What is the best way to handle enemies that can teleport or phase through walls in Baldur's Gate 3?

Handling enemies that can teleport or phase through walls in Baldur's Gate 3 can be challenging, but with the right strategies and understanding of the mechanics, you can effectively counter their abilities. These enemies often disrupt your positioning and can quickly turn the tide of battle if not managed properly. HereÔÇÖs a detailed guide on how to deal with such foes.

First, itÔÇÖs important to understand the mechanics behind teleportation and phasing. In Baldur's Gate 3, certain enemies have abilities that allow them to move through walls or instantly teleport to a new location. This can make them difficult to pin down and attack, especially if they use these abilities to escape from melee range or to reposition themselves for a better attack. Some enemies, like Phase Spiders, can teleport short distances, while others, like certain spellcasters, might have access to spells like Misty Step or Dimension Door, which allow them to teleport further.

To counter these abilities, you need to focus on controlling the battlefield and limiting the enemyÔÇÖs options. One effective strategy is to use area-of-effect (AoE) spells or abilities that can damage or hinder enemies regardless of their position. Spells like Web, Grease, or Entangle can create difficult terrain that slows down or immobilizes enemies, making it harder for them to teleport away or phase through walls. Similarly, AoE damage spells like Fireball or Thunderwave can hit enemies even if they try to reposition.

Another key tactic is to use crowd control spells that prevent enemies from using their teleportation or phasing abilities. Spells like Hold Person, TashaÔÇÖs Hideous Laughter, or Command can incapacitate enemies, rendering them unable to move or use their special abilities. This gives you a window of opportunity to focus your attacks and take them down before they can escape or retaliate.

Positioning is also crucial when dealing with teleporting or phasing enemies. Try to keep your party members spread out to avoid being caught in a single AoE attack if the enemy teleports into your midst. At the same time, position your melee characters in such a way that they can quickly intercept the enemy if they try to teleport away. Ranged characters should stay at a safe distance, ready to attack from afar if the enemy moves out of melee range.

One common mistake is to focus all your attacks on a single enemy, only to have them teleport away and leave you vulnerable to counterattacks. Instead, try to spread your damage across multiple enemies, or focus on taking down weaker foes first to reduce the overall threat. This way, even if one enemy teleports away, youÔÇÖll still have the upper hand in the battle.

Advanced techniques include using spells or abilities that create barriers or block off areas of the battlefield. For example, Wall of Fire or Wall of Stone can prevent enemies from teleporting to certain locations, forcing them to stay within your reach. Similarly, spells like Silence can prevent spellcasters from using teleportation spells, as they require verbal components.

In terms of character building, consider having at least one party member with access to crowd control spells or abilities. Classes like Wizards, Sorcerers, and Druids are particularly effective in this regard. Additionally, having a character with high mobility, such as a Monk or Rogue, can help you quickly close the distance if an enemy tries to teleport away.

Related D&D rules and mechanics also play a role in how these abilities function. For example, teleportation spells like Misty Step require the caster to have a clear path to their destination, so creating obstacles or difficult terrain can limit their options. Similarly, phasing abilities often have a limited range or cooldown, so keeping track of when an enemy can use these abilities can help you plan your attacks.

Specific examples include encounters with Phase Spiders in the early game. These enemies can teleport short distances and create webs that slow your party down. To counter them, use AoE spells to damage multiple spiders at once, and focus on taking down the ones that are closest to your party. Another example is fighting spellcasters who use Misty Step to escape from melee combat. In this case, using Silence or Hold Person can prevent them from using their teleportation spells, allowing you to finish them off.

In conclusion, handling enemies that can teleport or phase through walls requires a combination of battlefield control, crowd control, and strategic positioning. By using AoE spells, incapacitating abilities, and creating barriers, you can limit the enemyÔÇÖs options and maintain the upper hand in combat. Avoid common mistakes like focusing all your attacks on a single enemy, and consider advanced techniques like using Wall spells or Silence to further control the battlefield. With the right strategies and understanding of the mechanics, you can effectively counter these challenging foes and emerge victorious in Baldur's Gate 3.