What are the requirements for the Angler NPC to move in Terraria?

The Angler NPC in Terraria is a unique character who plays a significant role in the game's fishing mechanics. To have the Angler move into your world, you need to meet specific requirements and follow certain steps. Here is a detailed explanation of how to achieve this, along with tips, strategies, and considerations to ensure success.

First, the Angler NPC will only appear in your world if you have an available house for him. This means you need to build a suitable room that meets the basic housing requirements. A suitable house must have walls, a background wall, a light source, a flat surface item like a table or workbench, and a comfort item like a chair. The room must also be enclosed with a door or other entryway. Once you have built a suitable house, the Angler can move in if the other conditions are met.

The Angler NPC spawns in the Ocean biome. To find him, you need to explore the Ocean biome on either the left or right side of your world. The Ocean biome is located at the very edges of the map, and it is characterized by its sandy beaches, palm trees, and large bodies of water. When you reach the Ocean biome, look for a small, sleeping NPC near the shore. This is the Angler. Interact with him to wake him up, and he will give you a fishing quest. Completing this quest is the key to making him move into your world.

Once you have completed the Angler's first fishing quest, he will move into one of your available houses. It is important to note that the Angler will only move in if there is a valid house for him. If all your houses are occupied, you will need to build an additional one. The Angler's arrival is not immediate, so you may need to wait a short while for him to appear in your town.

There are several important tips and considerations to keep in mind when trying to get the Angler to move in. First, make sure you have a fishing rod and bait before heading to the Ocean biome. The Angler's quests require you to catch specific fish, so having the right tools is essential. You can obtain a basic fishing rod from the Merchant NPC, and bait can be found by breaking grass, shaking trees, or catching critters with a bug net.

Another tip is to ensure your Ocean biome is safe and accessible. The Ocean biome can be dangerous, especially in Hardmode, as it is often populated by strong enemies like Sharks and Jellyfish. Make sure you have adequate armor, weapons, and potions to defend yourself while exploring the area. Building a small shelter or platform near the Ocean can also help you complete fishing quests more efficiently.

A common mistake players make is not having a suitable house ready for the Angler. If you complete his quest but do not have an available house, he will not move in. Always double-check that you have a valid house prepared before completing the quest. Additionally, some players may forget to interact with the Angler after finding him in the Ocean biome. Make sure to talk to him and accept his quest to trigger his move-in condition.

For advanced techniques, consider optimizing your fishing setup to complete quests more quickly. Using a high-quality fishing rod, such as the Sitting Duck's Fishing Pole or the Golden Fishing Rod, along with powerful bait like Master Bait or Journeyman Bait, will increase your chances of catching the required fish. You can also use fishing potions and sonar potions to improve your fishing efficiency and identify the fish you need.

Resource requirements for getting the Angler to move in are relatively minimal. You need basic building materials like wood, stone, and torches to create a suitable house. For fishing, you need a fishing rod and bait, which can be obtained early in the game. If you are playing in Hardmode, you may need stronger weapons and armor to safely explore the Ocean biome.

In terms of class and equipment considerations, any class can complete the Angler's quests, but having mobility-enhancing accessories like Hermes Boots or a Cloud in a Bottle can help you navigate the Ocean biome more easily. If you are playing as a ranged or magic class, consider using weapons with area-of-effect damage to deal with groups of enemies in the Ocean biome.

A specific example scenario would be a player starting a new world and wanting to get the Angler as soon as possible. The player would first gather basic materials to build a house near their spawn point. They would then craft a wooden fishing rod and collect bait by breaking grass or catching critters. After preparing their gear, the player would travel to the Ocean biome, defeat any enemies in their way, and locate the Angler. Upon finding him, the player would accept his fishing quest, catch the required fish, and return to their base to ensure a house is ready. Once the quest is completed, the Angler would move into the prepared house, allowing the player to access his services and rewards.

In summary, getting the Angler to move in requires building a suitable house, finding him in the Ocean biome, completing his fishing quest, and ensuring you have the necessary tools and resources. By following these steps and considering the tips and strategies outlined, you can successfully add the Angler to your town and take advantage of his unique fishing-related benefits.