What are the consequences of siding with the goblins in Baldur's Gate 3 for companion relationships?

Siding with the goblins in Baldur's Gate 3 is a significant story choice that can have profound consequences for your relationships with your companions. This decision is tied to the main questline and occurs early in the game, where you are presented with the option to either help the goblins or side with the druids and tieflings at the Emerald Grove. Choosing to side with the goblins will drastically alter the course of the story and your interactions with your companions, as it is a morally dubious decision that many of them will find objectionable.

The mechanics involved in this decision revolve around the approval system, which tracks how your companions feel about your actions and dialogue choices. Each companion has their own personality, values, and moral compass, and they will react differently to your decision to side with the goblins. For example, companions like Wyll and Karlach, who are more morally upright and have strong ties to the tieflings, will likely disapprove of this choice. On the other hand, Astarion, who is more self-serving and morally ambiguous, may not care as much or could even approve if he sees it as a pragmatic move. Shadowheart and Lae'zel fall somewhere in between, as their priorities are more aligned with their personal goals rather than the well-being of the tieflings or druids.

To side with the goblins, you will need to complete certain tasks for their leaders, such as Minthara, Gut, and Dror Ragzlin. This involves infiltrating the goblin camp, gaining their trust, and ultimately helping them attack the Emerald Grove. Once you make this choice, the tieflings and druids will be wiped out, and the grove will be overrun by goblins. This will lock you out of several quests and storylines tied to the tieflings and druids, including potential romances and companion quests.

One important tip is to consider the long-term consequences of this decision. While siding with the goblins may offer short-term benefits, such as access to powerful allies or unique loot, it will alienate several of your companions and limit your options later in the game. For example, Wyll may leave your party entirely if you side with the goblins, as he is deeply committed to protecting the innocent. Similarly, Karlach, who has a strong sense of justice, may also disapprove or leave. This can leave you with a smaller pool of companions to choose from, which can impact your party composition and combat effectiveness.

A common mistake to avoid is making this decision without considering the approval ratings of your companions. If you are trying to build a romance or maintain a strong relationship with a particular companion, it is crucial to understand how they will react to your choices. For example, if you are romancing Wyll or Karlach, siding with the goblins will likely end your relationship with them. On the other hand, if you are romancing Astarion, he may not care as much, but you will still need to manage his approval carefully to avoid losing him.

Advanced techniques for managing companion relationships in this scenario include using dialogue options and actions that align with their values. For example, if you want to keep Wyll in your party, you may need to find alternative ways to gain the goblins' trust without directly harming the tieflings. This could involve using deception or persuasion to manipulate the goblins into thinking you are on their side while secretly working against them. However, this approach is risky and may not always work, as the game is designed to force you to make difficult choices with lasting consequences.

In terms of D&D rules and mechanics, the approval system in Baldur's Gate 3 is based on the concept of alignment and personal values. Each companion has an alignment that influences how they react to your actions. For example, Wyll is a lawful good character, meaning he values justice and protecting the innocent. Astarion, on the other hand, is chaotic neutral, meaning he is more concerned with his own survival and freedom than with moral principles. Understanding these alignments can help you predict how your companions will react to your decisions and plan accordingly.

Specific examples of the consequences of siding with the goblins include the loss of potential allies and questlines. For instance, if you side with the goblins, you will miss out on the opportunity to recruit Halsin, a powerful druid who can become a valuable ally later in the game. Additionally, you will lose access to several quests tied to the tieflings, such as helping them reach Baldur's Gate or resolving conflicts within the grove. These quests often provide valuable rewards, including unique items, experience points, and story developments that can enhance your overall gameplay experience.

In conclusion, siding with the goblins in Baldur's Gate 3 is a major decision that will have far-reaching consequences for your relationships with your companions. It is important to carefully consider the approval ratings of your companions, the long-term impact on your story, and the potential loss of allies and quests. By understanding the mechanics involved and planning your actions accordingly, you can navigate this difficult choice and manage your relationships effectively.