What are the consequences of letting the Shadow Druids take over the grove in Baldur's Gate 3?

Letting the Shadow Druids take over the grove in Baldur's Gate 3 is a significant story choice that has far-reaching consequences for the game's narrative, your companions, and the world around you. This decision occurs during the questline involving the druids of the Emerald Grove, where you are faced with the choice of siding with the traditional druids led by Kagha or the Shadow Druids, who seek to corrupt the grove and isolate it from the outside world. Here is a detailed breakdown of how to achieve this outcome, the mechanics involved, and the consequences of your choice.

To let the Shadow Druids take over the grove, you must first uncover Kagha's secret alliance with the Shadow Druids. This is done by finding evidence in Kagha's chambers, specifically a hidden letter that reveals her connection to the Shadow Druids. The letter is located in a locked chest in her room, so you will need to either pick the lock or find the key. Once you have the letter, you can confront Kagha about her betrayal. During this confrontation, you can choose to expose her and side with the Shadow Druids, convincing her to fully embrace their ideology. This will lead to the Shadow Druids taking control of the grove, expelling the tiefling refugees, and isolating the grove from the outside world.

The mechanics of this choice involve dialogue options and persuasion checks. When confronting Kagha, you will need to pass a persuasion check to convince her to side with the Shadow Druids. This check can be challenging, so it is advisable to have a character with high charisma and proficiency in persuasion. If you fail the check, Kagha may turn hostile, and you will have to fight her and the other druids. To avoid this, you can save before the conversation and reload if you fail the check. Alternatively, you can use spells or abilities that boost your persuasion, such as the Guidance cantrip or the Enhance Ability spell.

Once the Shadow Druids take over, the grove will become a hostile environment for non-druids. The tiefling refugees will be forced to leave, and many of them will not survive the journey. This will have a significant impact on the story, as several key characters, such as Zevlor and Dammon, will no longer be available to assist you later in the game. Additionally, your companions may react negatively to this choice, especially those who have a moral compass, such as Wyll or Karlach. Their approval of you may decrease, and they may even leave your party if they strongly disagree with your actions.

One important tip is to consider the long-term consequences of this choice. While siding with the Shadow Druids may seem like a quick way to resolve the conflict in the grove, it will have lasting effects on the story and your relationships with your companions. If you are playing a character who values power and control over morality, this choice may align with your character's goals. However, if you are playing a more heroic character, you may want to reconsider and find another way to resolve the conflict.

A common mistake to avoid is failing to explore all the options before making this choice. There are other ways to resolve the conflict in the grove, such as exposing Kagha's betrayal and convincing her to abandon the Shadow Druids, or siding with the tieflings and helping them defend the grove. Each of these choices has its own set of consequences, so it is important to weigh your options carefully. Additionally, failing to prepare for the persuasion check can lead to a difficult fight, so make sure your party is ready for combat if things go south.

In terms of advanced techniques, you can optimize your chances of success by building a character with high charisma and proficiency in persuasion. This can be achieved by choosing a class like the Bard or Sorcerer, which naturally have high charisma, or by taking the Actor feat, which grants expertise in persuasion. You can also use spells and abilities that boost your persuasion, such as the Enhance Ability spell or the Friends cantrip. However, be cautious when using the Friends cantrip, as it can cause NPCs to become hostile after the spell ends.

From a D&D rules perspective, the persuasion check is based on your character's charisma modifier and proficiency bonus. The difficulty class (DC) of the check is determined by the game, but it is typically around 15-20 for this particular conversation. If you have a high charisma score and proficiency in persuasion, you will have a better chance of passing the check. Additionally, spells like Guidance and Enhance Ability can provide a temporary boost to your roll, increasing your chances of success.

In conclusion, letting the Shadow Druids take over the grove is a morally complex choice that has significant consequences for the story and your companions. To achieve this outcome, you must uncover Kagha's betrayal, pass a challenging persuasion check, and be prepared for the fallout. Consider the long-term effects of this choice, and make sure your party is ready for combat if things go wrong. By carefully weighing your options and optimizing your character's abilities, you can navigate this difficult decision and shape the story of Baldur's Gate 3 in a unique way.