What are the best ways to use thrown weapons in Baldur's Gate 3 combat?

Thrown weapons in Baldur's Gate 3 offer a unique and versatile combat style that can be highly effective when used correctly. These weapons, such as handaxes, javelins, and daggers, allow characters to engage in both melee and ranged combat, making them a flexible choice for many builds. To maximize their potential, itÔÇÖs important to understand the mechanics, strategies, and optimizations involved in using thrown weapons effectively.

First, letÔÇÖs break down the mechanics of thrown weapons. In BaldurÔÇÖs Gate 3, thrown weapons use the Strength modifier for attack and damage rolls, unless the weapon has the finesse property, in which case you can use Dexterity instead. This means that characters with high Strength, such as Fighters, Barbarians, or Paladins, are naturally suited for thrown weapon builds. However, Rogues or other Dexterity-based characters can also excel with finesse weapons like daggers. When you throw a weapon, it counts as a ranged attack, but unlike bows or crossbows, you donÔÇÖt need ammunition. Instead, you need to retrieve the weapon after throwing it, which can be done by moving to its location or using the "Throw" action again to pick it up.

To use thrown weapons effectively, start by equipping your character with a suitable weapon. Handaxes and javelins are excellent choices for Strength-based characters, while daggers are ideal for Dexterity-based builds. Ensure your character has a high Strength or Dexterity score, depending on the weapon, to maximize accuracy and damage. Additionally, consider feats like Tavern Brawler, which increases your damage with thrown weapons by adding your Strength modifier twice to the damage roll. This feat is particularly powerful for Strength-based throwers.

In combat, positioning is key. Thrown weapons have a limited range, typically 20 to 60 feet, so youÔÇÖll need to stay within this range to attack effectively. Use your movement to maintain distance from enemies while staying close enough to throw your weapon. High ground is especially advantageous, as it grants a bonus to attack rolls. If youÔÇÖre playing a melee-focused character, you can use thrown weapons to attack enemies who are out of reach, allowing you to contribute to the fight even when you canÔÇÖt close the distance.

One common mistake is forgetting to retrieve your thrown weapons. If you donÔÇÖt pick up your weapon after throwing it, youÔÇÖll need to switch to another weapon or use an unarmed attack, which can significantly reduce your effectiveness. To avoid this, plan your movement carefully. After throwing a weapon, move to its location to retrieve it, or use the "Throw" action to pick it up from a distance. Alternatively, carry multiple thrown weapons so you can continue attacking even if you canÔÇÖt retrieve one immediately.

Advanced techniques for thrown weapon builds include combining them with class abilities and spells. For example, a Barbarian can use Rage to increase their damage with thrown weapons, while a Rogue can use Sneak Attack with a thrown dagger if they have advantage or an ally within 5 feet of the target. Spells like HunterÔÇÖs Mark or Hex can also increase your damage output. Additionally, consider multiclassing to gain access to abilities that enhance your thrown weapon attacks. For instance, a Fighter/Rogue multiclass can combine Action Surge with Sneak Attack for devastating burst damage.

In terms of D&D 5E rules, thrown weapons follow the same mechanics as in BaldurÔÇÖs Gate 3. They use Strength for attack and damage rolls unless they have the finesse property, and they count as ranged attacks when thrown. However, BaldurÔÇÖs Gate 3 simplifies some aspects, such as automatically retrieving thrown weapons when using the "Throw" action, which isnÔÇÖt a standard rule in tabletop D&D. This makes thrown weapons more convenient to use in the game.

A specific example of using thrown weapons effectively is a scenario where your party is facing a group of enemies spread out across the battlefield. As a Strength-based Fighter, you can throw a javelin at a distant enemy, then move closer to retrieve it or switch to a handaxe for another throw. If you have the Tavern Brawler feat, each throw will deal significant damage, allowing you to quickly eliminate weaker enemies or soften up tougher ones before engaging in melee combat.

In conclusion, thrown weapons are a powerful and versatile option in BaldurÔÇÖs Gate 3, offering a blend of melee and ranged capabilities. By understanding the mechanics, optimizing your build, and using smart tactics, you can make the most of this combat style. Whether youÔÇÖre a Strength-based warrior or a Dexterity-focused rogue, thrown weapons can be a valuable addition to your arsenal. Just remember to retrieve your weapons, position yourself wisely, and take advantage of class abilities and feats to maximize your effectiveness.