How do I find the hidden entrance to the House of Grief in Baldur's Gate 3?

To find the hidden entrance to the House of Grief in Baldur's Gate 3, you need to navigate a series of steps that involve exploration, dialogue, and sometimes combat. The House of Grief is a significant location tied to Shadowheart's personal questline, and accessing it requires careful attention to detail. HereÔÇÖs a detailed guide to help you uncover this hidden entrance.

First, you need to progress Shadowheart's personal questline, "Daughter of Darkness." This quest will eventually lead you to the city of Baldur's Gate, where the House of Grief is located. The House of Grief is the headquarters of the Sharran cult, and it is hidden in the Lower City. To find it, you need to head to the Lower City and look for a specific building that appears to be a regular house but is actually the entrance to the Sharran enclave.

Once you are in the Lower City, make your way to the southwestern part of the map. You will find a building with a sign that reads "House of Grief." However, the entrance is not immediately obvious. You need to interact with the door, but it will be locked. To unlock it, you need to find a key or pick the lock. If you have a character with high Dexterity and proficiency in Sleight of Hand, you can attempt to pick the lock. Alternatively, you can find the key by exploring the area and interacting with NPCs who might have information about the Sharran cult.

If you choose to pick the lock, make sure you have a character with a high Sleight of Hand skill. You can also use spells like Knock to unlock the door if you have a spellcaster in your party. Once the door is unlocked, you can enter the building. Inside, you will find a series of rooms and corridors that lead to the hidden entrance to the Sharran enclave. Be prepared for combat, as the Sharrans are hostile and will attack you on sight.

As you explore the building, you will come across a large, ornate door that leads to the Sharran enclave. This door is also locked, and you will need to find a way to open it. The key to this door is held by a Sharran NPC named Viconia DeVir. You can either fight her to obtain the key or try to persuade her to give it to you. If you choose to fight, be prepared for a tough battle, as Viconia is a powerful spellcaster with several allies.

If you prefer a non-combat approach, you can try to persuade Viconia to give you the key. This requires a high Charisma score and proficiency in Persuasion or Deception. If you succeed, Viconia will give you the key, and you can proceed to the Sharran enclave without a fight. However, this path is more challenging and requires careful dialogue choices.

Once you have the key, you can unlock the ornate door and enter the Sharran enclave. This area is filled with traps and hostile NPCs, so proceed with caution. You will need to navigate through the enclave to reach the House of Grief. Along the way, you will encounter various puzzles and challenges that test your problem-solving skills. For example, you might need to solve a riddle or find a hidden switch to open a secret passage.

When you finally reach the House of Grief, you will face a series of tough battles against powerful Sharran enemies. Make sure your party is well-prepared with healing potions, spells, and powerful weapons. The final battle in the House of Grief is particularly challenging, as you will face Viconia and her allies in a large, multi-level arena. Use your environment to your advantage, and focus on taking out the most dangerous enemies first.

In summary, finding the hidden entrance to the House of Grief in Baldur's Gate 3 requires careful exploration, dialogue, and combat. You need to progress Shadowheart's questline, navigate the Lower City, and unlock several doors to reach the Sharran enclave. Be prepared for tough battles and challenging puzzles, and make sure your party is well-equipped for the final confrontation. With patience and strategy, you can uncover the secrets of the House of Grief and complete Shadowheart's personal quest.