How do I use choke points to control enemy movement in Baldur's Gate 3?

Using choke points to control enemy movement in Baldur's Gate 3 is a powerful tactical strategy that can turn the tide of battle in your favor. A choke point is a narrow area, such as a doorway, hallway, or bridge, that limits the number of enemies who can engage your party at once. By forcing enemies to funnel through these tight spaces, you can reduce the number of threats you face simultaneously, making it easier to manage the fight. HereÔÇÖs a detailed breakdown of how to effectively use choke points in the game.

First, letÔÇÖs discuss the mechanics involved. In BaldurÔÇÖs Gate 3, combat is turn-based, and positioning is crucial. Enemies, like your party, must move through the environment using their movement speed, and they cannot pass through each other unless they have specific abilities or spells. This means that if you position your party correctly, you can block off key areas, forcing enemies to approach you in a controlled manner. Additionally, terrain features like elevation, cover, and obstacles can further enhance your ability to control the battlefield. For example, standing on high ground gives your ranged attackers an advantage, while cover can protect your party from enemy ranged attacks.

To set up a choke point, start by identifying a narrow area on the battlefield. This could be a doorway, a narrow corridor, or a bridge. Once youÔÇÖve found a suitable location, position your tankiest character, such as a Fighter or Paladin, at the front of the choke point. This character should have high Armor Class (AC) and hit points to withstand enemy attacks. Behind them, place your ranged attackers, such as a Wizard or Ranger, who can safely deal damage from a distance. If you have a spellcaster, consider placing them in a position where they can cast area-of-effect spells, like Fireball or Grease, to further control the battlefield.

Next, use spells and abilities to enhance your choke point strategy. For example, the Grease spell can create a slippery surface that causes enemies to fall prone, slowing their advance. The Web spell can entangle enemies, making it difficult for them to move. You can also use the Create Water spell to create a puddle, which can then be electrified with a Lightning Bolt or Shocking Grasp to deal additional damage. These spells not only slow down enemies but also create hazards that can weaken or incapacitate them before they reach your front line.

One important tip is to always be aware of your partyÔÇÖs positioning. If your tank is too far forward, they might get surrounded, negating the advantage of the choke point. Similarly, if your ranged attackers are too close, they might become targets for enemy ranged attacks or spells. Make sure to keep your party spread out enough to avoid area-of-effect spells but close enough to support each other.

A common mistake to avoid is overcommitting to a single choke point. While itÔÇÖs tempting to focus all your resources on one area, enemies might have abilities or spells that allow them to bypass your defenses. For example, some enemies can teleport or fly, allowing them to ignore your choke point entirely. To counter this, always have a backup plan, such as positioning a character with a high Perception score to detect hidden enemies or keeping a spell like Counterspell ready to interrupt enemy casters.

Advanced techniques include using environmental hazards to your advantage. For example, if youÔÇÖre fighting near a cliff, you can use spells like Thunderwave or Eldritch Blast with the Repelling Blast invocation to push enemies off the edge, instantly removing them from the fight. You can also use the terrain to create additional choke points. For instance, if youÔÇÖre fighting in a cave, you can collapse part of the ceiling with a well-placed spell or ability, creating a new barrier that forces enemies to take a longer route.

In terms of D&D rules, BaldurÔÇÖs Gate 3 closely follows the 5th Edition ruleset, so many of the same principles apply. For example, the rules for movement, opportunity attacks, and spellcasting are all based on the tabletop game. This means that strategies like using the Sentinel feat to lock down enemies or the Polearm Master feat to control a wider area can be just as effective in the video game as they are in the tabletop version.

A specific example of using a choke point effectively is the fight against the goblins in the Shattered Sanctum. The sanctum has several narrow doorways and hallways that can be used to funnel enemies. By positioning a tanky character like LaeÔÇÖzel or Karlach at the front of a doorway and placing your ranged attackers and spellcasters behind them, you can control the flow of enemies and pick them off one by one. Additionally, using spells like Grease or Web to slow down the goblins can give you even more control over the battlefield.

In conclusion, using choke points to control enemy movement in BaldurÔÇÖs Gate 3 is a highly effective strategy that can make even the toughest fights more manageable. By understanding the mechanics, positioning your party correctly, and using spells and abilities to enhance your defenses, you can create a nearly impenetrable barrier that forces enemies to fight on your terms. Just remember to stay flexible, as enemies may have ways to bypass your defenses, and always be prepared to adapt your strategy as the battle unfolds.