What are the requirements for the Merchant NPC to move in Terraria?
The Merchant NPC is one of the first NPCs you can attract in Terraria, and he plays a crucial role in the early game by selling useful items like ropes, torches, and basic tools. To get the Merchant to move in, you need to meet specific requirements. HereÔÇÖs a detailed explanation of how to achieve this, along with tips, strategies, and considerations to help you succeed.
First, the Merchant requires an empty, valid house to move into. A valid house must have walls, a door, a table or workbench, a chair, and a light source like a torch. The house must also be at least 6 blocks tall and 10 blocks wide, including the walls. You can build this house anywhere, but itÔÇÖs often best to place it near your spawn point for easy access. Make sure the house is fully enclosed and free of corruption or crimson, as these biomes can prevent NPCs from moving in.
The MerchantÔÇÖs arrival is tied to your inventory. Specifically, he will move in once you have at least 50 silver coins in your possession. This means you need to gather resources and sell items to accumulate this amount. Early-game items like ores, gems, and excess materials can be sold to the Guide or other NPCs once they arrive. Mining is a great way to gather valuable resources. Copper, tin, iron, and lead ores are common and can be smelted into bars, which sell for a decent amount. Gems like amethyst, topaz, and sapphire are also valuable and can be found while mining.
To speed up the process, focus on exploring caves and gathering as many resources as possible. Use a pickaxe to mine ores and a hammer to break pots, which often contain coins and other useful items. Killing enemies is another way to earn coins. Slimes, zombies, and other early-game enemies drop small amounts of money, and defeating them in large numbers can quickly add up. If youÔÇÖre lucky, you might find a treasure room in the underground, which often contains gold chests filled with coins and valuable items.
Once you have 50 silver coins, the Merchant will move into the next available valid house. If you have multiple empty houses, he will choose one at random, so itÔÇÖs a good idea to prepare a specific house for him. You can check if a house is valid by using the housing menu, which is accessed by talking to the Guide and selecting the housing option. This menu allows you to assign NPCs to specific houses and check if a house meets the requirements.
A common mistake players make is not having a valid house ready when they meet the MerchantÔÇÖs requirements. If you donÔÇÖt have a house prepared, the Merchant wonÔÇÖt move in, even if you have 50 silver coins. To avoid this, always ensure you have at least one empty, valid house available. Another mistake is spending the coins before the Merchant moves in. Once you reach 50 silver coins, avoid spending them until the Merchant arrives, as dropping below this amount will delay his arrival.
Advanced players can optimize the process by creating multiple houses early on. This not only ensures the Merchant has a place to live but also prepares for other NPCs who will arrive later. Building a small town near your spawn point with several houses can save time and make NPC management easier. You can also use platforms as doors to create more compact houses, which can be useful if youÔÇÖre short on space.
In terms of equipment, having a good pickaxe and weapon is essential for gathering resources and defending yourself. A copper or tin pickaxe is sufficient for early mining, but upgrading to iron or lead will make the process faster. A sword or bow is useful for dealing with enemies, especially in caves where you might encounter stronger foes like skeletons or cave bats. Armor is less critical at this stage, but wearing any armor you find will help reduce damage.
In summary, attracting the Merchant NPC requires a valid house and at least 50 silver coins. Focus on mining, exploring, and defeating enemies to gather resources and earn money. Prepare a house in advance to avoid delays, and consider building multiple houses to accommodate future NPCs. With these strategies, youÔÇÖll have the Merchant in your town in no time, ready to sell you essential items for your Terraria adventure.
First, the Merchant requires an empty, valid house to move into. A valid house must have walls, a door, a table or workbench, a chair, and a light source like a torch. The house must also be at least 6 blocks tall and 10 blocks wide, including the walls. You can build this house anywhere, but itÔÇÖs often best to place it near your spawn point for easy access. Make sure the house is fully enclosed and free of corruption or crimson, as these biomes can prevent NPCs from moving in.
The MerchantÔÇÖs arrival is tied to your inventory. Specifically, he will move in once you have at least 50 silver coins in your possession. This means you need to gather resources and sell items to accumulate this amount. Early-game items like ores, gems, and excess materials can be sold to the Guide or other NPCs once they arrive. Mining is a great way to gather valuable resources. Copper, tin, iron, and lead ores are common and can be smelted into bars, which sell for a decent amount. Gems like amethyst, topaz, and sapphire are also valuable and can be found while mining.
To speed up the process, focus on exploring caves and gathering as many resources as possible. Use a pickaxe to mine ores and a hammer to break pots, which often contain coins and other useful items. Killing enemies is another way to earn coins. Slimes, zombies, and other early-game enemies drop small amounts of money, and defeating them in large numbers can quickly add up. If youÔÇÖre lucky, you might find a treasure room in the underground, which often contains gold chests filled with coins and valuable items.
Once you have 50 silver coins, the Merchant will move into the next available valid house. If you have multiple empty houses, he will choose one at random, so itÔÇÖs a good idea to prepare a specific house for him. You can check if a house is valid by using the housing menu, which is accessed by talking to the Guide and selecting the housing option. This menu allows you to assign NPCs to specific houses and check if a house meets the requirements.
A common mistake players make is not having a valid house ready when they meet the MerchantÔÇÖs requirements. If you donÔÇÖt have a house prepared, the Merchant wonÔÇÖt move in, even if you have 50 silver coins. To avoid this, always ensure you have at least one empty, valid house available. Another mistake is spending the coins before the Merchant moves in. Once you reach 50 silver coins, avoid spending them until the Merchant arrives, as dropping below this amount will delay his arrival.
Advanced players can optimize the process by creating multiple houses early on. This not only ensures the Merchant has a place to live but also prepares for other NPCs who will arrive later. Building a small town near your spawn point with several houses can save time and make NPC management easier. You can also use platforms as doors to create more compact houses, which can be useful if youÔÇÖre short on space.
In terms of equipment, having a good pickaxe and weapon is essential for gathering resources and defending yourself. A copper or tin pickaxe is sufficient for early mining, but upgrading to iron or lead will make the process faster. A sword or bow is useful for dealing with enemies, especially in caves where you might encounter stronger foes like skeletons or cave bats. Armor is less critical at this stage, but wearing any armor you find will help reduce damage.
In summary, attracting the Merchant NPC requires a valid house and at least 50 silver coins. Focus on mining, exploring, and defeating enemies to gather resources and earn money. Prepare a house in advance to avoid delays, and consider building multiple houses to accommodate future NPCs. With these strategies, youÔÇÖll have the Merchant in your town in no time, ready to sell you essential items for your Terraria adventure.