What are the consequences of siding with the druids in Baldur's Gate 3 for companion relationships?

Siding with the druids in Baldur's Gate 3, particularly during the conflict between the druids and the tieflings in Act 1, has significant consequences for your companion relationships. This decision impacts how your companions perceive your character, their approval ratings, and the overall dynamics of your party. HereÔÇÖs a detailed breakdown of what happens when you side with the druids and how it affects your companions.

First, letÔÇÖs discuss the mechanics involved. Each companion in Baldur's Gate 3 has an approval rating that changes based on your actions, dialogue choices, and decisions throughout the game. These approval ratings influence how companions interact with you, whether they support your decisions, and even whether they pursue a romantic relationship with you. Siding with the druids during the conflict in Act 1 will cause certain companions to approve or disapprove of your choice, depending on their personalities and moral alignments.

For example, siding with the druids will likely earn the approval of companions like Shadowheart and Gale, who tend to favor pragmatic or morally ambiguous decisions. Shadowheart, in particular, values self-preservation and may see siding with the druids as a strategic move to secure their protection. Gale, being a rational thinker, might also approve if he believes the druids offer a better chance of survival or resources for your journey.

On the other hand, companions like Wyll and Karlach are likely to disapprove of siding with the druids. Wyll, the "Blade of Frontiers," is a heroic figure who values protecting the innocent, and he may see the tieflings as the more vulnerable party in need of help. Karlach, a tiefling herself, has a personal connection to the tiefling refugees and will likely disapprove of any decision that harms them. AstarionÔÇÖs reaction is more unpredictable, as he tends to favor self-serving choices, but he might disapprove if he sees siding with the druids as a boring or overly cautious move.

To side with the druids, you need to complete the questline involving Kagha, the druid leader, and the ritual of sealing the grove. This involves investigating KaghaÔÇÖs actions, confronting her about her alliance with the Shadow Druids, and ultimately deciding whether to support her or expose her. If you choose to support Kagha and the druids, the tieflings will be forced to leave the grove, and the druids will complete their ritual, sealing themselves off from the outside world. This decision locks you into a path where the tieflings are no longer available as allies, and their questlines, such as helping them reach BaldurÔÇÖs Gate, are abandoned.

One important tip is to consider the long-term consequences of this decision. While siding with the druids may provide immediate benefits, such as access to their resources and protection, it can limit your options later in the game. For example, the tieflings play a significant role in Act 2 and Act 3, and their absence can affect the availability of certain quests, items, and allies. Additionally, some companions may leave your party if their disapproval rating drops too low, so itÔÇÖs crucial to balance your decisions with their preferences.

A common mistake to avoid is making this decision without considering the approval ratings of your companions. If youÔÇÖre trying to build a strong relationship with a companion like Wyll or Karlach, siding with the druids could harm your chances of progressing their personal quests or pursuing a romance. To mitigate this, you can use dialogue options and actions that align with their values in other situations to offset the disapproval from this decision.

Advanced techniques involve manipulating the approval system to achieve your desired outcomes. For example, you can use the "Friends" spell or other charm effects to influence companionsÔÇÖ reactions to your decisions. However, be cautious, as some companions may see through these manipulations and react negatively. Additionally, you can use the "Speak with Dead" spell to gather more information about the druidsÔÇÖ intentions, which might help you make a more informed decision.

In terms of D&D 5E rules, the approval system in Baldur's Gate 3 is inspired by the alignment and relationship mechanics found in tabletop Dungeons & Dragons. Each companion has a set of values and traits that determine how they react to your choices, much like how NPCs in a tabletop campaign might respond based on their alignment and personality. Understanding these traits can help you predict how your companions will react to siding with the druids.

In conclusion, siding with the druids in Baldur's Gate 3 has significant consequences for your companion relationships. ItÔÇÖs essential to weigh the immediate benefits against the long-term impacts on your party dynamics and quest availability. By considering your companionsÔÇÖ approval ratings, balancing your decisions, and using advanced techniques, you can navigate this choice effectively and maintain strong relationships with your party members.