What happens if I let all companions kill me in Baldur's Gate 3?

In Baldur's Gate 3, the concept of letting all your companions kill you is an unusual and extreme scenario that can occur under specific circumstances. This situation is not a standard gameplay mechanic but rather a result of certain choices and interactions with your companions. To achieve this, you would need to manipulate the approval system, dialogue choices, and combat mechanics in a way that turns your companions hostile toward you. Here is a detailed explanation of how this could happen, along with strategies, tips, and considerations.

First, it is important to understand the approval system in Baldur's Gate 3. Each companion has an approval rating that reflects their opinion of you. This rating is influenced by your dialogue choices, actions, and decisions throughout the game. If a companion's approval drops too low, they may become hostile or even leave your party. To have all your companions kill you, you would need to drive their approval to the lowest possible level, making them hostile.

To begin, you must recruit all available companions. This includes Shadowheart, Astarion, Gale, Lae'zel, Wyll, and Karlach. Once they are in your party, you need to consistently make choices that they disapprove of. For example, Astarion disapproves of acts of kindness and selflessness, while Shadowheart dislikes when you show too much curiosity about her past or the artifact she carries. Gale, on the other hand, disapproves of reckless or selfish behavior. By understanding each companion's preferences, you can deliberately make choices that lower their approval.

Next, you need to provoke them into attacking you. This can be done by initiating combat with them or by making choices that lead to a confrontation. For example, if you attack one of their allies or make a decision that directly opposes their goals, they may turn hostile. Once combat begins, you can choose to let them defeat you. This means not fighting back and allowing them to deal the final blow.

There are several important tips and considerations to keep in mind. First, ensure that you have saved your game before attempting this. This will allow you to revert to a previous state if things do not go as planned. Second, be aware that some companions may leave your party before they become hostile. For example, if Gale's approval drops too low, he may simply leave rather than attack you. To avoid this, you need to carefully manage their approval levels and provoke them at the right moment.

Common mistakes to avoid include not understanding each companion's preferences and making choices that do not significantly lower their approval. Additionally, failing to provoke them into combat can result in them leaving the party instead of attacking you. It is also important to avoid using abilities or spells that could accidentally kill them, as this would prevent them from killing you.

Advanced techniques involve manipulating the game's mechanics to ensure that all companions turn hostile simultaneously. This can be achieved by making a single decision that all companions disapprove of, such as siding with a faction they all dislike. Another technique is to use dialogue options that directly challenge their beliefs or goals, forcing them to confront you.

In terms of D&D rules and mechanics, this scenario aligns with the concept of party conflict and alignment differences. In Dungeons and Dragons, characters with opposing alignments or goals may come into conflict, leading to in-party fighting. Baldur's Gate 3 implements this through its approval system and dialogue choices, allowing for dynamic and realistic interactions between party members.

Specific examples and scenarios include siding with the goblins in the Druid Grove conflict, which will cause most companions to disapprove and potentially turn hostile. Another example is revealing Astarion's true nature as a vampire, which can lead to a confrontation if handled poorly. By carefully choosing these moments and provoking your companions, you can create a situation where they all turn against you.

In conclusion, letting all your companions kill you in Baldur's Gate 3 is a complex and unusual scenario that requires careful manipulation of the approval system and combat mechanics. By understanding each companion's preferences, making deliberate choices, and provoking them at the right moment, you can achieve this outcome. However, it is important to save your game and be prepared for the consequences, as this will result in the death of your character and potentially the end of your playthrough.