Where can I find the Boots of Levitation in Baldur's Gate 3?

The Boots of Levitation in Baldur's Gate 3 are a highly sought-after magical item that grants the wearer the ability to levitate, allowing them to hover above the ground and avoid certain environmental hazards or traps. This item is particularly useful for characters who need to navigate difficult terrain or avoid melee combat by staying out of reach. To find the Boots of Levitation, you will need to explore a specific area in the game and complete a series of steps to obtain them.

The Boots of Levitation can be found in the Underdark, a vast and dangerous underground region filled with unique creatures, challenging encounters, and valuable treasures. To reach the Underdark, you must first progress through the main story until you reach the Goblin Camp or the Druid Grove, depending on your choices. From there, you will need to find one of the entrances to the Underdark, such as the Whispering Depths or the Zhentarim Hideout. Once you are in the Underdark, you will need to navigate through the area to find the Boots of Levitation.

One of the most reliable ways to find the Boots of Levitation is by exploring the Myconid Colony, a settlement of peaceful mushroom-like creatures located in the Underdark. The Myconids are friendly and will offer you quests and information if you approach them peacefully. One of the quests they offer involves helping them deal with a group of hostile Duergar, who are causing trouble in the area. Completing this quest will earn you the trust of the Myconids and grant you access to their leader, Sovereign Spaw.

Sovereign Spaw will reward you with the Boots of Levitation as a token of gratitude for your help. However, you must first complete the quest to defeat the Duergar and prove your worth to the Myconids. This quest involves traveling to the Duergar camp, located in the southern part of the Underdark, and defeating their leader, Nere. Nere is a powerful enemy with several allies, so you will need to prepare for a challenging fight. Make sure to bring a well-balanced party with strong melee fighters, ranged attackers, and spellcasters to handle the various threats you will face.

Once you have defeated Nere and completed the quest, return to Sovereign Spaw in the Myconid Colony to receive your reward. The Boots of Levitation will be given to you, and you can equip them on any character in your party. The boots allow the wearer to cast the Levitate spell, which grants them the ability to hover above the ground and move freely in any direction. This can be particularly useful in combat, as it allows the wearer to avoid melee attacks and position themselves strategically.

When using the Boots of Levitation, it is important to consider the limitations of the Levitate spell. While levitating, the wearer cannot make melee attacks or interact with objects on the ground, so it is best suited for ranged characters or spellcasters who can attack from a distance. Additionally, the Levitate spell has a limited duration, so you will need to manage your time carefully to make the most of its effects.

One common mistake to avoid is relying too heavily on the Boots of Levitation in combat. While they can provide a significant advantage, they are not a substitute for proper positioning and strategy. Make sure to use the boots in combination with other abilities and spells to maximize their effectiveness. For example, a ranged character with the Boots of Levitation can use their mobility to stay out of reach of melee enemies while dealing damage from a safe distance.

In terms of advanced techniques, you can optimize the use of the Boots of Levitation by pairing them with other items or abilities that enhance mobility or ranged attacks. For example, a character with the Mobile feat or the Misty Step spell can use the boots to quickly reposition themselves in combat, making them even more difficult to hit. Additionally, characters with high Dexterity or ranged weapon proficiency can make the most of the boots by staying at a distance and attacking enemies from above.

The Boots of Levitation are based on the Levitate spell from the Dungeons and Dragons 5th Edition rules. In D&D 5E, the Levitate spell allows the caster or a target to rise vertically up to 20 feet and remain suspended in the air for up to 10 minutes. The spell can be used to avoid obstacles, escape from dangerous situations, or gain a tactical advantage in combat. The Boots of Levitation in Baldur's Gate 3 replicate this effect, allowing the wearer to levitate and move freely in any direction.

In summary, the Boots of Levitation are a powerful and versatile item that can greatly enhance your character's mobility and combat effectiveness. To obtain them, you will need to explore the Underdark, complete the Myconid quest, and defeat the Duergar leader Nere. Once you have the boots, use them strategically in combat to avoid melee attacks and position yourself for maximum effectiveness. Avoid common mistakes such as over-reliance on the boots, and consider advanced techniques to optimize their use. With the Boots of Levitation, you will have a valuable tool to help you navigate the challenges of Baldur's Gate 3.