How do I get the Ring of Water Walking in Baldur's Gate 3?
The Ring of Water Walking is a useful magical item in Baldur's Gate 3 that allows the wearer to walk on water surfaces as if they were solid ground. This can be incredibly helpful for navigating certain areas of the game, avoiding hazards, or reaching otherwise inaccessible locations. Obtaining the Ring of Water Walking requires careful exploration and interaction with specific characters and locations in the game. HereÔÇÖs a detailed guide on how to acquire it, along with tips and considerations to help you along the way.
To get the Ring of Water Walking, you need to complete a specific quest involving a character named Thulla, a deep gnome who is part of the Myconid Colony in the Underdark. Thulla is poisoned and in need of help, and assisting her will lead you to the ring. The first step is to locate Thulla in the Myconid Colony. She can be found near the entrance, lying on the ground and visibly suffering from the effects of poison. Interacting with her will reveal that she has been poisoned by duergar, and she will ask for your help to find an antidote.
The antidote can be obtained from the duergar camp, which is located in the Underdark near the Sussur Tree. To reach the duergar camp, you will need to navigate through the Underdark, which is filled with dangerous creatures and environmental hazards. Once you arrive at the duergar camp, you will need to either negotiate with or defeat the duergar to obtain the antidote. The duergar are hostile by default, so be prepared for combat. However, if you have a character with high Charisma and proficiency in Persuasion or Deception, you may be able to talk your way into getting the antidote without a fight.
After obtaining the antidote, return to Thulla in the Myconid Colony and administer it to her. She will recover and express her gratitude by giving you the Ring of Water Walking as a reward. This ring is a valuable item that can be equipped to any character in your party, allowing them to walk on water surfaces. This ability can be particularly useful in areas with large bodies of water, such as the Underdark or certain parts of the surface world.
When using the Ring of Water Walking, itÔÇÖs important to note that the effect only applies to the wearer. If you want your entire party to traverse water, you will need to either equip multiple rings (if available) or find alternative methods, such as using spells or abilities that allow water traversal. Additionally, while the ring allows you to walk on water, it does not protect you from other environmental hazards, such as strong currents or underwater enemies. Be cautious when exploring water-based areas, as you may still encounter threats.
One common mistake players make is underestimating the difficulty of navigating the Underdark and dealing with the duergar. The Underdark is a dangerous place, and the duergar are formidable opponents. Make sure your party is well-prepared with healing items, buffs, and appropriate gear before attempting to retrieve the antidote. ItÔÇÖs also a good idea to save your game before engaging with the duergar, in case things go south and you need to reload.
Advanced players may consider optimizing their party composition and tactics for this quest. For example, having a character with high Stealth can allow you to sneak past some of the duergar and avoid unnecessary combat. Alternatively, a character with high Charisma and social skills can make the encounter easier by negotiating with the duergar. Additionally, using area-of-effect spells or abilities can help you quickly dispatch groups of enemies if combat is unavoidable.
In terms of D&D 5E rules, the Ring of Water Walking functions similarly to the Water Walk spell, which allows creatures to move across liquid surfaces as if they were solid ground. This can be a lifesaver in situations where swimming or crossing water would be dangerous or impossible. The ringÔÇÖs effect is continuous and does not require concentration, making it a reliable tool for exploration and traversal.
Specific examples of where the Ring of Water Walking can be useful include crossing the large bodies of water in the Underdark, such as the area near the Sussur Tree, or navigating the flooded sections of certain dungeons. It can also be helpful in outdoor areas with rivers or lakes, allowing you to bypass obstacles or reach hidden areas that would otherwise be inaccessible.
In conclusion, obtaining the Ring of Water Walking in Baldur's Gate 3 involves helping Thulla in the Myconid Colony by retrieving an antidote from the duergar camp in the Underdark. This quest requires careful preparation, exploration, and potentially combat or negotiation. The ring itself is a valuable tool for traversing water-based environments and can be a significant asset in your adventures. By following the steps outlined above and considering the tips and strategies provided, you can successfully acquire the Ring of Water Walking and make the most of its unique abilities.
To get the Ring of Water Walking, you need to complete a specific quest involving a character named Thulla, a deep gnome who is part of the Myconid Colony in the Underdark. Thulla is poisoned and in need of help, and assisting her will lead you to the ring. The first step is to locate Thulla in the Myconid Colony. She can be found near the entrance, lying on the ground and visibly suffering from the effects of poison. Interacting with her will reveal that she has been poisoned by duergar, and she will ask for your help to find an antidote.
The antidote can be obtained from the duergar camp, which is located in the Underdark near the Sussur Tree. To reach the duergar camp, you will need to navigate through the Underdark, which is filled with dangerous creatures and environmental hazards. Once you arrive at the duergar camp, you will need to either negotiate with or defeat the duergar to obtain the antidote. The duergar are hostile by default, so be prepared for combat. However, if you have a character with high Charisma and proficiency in Persuasion or Deception, you may be able to talk your way into getting the antidote without a fight.
After obtaining the antidote, return to Thulla in the Myconid Colony and administer it to her. She will recover and express her gratitude by giving you the Ring of Water Walking as a reward. This ring is a valuable item that can be equipped to any character in your party, allowing them to walk on water surfaces. This ability can be particularly useful in areas with large bodies of water, such as the Underdark or certain parts of the surface world.
When using the Ring of Water Walking, itÔÇÖs important to note that the effect only applies to the wearer. If you want your entire party to traverse water, you will need to either equip multiple rings (if available) or find alternative methods, such as using spells or abilities that allow water traversal. Additionally, while the ring allows you to walk on water, it does not protect you from other environmental hazards, such as strong currents or underwater enemies. Be cautious when exploring water-based areas, as you may still encounter threats.
One common mistake players make is underestimating the difficulty of navigating the Underdark and dealing with the duergar. The Underdark is a dangerous place, and the duergar are formidable opponents. Make sure your party is well-prepared with healing items, buffs, and appropriate gear before attempting to retrieve the antidote. ItÔÇÖs also a good idea to save your game before engaging with the duergar, in case things go south and you need to reload.
Advanced players may consider optimizing their party composition and tactics for this quest. For example, having a character with high Stealth can allow you to sneak past some of the duergar and avoid unnecessary combat. Alternatively, a character with high Charisma and social skills can make the encounter easier by negotiating with the duergar. Additionally, using area-of-effect spells or abilities can help you quickly dispatch groups of enemies if combat is unavoidable.
In terms of D&D 5E rules, the Ring of Water Walking functions similarly to the Water Walk spell, which allows creatures to move across liquid surfaces as if they were solid ground. This can be a lifesaver in situations where swimming or crossing water would be dangerous or impossible. The ringÔÇÖs effect is continuous and does not require concentration, making it a reliable tool for exploration and traversal.
Specific examples of where the Ring of Water Walking can be useful include crossing the large bodies of water in the Underdark, such as the area near the Sussur Tree, or navigating the flooded sections of certain dungeons. It can also be helpful in outdoor areas with rivers or lakes, allowing you to bypass obstacles or reach hidden areas that would otherwise be inaccessible.
In conclusion, obtaining the Ring of Water Walking in Baldur's Gate 3 involves helping Thulla in the Myconid Colony by retrieving an antidote from the duergar camp in the Underdark. This quest requires careful preparation, exploration, and potentially combat or negotiation. The ring itself is a valuable tool for traversing water-based environments and can be a significant asset in your adventures. By following the steps outlined above and considering the tips and strategies provided, you can successfully acquire the Ring of Water Walking and make the most of its unique abilities.