How do I make the Golfer NPC happy in Terraria?

To make the Golfer NPC happy in Terraria, you need to understand the NPC happiness system, which was introduced in the 1.4 update. This system allows NPCs to have preferences for specific biomes and neighbors, which directly affects their happiness. A happy NPC will offer discounts on their items and, in some cases, sell unique items. For the Golfer, his happiness is influenced by the biome he lives in and the NPCs he is housed near. HereÔÇÖs a detailed guide on how to make the Golfer happy, including mechanics, strategies, and tips.

The Golfer prefers to live in the Forest biome. This is his favorite biome, and placing him here will significantly increase his happiness. If you place him in any other biome, his happiness will decrease, and he will charge higher prices for his items. Additionally, the Golfer likes to be near the Angler and the Zoologist. These are his preferred neighbors, and having them nearby will further boost his happiness. On the other hand, he dislikes being near the Merchant and the Painter, so avoid placing him close to these NPCs.

To start, you need to build a suitable house for the Golfer in the Forest biome. The house should meet the basic requirements for NPC housing, which include walls, a light source, a table, a chair, and a door. Once the house is ready, assign the Golfer to it. Next, ensure that the Angler and the Zoologist are also housed nearby. You can achieve this by building additional houses in the same biome and assigning these NPCs to them. Keep in mind that NPCs need to be within 25 tiles of each other to be considered neighbors, so plan your housing layout accordingly.

One common mistake players make is placing the Golfer in the wrong biome or near NPCs he dislikes. This can lead to decreased happiness and higher prices. To avoid this, always check the NPCÔÇÖs preferences before assigning them to a house. Another mistake is overcrowding the area with too many NPCs, which can negatively affect happiness. Make sure to space out the houses properly and only place the necessary NPCs nearby.

Advanced techniques for optimizing the GolferÔÇÖs happiness include creating a dedicated Forest biome town. This town should have houses for the Golfer, Angler, and Zoologist, along with any other NPCs that do not negatively affect their happiness. You can also use pylons to create a network of teleportation points, making it easier to travel between different biomes and towns. This is especially useful if you have multiple NPCs spread across the world.

Resource requirements for building the GolferÔÇÖs house and the surrounding town include wood, stone, and other basic building materials. You may also need to gather specific items for crafting furniture and decorations. Preparation involves gathering these materials in advance and planning the layout of your town to ensure optimal placement of houses.

In terms of class and equipment considerations, making the Golfer happy does not require any specific class or equipment. However, having a good set of tools for building and gathering resources will make the process easier. For example, a pickaxe and axe are essential for gathering wood and stone, while a hammer is needed for crafting walls and furniture.

Specific examples and scenarios include setting up a Forest biome town near your main base. This allows you to easily access the Golfer and other NPCs while keeping them happy. Another scenario is creating a dedicated area for the Golfer, Angler, and Zoologist in a large Forest biome, ensuring they are close enough to each other but not overcrowded.

In summary, to make the Golfer happy in Terraria, place him in the Forest biome and house him near the Angler and Zoologist. Avoid placing him near the Merchant and Painter, and ensure his house meets all basic requirements. Plan your town layout carefully, gather the necessary resources, and use advanced techniques like pylons to optimize happiness. By following these steps, you can keep the Golfer happy and enjoy the benefits of discounted prices and unique items.