore the Corruption or Crimson biome, break Shadow Orbs or Crimson Hearts, and hope to get a gun. Once you have a gun, build a house in a suitable location, and the Arms Dealer will move in. Another scenario is optimizing NPC happiness by placing the Arms Dealer in the Desert biome near the Nurse, which will give you discounts on his items and make him more useful.
In summary, getting the Arms Dealer to move in requires having a gun or bullet in your inventory and a valid house. Break Shadow Orbs or Crimson Hearts to get a gun, and build a house that meets all requirements. Keep NPC happiness in mind for better prices and unique items. Avoid common mistakes like not having a gun in your inventory or not having a valid house. Use advanced techniques like optimizing NPC happiness and using pylons for easier travel. With these strategies, youÔÇÖll have the Arms Dealer in your world in no time.
First, the Arms Dealer will only appear if two conditions are met. You must have at least one gun or bullet in your inventory, and there must be an available house for him to move into. Guns can be obtained in several ways. One common method is by breaking Shadow Orbs or Crimson Hearts in the Corruption or Crimson biomes. These orbs are found deep underground in these biomes and can be broken with a hammer or explosives. Breaking them has a chance to drop a Musket in the Corruption or an Undertaker in the Crimson. Alternatively, you can find guns in chests in the Dungeon or by purchasing them from the Traveling Merchant if he happens to sell one.
Once you have a gun or bullet in your inventory, you need to ensure there is a suitable house for the Arms Dealer. A house must meet specific requirements to be considered valid. It needs to be at least 6 blocks wide and 10 blocks tall, with walls, a door, a table, a chair, and a light source. The walls must be player-placed and not naturally occurring. You can check if a house is valid by using the Housing Query tool, which is available in the inventory menu. If the house is valid, the Arms Dealer will move in shortly after the conditions are met.
There are some important tips and considerations to keep in mind. First, make sure you have enough housing for all NPCs you plan to have. The Arms Dealer is just one of many NPCs, and each requires their own house. If you donÔÇÖt have enough houses, the Arms Dealer may not move in even if you meet the other conditions. Additionally, NPCs have preferences for biomes and neighbors, which affect their happiness. The Arms Dealer prefers the Desert biome and likes to live near the Nurse. Keeping NPCs happy can lead to discounts on their items, so itÔÇÖs worth considering their preferences when building houses.
Common mistakes to avoid include not having a gun or bullet in your inventory when checking for the Arms Dealer. Simply having a gun in a chest or storage wonÔÇÖt count; it must be in your inventory. Another mistake is not having a valid house ready. Always double-check your housing to ensure it meets all requirements. Also, avoid placing NPCs in biomes they dislike, as this can reduce their happiness and make them less useful.
Advanced techniques include optimizing NPC happiness for better prices and unique items. For example, placing the Arms Dealer in the Desert biome and near the Nurse will maximize his happiness. You can also use pylons to create a network of teleportation points, making it easier to travel between biomes and manage your NPCs. Pylons are sold by NPCs when they are happy and placed in their preferred biomes.
Resource requirements and preparation are minimal for getting the Arms Dealer. You need basic building materials like wood, stone, and torches to create a house. If youÔÇÖre early in the game, you might need to gather these resources by chopping trees and mining stone. For obtaining a gun, youÔÇÖll need a hammer or explosives to break Shadow Orbs or Crimson Hearts. Explosives can be crafted with gel and bombs, which are found in chests or dropped by enemies.
Class and equipment considerations are important if youÔÇÖre focusing on ranged combat. The Arms Dealer sells guns and bullets, which are essential for ranged builds. Early-game guns like the Musket or Undertaker are powerful weapons that can carry you through the early stages. As you progress, you can upgrade to more powerful guns and ammunition. The Arms Dealer also sells the Minishark, a rapid-fire gun that is very effective against bosses and enemies.
Specific examples and scenarios include starting a new world and aiming to get the Arms Dealer early. In this case, you would explore the Corruption or Crimson biome, break Shadow Orbs or Crimson Hearts, and hope to get a gun. Once you have a gun, build a house in a suitable location, and the Arms Dealer will move in. Another scenario is optimizing NPC happiness by placing the Arms Dealer in the Desert biome near the Nurse, which will give you discounts on his items and make him more useful.
In summary, getting the Arms Dealer to move in requires having a gun or bullet in your inventory and a valid house. Break Shadow Orbs or Crimson Hearts to get a gun, and build a house that meets all requirements. Keep NPC happiness in mind for better prices and unique items. Avoid common mistakes like not having a gun in your inventory or not having a valid house. Use advanced techniques like optimizing NPC happiness and using pylons for easier travel. With these strategies, youÔÇÖll have the Arms Dealer in your world in no time.