How do I counter enemy summons in Baldur's Gate 3?

Countering enemy summons in Baldur's Gate 3 requires a combination of understanding the game's mechanics, strategic planning, and effective use of your party's abilities. Summoned creatures can quickly overwhelm your party if not dealt with properly, so it's essential to have a plan in place to handle them efficiently. Here's a detailed guide on how to counter enemy summons.

First, it's important to understand the mechanics behind summons. In Baldur's Gate 3, summons are creatures brought into battle by spells or abilities, such as Conjure Animals, Animate Dead, or Find Familiar. These creatures act on their own initiative and can perform actions like attacking, casting spells, or providing support to their summoner. Summons can be a significant threat because they increase the action economy of the enemy side, giving them more opportunities to deal damage or control the battlefield.

To counter summons, you need to focus on reducing the enemy's action economy. This can be achieved by either eliminating the summons quickly or disabling the summoner. Here are some step-by-step strategies to help you do this.

One effective strategy is to target the summoner directly. If you can incapacitate or kill the summoner, their summons will often disappear or become much less effective. Spells like Hold Person, Silence, or Counterspell can be used to disable the summoner, preventing them from casting more summoning spells or maintaining control over their existing summons. For example, if you encounter a necromancer summoning skeletons, using Hold Person on the necromancer can stop them from summoning more undead, allowing you to focus on the existing skeletons.

Another strategy is to use area-of-effect (AoE) spells to deal with multiple summons at once. Spells like Fireball, Shatter, or Spirit Guardians can damage or destroy multiple summons in a single action. This is particularly useful when facing a large number of weaker summons, such as a swarm of conjured animals. For instance, if you're up against a druid who has summoned a pack of wolves, casting Fireball can quickly reduce their numbers and make the fight more manageable.

Crowd control spells are also invaluable when dealing with summons. Spells like Web, Entangle, or Hypnotic Pattern can immobilize or incapacitate multiple summons, preventing them from acting and giving you time to deal with them at your leisure. For example, if you're facing a group of summoned elementals, casting Web can trap them in place, allowing your ranged characters to pick them off from a safe distance.

It's also important to consider your party composition and character builds when preparing to counter summons. Characters with high mobility, such as rogues or monks, can quickly move around the battlefield to target the summoner or deal with summons. Spellcasters with access to AoE and crowd control spells, like wizards or sorcerers, are essential for managing large groups of summons. Additionally, having a cleric or paladin with Turn Undead can be a lifesaver when facing undead summons, as it can instantly destroy or turn them away.

When dealing with summons, there are some common mistakes to avoid. One mistake is focusing too much on the summons and ignoring the summoner. While it's important to deal with the immediate threat of the summons, allowing the summoner to continue casting spells can lead to more summons and a more difficult fight. Another mistake is not using your resources efficiently. AoE spells and crowd control abilities are powerful tools, but they have limited uses, so it's important to use them at the right time to maximize their impact.

Advanced techniques for countering summons include using environmental factors to your advantage. For example, if you're fighting in an area with chasms or cliffs, you can use spells like Thunderwave or Gust of Wind to push summons off the edge, instantly removing them from the fight. Additionally, using summoned creatures of your own can help balance the action economy. For instance, a druid with Conjure Animals can summon their own creatures to fight against the enemy's summons, giving you more bodies on the battlefield to absorb attacks and deal damage.

In terms of related D&D rules and mechanics, it's important to note that summons in Baldur's Gate 3 follow the same rules as in the tabletop game. This means that summoned creatures typically have a limited duration, often lasting for a number of rounds equal to the spell's duration. Some summons also require concentration from the summoner, so breaking their concentration can end the summoning spell early. Understanding these rules can help you plan your strategy more effectively.

Specific examples and scenarios can help illustrate these strategies. Imagine you're facing a powerful wizard who has summoned a group of fire elementals. The elementals are dealing significant damage to your party, and the wizard is preparing to cast another summoning spell. In this scenario, you could use a combination of Counterspell to stop the wizard from summoning more creatures, Fireball to damage the existing elementals, and Hold Person to incapacitate the wizard. This would allow you to focus on eliminating the elementals while preventing the wizard from causing further trouble.

In conclusion, countering enemy summons in Baldur's Gate 3 requires a mix of direct action against the summoner, effective use of AoE and crowd control spells, and strategic planning based on your party's strengths. By understanding the mechanics, avoiding common mistakes, and using advanced techniques, you can effectively manage and neutralize enemy summons, turning the tide of battle in your favor.