What are the consequences of siding with the goblins in Baldur's Gate 3 for companion relationships?

Siding with the goblins in Baldur's Gate 3 has significant consequences for your companion relationships, as it directly impacts their approval and loyalty. The game's approval system is tied to the moral and ethical choices you make, and siding with the goblins is generally seen as a morally dubious decision. This choice can alienate certain companions, while others may remain indifferent or even supportive, depending on their personalities and backstories. HereÔÇÖs a detailed breakdown of how this decision affects your companions and what you need to consider.

First, letÔÇÖs discuss the mechanics of companion approval. Each companion has an approval rating that increases or decreases based on your actions and dialogue choices. This rating influences their willingness to engage in romance, their loyalty during critical moments, and their overall attitude toward you. Siding with the goblins is a major decision that will trigger significant approval changes for most companions. For example, characters like Wyll and Karlach, who have strong moral compasses and a hatred for evil creatures, will likely disapprove of this choice. On the other hand, Astarion, who is more morally ambiguous and self-serving, might approve or remain neutral, depending on how the situation unfolds.

To side with the goblins, you must first reach the Goblin Camp and interact with their leaders: Priestess Gut, Dror Ragzlin, and Minthara. You can choose to help them by eliminating the Druid Grove, which is a key questline in Act 1. This decision will lead to the destruction of the grove and the death of many innocent Tieflings and Druids. The consequences of this choice are far-reaching, as it not only affects your companions but also locks you out of certain quests and storylines tied to the grove.

When you decide to side with the goblins, itÔÇÖs important to consider the following strategies. First, if you want to maintain a positive relationship with companions like Wyll or Karlach, you may need to avoid bringing them along during key moments of the goblin alliance. Their disapproval can be mitigated by keeping them out of the party when you make morally questionable decisions. However, this is not always possible, as some story moments require the entire party to be present. In such cases, you may need to rely on dialogue options that justify your actions or distract from the moral implications.

Another strategy is to focus on building relationships with companions who are less affected by this choice. For example, Astarion and LaeÔÇÖzel are more likely to remain loyal or even approve of siding with the goblins, as their personal goals align with power and survival rather than morality. By prioritizing their approval and completing their personal quests, you can maintain a strong party dynamic even if other companions become disgruntled.

One common mistake to avoid is underestimating the long-term consequences of siding with the goblins. While it may seem like a quick way to gain favor with certain factions, it can lock you out of important storylines and make it harder to recruit or maintain relationships with certain companions. For example, siding with the goblins will prevent you from recruiting Halsin, a powerful Druid companion, and may lead to the permanent departure of Wyll or Karlach if their approval drops too low.

Advanced techniques involve manipulating the approval system to minimize negative consequences. For instance, you can use dialogue options that frame your actions as necessary for survival or as a means to a greater end. This can sometimes soften the blow of morally questionable decisions. Additionally, you can use gifts or specific interactions to boost approval with certain companions before making major decisions. However, this requires careful planning and a deep understanding of each companionÔÇÖs preferences.

From a D&D rules perspective, the approval system in BaldurÔÇÖs Gate 3 is a simplified version of the relationship mechanics found in tabletop Dungeons & Dragons. In tabletop games, the Dungeon Master often tracks NPC attitudes toward the players based on their actions, and BaldurÔÇÖs Gate 3 automates this process through its approval system. The game also incorporates alignment-based reactions, where companions respond to choices that align or conflict with their personal values.

In specific scenarios, siding with the goblins can lead to unique outcomes. For example, if you romance Minthara, a Drow paladin who leads the goblins, you can unlock a unique storyline that explores her motivations and backstory. However, this comes at the cost of alienating other companions and losing access to certain quests. ItÔÇÖs a high-risk, high-reward choice that requires careful consideration.

In conclusion, siding with the goblins in BaldurÔÇÖs Gate 3 has profound consequences for your companion relationships. ItÔÇÖs a decision that requires strategic planning, an understanding of each companionÔÇÖs personality, and a willingness to accept the moral and narrative trade-offs. By focusing on the right companions, using dialogue to mitigate disapproval, and avoiding common mistakes, you can navigate this complex choice and shape your partyÔÇÖs dynamics in meaningful ways.