What are the consequences of siding with the goblins in Baldur's Gate 3 for companion relationships?

Siding with the goblins in Baldur's Gate 3 is a significant story choice that can have profound consequences for your relationships with your companions. This decision is made during the early stages of the game, specifically in Act 1, when you encounter the goblin camp and are given the option to either help them or oppose them. Choosing to side with the goblins will directly impact how your companions perceive you, as many of them have strong moral alignments and personal beliefs that conflict with the goblins' chaotic and often evil nature.

The mechanics involved in this decision revolve around the approval system, which tracks how your companions feel about your actions and choices. Each companion has a unique set of values and preferences, and their approval of you will increase or decrease based on your decisions. Siding with the goblins will generally lead to a decrease in approval from companions who value justice, order, and the protection of the innocent, such as Wyll and Karlach. On the other hand, companions who are more morally ambiguous or self-serving, like Astarion, may not disapprove as strongly or might even approve of your decision if it aligns with their personal goals.

To side with the goblins, you will need to engage with the leaders of the goblin camp: Priestess Gut, Dror Ragzlin, and Minthara. You can choose to help them by completing tasks they assign, such as infiltrating the Druid Grove or eliminating their enemies. Once you have gained their trust, you will be given the option to lead an assault on the Druid Grove, which is a pivotal moment in the game. This decision will lock you into a path that aligns with the goblins and the Absolute, the mysterious force they serve.

When making this choice, it is important to consider the long-term consequences for your party dynamics. Companions like Wyll and Karlach, who are deeply opposed to the goblins and the Absolute, may leave your party permanently if you side with the goblins. This can significantly alter your gameplay experience, as you will lose access to their unique abilities, quests, and storylines. Additionally, siding with the goblins will close off certain quests and opportunities in the Druid Grove, as the area will be destroyed or taken over by the goblins.

One common mistake to avoid is underestimating the impact of this decision on your party composition. If you rely heavily on Wyll or Karlach for combat or story progression, losing them can be a major setback. To mitigate this, you may want to consider recruiting other companions who are more aligned with your chosen path, such as Minthara, who can be recruited if you side with the goblins. However, keep in mind that Minthara has her own set of moral complexities and may not be a suitable replacement for all players.

Advanced techniques for managing companion relationships in this scenario involve carefully balancing your actions to maintain approval with key companions. For example, you can try to offset the disapproval from Wyll and Karlach by making other choices that align with their values, such as helping refugees or standing up to tyranny in other parts of the game. Additionally, you can use dialogue options to explain your reasoning and potentially sway their opinions, though this is not always guaranteed to work.

From a D&D rules perspective, the approval system in Baldur's Gate 3 is a simplified version of the influence mechanics found in tabletop Dungeons & Dragons. In the tabletop game, player characters and NPCs have alignment and personality traits that guide their reactions to the party's actions. Baldur's Gate 3 adapts this by giving each companion a set of preferences that influence their approval or disapproval of your choices. Understanding these preferences can help you predict how your companions will react to major decisions like siding with the goblins.

In specific scenarios, the consequences of siding with the goblins can vary. For instance, if you have already built a strong relationship with Wyll or Karlach through previous choices and dialogue, they may be more forgiving of your decision to side with the goblins, though they will still likely disapprove. Conversely, if your relationship with these companions is already strained, siding with the goblins could be the final straw that causes them to leave your party.

In conclusion, siding with the goblins in Baldur's Gate 3 is a complex decision that requires careful consideration of your companions' values and the long-term impact on your party. By understanding the approval mechanics, planning your party composition, and balancing your actions, you can navigate this choice in a way that aligns with your desired playstyle and story outcomes.