Where can I find the Gloves of Healing in Baldur's Gate 3?
The Gloves of Healing in Baldur's Gate 3 are a valuable piece of equipment, especially for characters who focus on support roles or need a reliable way to heal themselves or allies. These gloves allow the wearer to cast the Cure Wounds spell once per short rest, which can be a lifesaver in tight situations. HereÔÇÖs a detailed guide on how to find them, how they work, and how to make the most of them in your playthrough.
To find the Gloves of Healing, you need to head to the Goblin Camp, which is located in the western part of the map in Act 1. The Goblin Camp is a hostile area filled with goblins, so youÔÇÖll need to be prepared for combat. Once you arrive at the camp, look for a character named Grat the Trader. Grat is a goblin merchant who sells various items, including the Gloves of Healing. You can find him near the entrance of the Shattered Sanctum, which is the main building in the Goblin Camp. If youÔÇÖre having trouble locating him, heÔÇÖs usually standing near a group of goblins who are drinking and causing a ruckus.
To purchase the Gloves of Healing, youÔÇÖll need to have enough gold. The gloves typically cost around 400 gold, but the price can vary depending on your characterÔÇÖs Charisma and any bonuses you might have to persuasion or bartering. If youÔÇÖre short on gold, you can try to pickpocket Grat, but be aware that this is risky. Goblins have a keen sense of awareness, and if youÔÇÖre caught, youÔÇÖll likely have to fight your way out of the camp. Alternatively, you can trade items with Grat to reduce the cost of the gloves. If you have any unwanted gear or consumables, this is a good opportunity to offload them.
Once you have the Gloves of Healing, you can equip them to any character in your party. The gloves are particularly useful for characters who donÔÇÖt have access to healing spells, such as Fighters or Rogues. The Cure Wounds spell provided by the gloves heals a target for 1d8 plus your spellcasting modifier. This makes them a reliable source of healing, especially in the early game when healing potions are scarce. Keep in mind that the spell can only be used once per short rest, so youÔÇÖll need to manage your resources carefully.
One important tip is to use the Gloves of Healing strategically. Since the Cure Wounds spell has a limited number of uses, itÔÇÖs best to save it for emergencies rather than using it to top off your health after every battle. If youÔÇÖre playing a support character like a Cleric or Druid, you might want to give the gloves to a different party member so that you can focus on using your own healing spells. This way, youÔÇÖll have multiple sources of healing available, which can be crucial in tough fights.
A common mistake players make is forgetting to use the Gloves of Healing during combat. ItÔÇÖs easy to get caught up in the heat of battle and overlook the fact that you have a healing option available. To avoid this, make sure to keep an eye on your partyÔÇÖs health and use the gloves when necessary. Another mistake is not taking advantage of short rests. Since the gloves recharge on a short rest, itÔÇÖs important to rest frequently to keep your healing options available. If youÔÇÖre in a dungeon or a dangerous area, try to find a safe spot to rest before moving on.
For advanced players, there are a few ways to optimize the use of the Gloves of Healing. If you have a character with high Charisma, you can increase the effectiveness of the Cure Wounds spell by boosting your spellcasting modifier. This can be done by increasing your Charisma score through ability score improvements or by equipping items that enhance your Charisma. Additionally, you can combine the gloves with other healing items or abilities to create a powerful support build. For example, a Paladin with the Gloves of Healing and the Lay on Hands ability can provide a significant amount of healing to the party.
In terms of D&D 5E rules, the Gloves of Healing function similarly to how they would in the tabletop game. The Cure Wounds spell is a staple of the Cleric and Druid spell lists, and itÔÇÖs one of the most reliable ways to heal in the game. The gloves essentially give any character access to this spell, which can be a game-changer in certain situations. ItÔÇÖs worth noting that the gloves donÔÇÖt require attunement, so you can freely swap them between characters as needed.
In specific scenarios, the Gloves of Healing can be a lifesaver. For example, if youÔÇÖre facing a tough boss fight and your healer goes down, having a backup source of healing can mean the difference between victory and defeat. Similarly, if youÔÇÖre exploring a dangerous area and donÔÇÖt have access to a Cleric or Druid, the gloves can provide a much-needed safety net. Overall, the Gloves of Healing are a versatile and valuable piece of equipment that can greatly enhance your partyÔÇÖs survivability in BaldurÔÇÖs Gate 3.
