What are the consequences of siding with the goblins in Baldur's Gate 3 for companion relationships?

Siding with the goblins in Baldur's Gate 3 is a significant story choice that can have profound consequences for your relationships with your companions. This decision is tied to the main questline involving the Druid Grove and the goblin camp, and it directly impacts how your companions perceive your character's morality and alignment. Here's a detailed breakdown of the mechanics, strategies, and consequences of this choice.

When you decide to side with the goblins, you are essentially choosing to support their efforts to attack and destroy the Druid Grove. This decision is made during the quest "Rescue the Druid Halsin," where you have the option to either help the Tieflings and Druids defend the grove or assist the goblins in their assault. Siding with the goblins will immediately shift the narrative in their favor, but it will also alienate several of your companions who have strong moral objections to such actions.

Companions like Wyll, Karlach, and Halsin are particularly opposed to siding with the goblins. Wyll, for instance, is a heroic character who values justice and protecting the innocent. If you choose to side with the goblins, Wyll will likely leave your party permanently, as his personal code of ethics cannot reconcile with such a decision. Similarly, Karlach, who has a strong sense of right and wrong, will also disapprove and may leave the group. Halsin, the Druid leader, will refuse to join your party if you side with the goblins, as his primary goal is to protect the grove and its inhabitants.

On the other hand, companions like Astarion and Lae'zel may not have strong objections to siding with the goblins. Astarion, being more morally ambiguous, might even approve of such a decision if it aligns with his self-serving nature. Lae'zel, who values strength and survival, might see the goblins as a powerful ally and not be overly concerned with the moral implications. However, even these companions will have their own reactions based on their personal quests and approval levels.

To navigate this choice effectively, it's important to consider the approval mechanics. Each companion has an approval rating that reflects how they feel about your character. This rating is influenced by your dialogue choices, actions, and decisions throughout the game. Siding with the goblins will cause a significant drop in approval for companions like Wyll and Karlach, while potentially increasing approval for Astarion and Lae'zel. Managing these approval levels is crucial if you want to maintain a balanced party and pursue romantic relationships with certain companions.

One strategy to mitigate the negative consequences is to focus on building high approval with your desired companions before making the decision to side with the goblins. For example, if you want to keep Wyll in your party, you should prioritize actions and dialogue choices that align with his values, such as helping the Tieflings and protecting the grove. This way, even if you later decide to side with the goblins, Wyll's high approval might prevent him from leaving immediately, giving you a chance to repair the relationship through future actions.

Another important consideration is the long-term impact on the story and your party dynamics. Siding with the goblins will lock you out of certain quests and storylines related to the Druid Grove and its inhabitants. This includes potential allies, resources, and rewards that you would have gained by defending the grove. Additionally, the moral implications of your choice will shape how other characters in the game perceive you, potentially affecting future interactions and opportunities.

Common mistakes to avoid include making the decision to side with the goblins without considering the approval levels of your companions. This can lead to unexpected departures and a fractured party. It's also important to avoid rushing into this choice without exploring all available options and consequences. Taking the time to understand each companion's motivations and how they align with your decisions will help you make a more informed choice.

Advanced techniques involve leveraging the approval system to your advantage. For example, if you know that siding with the goblins will cause Wyll to leave, you can prepare by recruiting a different companion who aligns more closely with your chosen path. Additionally, you can use dialogue options and actions to manipulate approval levels, ensuring that your key companions remain loyal despite your controversial decisions.

In terms of D&D rules and mechanics, the decision to side with the goblins reflects the alignment system. Characters who value law and good, like Wyll and Karlach, will naturally oppose such a choice, while more chaotic or neutral characters might be indifferent or even supportive. Understanding the alignment and motivations of your companions can help you predict their reactions and plan accordingly.

Specific examples include scenarios where you might need to balance the needs of your party with your own goals. For instance, if you are playing a character who prioritizes power and survival, siding with the goblins might seem like the logical choice. However, if you want to maintain a diverse and loyal party, you'll need to carefully manage your companions' approval and make choices that align with their values.

In conclusion, siding with the goblins in Baldur's Gate 3 has significant consequences for your companion relationships. By understanding the approval mechanics, considering the long-term impact on the story, and leveraging advanced techniques, you can navigate this choice effectively and maintain a cohesive party. Always weigh the moral implications and align your decisions with the values of your key companions to ensure a successful and rewarding playthrough.