What are the consequences of siding with the Harpers in Baldur's Gate 3 for companion relationships?

Siding with the Harpers in Baldur's Gate 3 can have significant consequences for your companion relationships, as the game's approval system is deeply tied to the choices you make throughout the story. The Harpers are a faction dedicated to preserving balance and fighting against evil, and aligning with them often means making decisions that prioritize the greater good over personal gain or darker ambitions. This can lead to varying reactions from your companions, depending on their personalities, moral alignments, and personal quests.

To understand the consequences of siding with the Harpers, it's important to first grasp the approval mechanics in Baldur's Gate 3. Each companion has an approval rating that reflects how they feel about your character. This rating is influenced by your dialogue choices, actions, and decisions in the game. Positive approval can lead to stronger relationships, potential romances, and more supportive interactions, while negative approval can result in companions leaving your party or even turning against you. Siding with the Harpers will generally increase approval from companions who value altruism, justice, and cooperation, while it may decrease approval from those who are more self-serving or morally ambiguous.

For example, characters like Wyll and Halsin are likely to approve of siding with the Harpers. Wyll, the "Blade of Frontiers," is a heroic figure who values protecting the innocent and fighting against evil, so he will appreciate your alignment with the Harpers' goals. Halsin, the druid leader, also shares a commitment to preserving nature and balance, making him a natural ally to the Harpers. On the other hand, companions like Astarion and Lae'zel may disapprove of your decision to side with the Harpers. Astarion, a vampire spawn with a penchant for self-preservation and manipulation, may see the Harpers' altruistic mission as naive or inconvenient. Lae'zel, a githyanki warrior focused on her own people's goals, may view the Harpers as a distraction from her priorities.

To maximize positive approval from companions when siding with the Harpers, you should consider their individual motivations and tailor your interactions accordingly. For instance, when speaking with Wyll, emphasize your commitment to justice and protecting the innocent. With Halsin, highlight your dedication to preserving nature and fighting against corruption. Conversely, when dealing with Astarion or Lae'zel, try to frame your alliance with the Harpers as a means to achieve your own goals, such as gaining powerful allies or resources, rather than purely altruistic reasons. This can help mitigate their disapproval.

One common mistake to avoid is making decisions without considering the potential impact on your companions' approval. For example, if you consistently side with the Harpers without balancing your choices to accommodate companions like Astarion or Lae'zel, you may find their approval dropping to the point where they become hostile or leave the party. To prevent this, try to balance your decisions by occasionally making choices that align with their values, even if it means deviating from the Harpers' path in certain situations.

Advanced techniques for managing companion approval when siding with the Harpers include leveraging the game's dialogue system to explore alternative perspectives. For example, you can use Persuasion, Deception, or Intimidation checks to convince skeptical companions of the benefits of working with the Harpers. Additionally, completing personal quests for your companions can help offset any disapproval caused by your alignment with the Harpers. For instance, helping Astarion confront his past or aiding Lae'zel in her mission to find a cure for the tadpole can strengthen your bond with them, even if they initially disapprove of your Harper allegiance.

In terms of D&D rules and mechanics, the approval system in Baldur's Gate 3 is inspired by the alignment system in Dungeons and Dragons 5th Edition. Characters in D&D are often categorized by their alignment, which reflects their moral and ethical outlook. Siding with the Harpers aligns with a "Good" or "Lawful Good" alignment, as it involves selfless actions and a commitment to justice. Companions who share this alignment, like Wyll and Halsin, will naturally approve of such choices, while those with "Evil" or "Chaotic" alignments, like Astarion, may disapprove.

Specific examples of siding with the Harpers include the questline involving the Shadow Druids and the Emerald Grove. If you choose to support the Harpers in defending the grove and opposing the Shadow Druids, Wyll and Halsin will likely approve, while Astarion and Lae'zel may disapprove. Another example is the Moonrise Towers storyline, where siding with the Harpers to infiltrate and undermine the Absolute's forces can lead to similar approval shifts among your companions.

In conclusion, siding with the Harpers in Baldur's Gate 3 can have a profound impact on your companion relationships. By understanding the approval mechanics, tailoring your interactions to each companion's values, and balancing your decisions, you can maintain positive relationships with your party members while pursuing the Harpers' goals. Avoiding common mistakes, leveraging advanced techniques, and considering the underlying D&D rules will help you navigate the complex social dynamics of the game and build meaningful connections with your companions.