What are the consequences of siding with the Absolute in Baldur's Gate 3 for companion relationships?

Siding with the Absolute in Baldur's Gate 3 is a major story decision that significantly impacts your relationships with your companions. The Absolute is a powerful and malevolent force that seeks to dominate the world, and aligning with it can lead to drastic changes in how your companions perceive and interact with you. Here is a detailed explanation of the consequences, mechanics, and strategies involved in this choice.

When you choose to side with the Absolute, you are essentially embracing the dark forces that are threatening the world. This decision will immediately affect your companions' approval ratings. Companions like Shadowheart, Astarion, and Lae'zel may initially be more accepting of this choice due to their own morally ambiguous or power-hungry tendencies. However, even they may have limits to how far they are willing to go. On the other hand, companions like Wyll, Gale, and Karlach, who have more altruistic or heroic inclinations, will likely disapprove strongly of this decision. Their disapproval can lead to strained relationships, loss of trust, and even their departure from your party if their approval drops too low.

The mechanics of companion approval in Baldur's Gate 3 are tied to your dialogue choices, actions, and decisions throughout the game. Each companion has a hidden approval rating that increases or decreases based on your behavior. Siding with the Absolute will trigger significant disapproval from certain companions, and you may need to work hard to regain their trust if you wish to keep them in your party. This can involve making subsequent choices that align with their values, engaging in supportive dialogue, and completing their personal quests in a way that demonstrates your loyalty to them.

To manage the fallout of siding with the Absolute, it is crucial to understand each companion's personality and motivations. For example, Shadowheart is deeply connected to her faith and may be more accepting of dark choices if they align with her goals. Astarion, being a vampire spawn, may appreciate the power and control that comes with siding with the Absolute. However, even these companions have limits, and pushing them too far can lead to conflict. Conversely, Wyll and Gale are more likely to oppose such a choice outright, and you may need to make significant efforts to keep them in your party.

One strategy to mitigate the negative consequences is to focus on building strong relationships with your companions before making the decision to side with the Absolute. By increasing their approval through supportive dialogue, completing their personal quests, and making choices that align with their values, you can create a buffer that helps absorb the disapproval from this major decision. Additionally, you can use persuasion or deception checks in dialogue to justify your choice and potentially reduce the negative impact on your relationships.

It is also important to consider the long-term implications of siding with the Absolute. This choice can lock you into a darker path in the story, limiting your options for future decisions and potentially alienating companions who cannot reconcile with your actions. If you are aiming for a specific romance or ending with a particular companion, you should carefully weigh the consequences of this choice on your relationship with them.

Common mistakes to avoid include making the decision to side with the Absolute without considering the approval ratings of your companions, failing to build strong relationships beforehand, and not using dialogue options to mitigate disapproval. Additionally, players should be aware that some companions may leave the party permanently if their approval drops too low, so it is important to monitor their reactions and adjust your strategy accordingly.

Advanced techniques involve using the game's mechanics to your advantage. For example, you can use the "Friends" cantrip or other charm effects to temporarily increase a companion's approval during critical conversations. However, be cautious, as some companions may become hostile if they realize they have been manipulated. Another technique is to strategically time your decision to side with the Absolute, ensuring that you have already completed key companion quests and secured their loyalty.

In terms of D&D rules, the approval system in Baldur's Gate 3 is a simplified version of the influence mechanics found in tabletop Dungeons & Dragons. It reflects the importance of role-playing and making choices that align with your character's and companions' values. The game's implementation of these mechanics allows for a dynamic and immersive experience, where your decisions have tangible effects on your relationships and the story.

Specific examples of the consequences of siding with the Absolute include Wyll potentially leaving the party if he cannot reconcile with your choice, Gale expressing deep disappointment and questioning your motives, and Karlach becoming hostile if she feels betrayed. On the other hand, Shadowheart may initially support your decision but could later struggle with the moral implications, leading to internal conflict and potential changes in her alignment.

In conclusion, siding with the Absolute in Baldur's Gate 3 is a complex and impactful decision that requires careful consideration of your companions' personalities and approval ratings. By understanding the mechanics, building strong relationships, and using strategic dialogue choices, you can navigate the consequences and maintain your party's cohesion. However, be prepared for the potential loss of certain companions and the long-term effects on your story and relationships.