What is the best weapon for a Paladin in Baldur's Gate 3?

The best weapon for a Paladin in Baldur's Gate 3 depends on your playstyle, build, and the specific situation you are facing. Paladins are versatile melee combatants who excel in dealing high burst damage, especially with their Divine Smite ability, which allows them to expend spell slots to deal additional radiant damage on a successful hit. Therefore, the ideal weapon for a Paladin should complement their strengths, such as high damage output, durability, and the ability to trigger Divine Smite effectively.

One of the most powerful weapons for a Paladin in Baldur's Gate 3 is the "Sword of Justice," a greatsword that can be obtained early in the game. This weapon not only deals significant damage but also provides a unique ability called "Tyr's Protection," which grants a +1 bonus to AC for the wielder and nearby allies. This makes it an excellent choice for Paladins who want to balance offense and defense. To obtain the Sword of Justice, you need to complete the quest "Hunt the Devil" in Act 1. This quest involves interacting with Anders, a Paladin of Tyr, and making choices that align with your character's moral compass. Be prepared for combat, as the quest culminates in a challenging fight.

Another strong option is the "Everburn Blade," a greatsword that deals additional fire damage on every hit. This weapon is particularly effective for Paladins who want to maximize their damage output. The Everburn Blade can be obtained by defeating Commander Zhalk during the prologue aboard the Nautiloid. While this fight is difficult at such an early stage, it is possible to defeat Zhalk with careful planning and the use of environmental hazards. The Everburn Blade's fire damage synergizes well with the Paladin's Divine Smite, allowing you to deal massive damage in a single strike.

For Paladins who prefer a more defensive playstyle, the "Shield of the Undevout" is an excellent choice. This shield provides a +2 bonus to AC and can be obtained by defeating the undead enemies in the Dank Crypt during Act 1. While it is not a weapon, the Shield of the Undevout allows you to wield a one-handed weapon like a longsword or warhammer while still maintaining a high level of protection. This setup is ideal for Paladins who want to focus on tanking and protecting their allies.

When choosing a weapon for your Paladin, it is important to consider your character's build and the role you want them to play in your party. For example, if you are building a Paladin with high Strength, you should prioritize two-handed weapons like greatswords or greataxes, as they benefit the most from your Strength modifier. On the other hand, if you are building a Dexterity-based Paladin, you might prefer finesse weapons like rapiers or shortswords, which allow you to use your Dexterity modifier for attack and damage rolls.

In terms of combat tactics, Paladins should focus on positioning themselves to maximize their damage output while minimizing the risk of being overwhelmed by enemies. Use your Lay on Hands ability to heal yourself or allies when necessary, and save your spell slots for Divine Smite to deal devastating damage to tough enemies. Additionally, consider using spells like Shield of Faith to boost your AC or Bless to improve your party's attack rolls and saving throws.

One common mistake to avoid is overusing Divine Smite in every encounter. While it is tempting to use this ability frequently, it is important to conserve your spell slots for critical moments, such as boss fights or when facing particularly dangerous enemies. Another mistake is neglecting your Paladin's defensive capabilities. While Paladins are strong melee combatants, they are also durable tanks, so make sure to equip armor and shields that enhance your survivability.

Advanced techniques for optimizing your Paladin's weapon choice include considering the synergy between your weapon and other abilities or items. For example, if you have access to the "Gauntlets of Flaming Fury," which add fire damage to your attacks, pairing them with the Everburn Blade can result in even higher damage output. Additionally, consider using the "Great Weapon Master" feat, which allows you to take a -5 penalty to your attack roll in exchange for a +10 bonus to damage. This feat is particularly effective for Paladins wielding two-handed weapons, as it can significantly increase your damage potential.

In terms of D&D 5E rules, Paladins are proficient with all simple and martial weapons, as well as shields. This gives you a wide range of options when choosing your weapon. However, keep in mind that some weapons, like greatswords and greataxes, require two hands to wield, while others, like longswords and warhammers, can be used with one hand, allowing you to equip a shield in the other. Additionally, Paladins have access to the "Improved Divine Smite" feature at level 11, which adds 1d8 radiant damage to all melee weapon attacks. This makes high-damage weapons even more effective for Paladins in the late game.

In conclusion, the best weapon for a Paladin in Baldur's Gate 3 depends on your build, playstyle, and the specific challenges you are facing. Weapons like the Sword of Justice and Everburn Blade are excellent choices for maximizing damage output, while the Shield of the Undevout provides additional protection for a more defensive playstyle. Consider your character's strengths and weaknesses, and choose a weapon that complements your abilities and enhances your effectiveness in combat. With careful planning and strategic use of your abilities, your Paladin can become a formidable force on the battlefield.