What are the consequences of siding with the duergar in Baldur's Gate 3 for companion relationships?

Siding with the duergar in Baldur's Gate 3 can have significant consequences for your companion relationships, particularly with certain characters who have strong moral alignments or personal stakes in the conflict. The duergar are a morally ambiguous group, often associated with slavery, cruelty, and self-interest, so aligning with them can lead to disapproval from companions who value justice, freedom, or compassion. HereÔÇÖs a detailed breakdown of how this choice impacts your relationships and what you need to consider.

First, letÔÇÖs discuss the mechanics involved. Companion approval in Baldur's Gate 3 is influenced by your dialogue choices, actions, and decisions throughout the game. Each companion has a unique personality and set of values, which determine how they react to your choices. For example, characters like Wyll and Karlach, who are driven by a sense of justice and protecting the innocent, are likely to disapprove of siding with the duergar. On the other hand, characters like Astarion, who is more pragmatic and self-serving, may not care as much or could even approve if it benefits him personally. Shadowheart, who is more neutral and secretive, might not have a strong reaction unless the choice directly conflicts with her personal goals.

To side with the duergar, you typically encounter them in the Underdark, where they are involved in conflicts with other factions, such as the myconids or the deep gnomes. When presented with the choice to ally with the duergar, you will need to navigate dialogue options that favor their interests. This might involve agreeing to help them in their schemes, turning a blind eye to their morally questionable actions, or even actively participating in their plans. Each of these choices will trigger approval or disapproval from your companions based on their individual values.

Step-by-step, hereÔÇÖs how you can approach siding with the duergar while managing companion relationships. First, ensure you understand the motivations of your companions. If you have Wyll or Karlach in your party, be prepared for their disapproval. You might want to leave them at camp during key moments to avoid losing approval. Second, when engaging in dialogue with the duergar, choose options that align with their goals without being overly cruel or violent, as this can mitigate some disapproval. For example, if the duergar ask you to help them capture slaves, you might negotiate a less harsh outcome rather than fully embracing their methods. Third, balance your choices by making other decisions that align with your companionsÔÇÖ values elsewhere in the game. This can help offset any disapproval from siding with the duergar.

Important tips and considerations include being mindful of the long-term impact on your relationships. While some companions may forgive or overlook a single disapproving action, consistently making choices that conflict with their values can lead to strained relationships or even them leaving your party. Additionally, consider the story consequences of siding with the duergar. They are not a trustworthy group, and aligning with them might lead to unforeseen complications later in the game.

Common mistakes to avoid include making hasty decisions without considering the approval of your companions. Always check your party composition before making major choices, and be aware of how each companion might react. Another mistake is failing to balance your choices. If you consistently make decisions that alienate a particular companion, you may find it difficult to repair the relationship later.

Advanced techniques involve using your knowledge of companion approval mechanics to manipulate outcomes. For example, if you know a companion will disapprove of a choice, you can temporarily remove them from your party, make the choice, and then bring them back. This allows you to progress the story in the way you want without damaging your relationship. Additionally, you can use dialogue options to justify your actions to your companions, potentially reducing the impact of their disapproval.

In terms of related D&D rules and mechanics, Baldur's Gate 3 uses a simplified version of the D&D 5E alignment system, where companions have inherent tendencies toward good, evil, or neutrality. These tendencies influence their reactions to your choices. For example, a lawful good character like Wyll will naturally oppose actions that harm innocents or promote injustice, while a chaotic neutral character like Astarion may prioritize personal gain over moral considerations.

Specific examples and scenarios include the encounter with the duergar in the Underdark, where they are attempting to capture deep gnomes as slaves. If you side with the duergar and help them capture the gnomes, Wyll and Karlach will likely disapprove, while Astarion might remain indifferent. Alternatively, if you negotiate a deal where the duergar release the gnomes in exchange for your help, you might reduce the disapproval from Wyll and Karlach while still maintaining an alliance with the duergar.

In conclusion, siding with the duergar in Baldur's Gate 3 can have significant consequences for your companion relationships, particularly with those who value justice and compassion. By understanding the approval mechanics, carefully managing your party composition, and balancing your choices, you can navigate this decision while maintaining strong relationships with your companions. Always consider the long-term impact of your actions and be prepared to adapt your strategy based on the reactions of your party members.