To find the Gloves of Healing, you need to head to the Goblin Camp, which is located in the western part of the map in Act 1. The Goblin Camp is a hostile area filled with goblins, so youÔÇÖll need to be prepared for combat. Once you arrive at the camp, look for a character named Grat the Trader. Grat is a goblin merchant who sells various items, including the Gloves of Healing. You can find him near the entrance of the Shattered Sanctum, which is the main building in the Goblin Camp. If youÔÇÖre having trouble locating him, heÔÇÖs usually standing near a group of goblins who are drinking and causing a ruckus.
To purchase the Gloves of Healing, youÔÇÖll need to have enough gold. The gloves typically cost around 400 gold, but the price can vary depending on your characterÔÇÖs Charisma and any bonuses you might have to persuasion or bartering. If youÔÇÖre short on gold, you can try to pickpocket Grat, but be aware that this is risky. Goblins have a keen sense of awareness, and if youÔÇÖre caught, youÔÇÖll likely have to fight your way out of the camp. Alternatively, you can trade items with Grat to reduce the cost of the gloves. If you have any unwanted gear or consumables, this is a good opportunity to offload them.
Once you have the Gloves of Healing, you can equip them to any character in your party. The gloves are particularly useful for characters who donÔÇÖt have access to healing spells, such as Fighters or Rogues. The Cure Wounds spell provided by the gloves heals a target for 1d8 plus your spellcasting modifier. This makes them a reliable source of healing, especially in the early game when healing potions are scarce. Keep in mind that the spell can only be used once per short rest, so youÔÇÖll need to manage your resources carefully.
One important tip is to use the Gloves of Healing strategically. Since the Cure Wounds spell has a limited number of uses, itÔÇÖs best to save it for emergencies rather than using it to top off your health after every battle. If youÔÇÖre playing a support character like a Cleric or Druid, you might want to give the gloves to a different party member so that you can focus on using your own healing spells. This way, youÔÇÖll have multiple sources of healing available, which can be crucial in tough fights.
A common mistake players make is forgetting to use the Gloves of Healing during combat. ItÔÇÖs easy to get caught up in the heat of battle and overlook the fact that you have a healing option available. To avoid this, make sure to keep an eye on your partyÔÇÖs health and use the gloves when necessary. Another mistake is not taking advantage of short rests. Since the gloves recharge on a short rest, itÔÇÖs important to rest frequently to keep your healing options available. If youÔÇÖre in a dungeon or a dangerous area, try to find a safe spot to rest before moving on.
For advanced players, there are a few ways to optimize the use of the Gloves of Healing. If you have a character with high Charisma, you can increase the effectiveness of the Cure Wounds spell by boosting your spellcasting modifier. This can be done by increasing your Charisma score through ability score improvements or by equipping items that enhance your Charisma. Additionally, you can combine the gloves with other healing items or abilities to create a powerful support build. For example, a Paladin with the Gloves of Healing and the Lay on Hands ability can provide a significant amount of healing to the party.
In terms of D&D 5E rules, the Gloves of Healing function similarly to how they would in the tabletop game. The Cure Wounds spell is a staple of the Cleric and Druid spell lists, and itÔÇÖs one of the most reliable ways to heal in the game. The gloves essentially give any character access to this spell, which can be a game-changer in certain situations. ItÔÇÖs worth noting that the gloves donÔÇÖt require attunement, so you can freely swap them between characters as needed.
In specific scenarios, the Gloves of Healing can be a lifesaver. For example, if youÔÇÖre facing a tough boss fight and your healer goes down, having a backup source of healing can mean the difference between victory and defeat. Similarly, if youÔÇÖre exploring a dangerous area and donÔÇÖt have access to a Cleric or Druid, the gloves can provide a much-needed safety net. Overall, the Gloves of Healing are a versatile and valuable piece of equipment that can greatly enhance your partyÔÇÖs survivability in BaldurÔÇÖs Gate 3.