How do I use terrain to block line-of-sight for enemy ranged attackers in Baldur's Gate 3?

Using terrain to block line-of-sight for enemy ranged attackers in Baldur's Gate 3 is a crucial tactic that can significantly improve your chances of survival in combat. This strategy revolves around understanding the game's line-of-sight mechanics, which are based on the Dungeons & Dragons 5th Edition rules. Line-of-sight determines whether a character or enemy can see and target another creature, and by manipulating this, you can force ranged attackers to either reposition or waste their turns.

First, let's break down the mechanics. In Baldur's Gate 3, line-of-sight is determined by the physical environment. If an object, such as a wall, tree, or large rock, is between a ranged attacker and their target, the attacker cannot see the target and therefore cannot shoot at them. This is true for both players and enemies. Additionally, elevation plays a role. If a ranged attacker is on lower ground, they may struggle to see targets on higher ground, and vice versa. Understanding these mechanics is the foundation of using terrain to your advantage.

To block line-of-sight effectively, you need to position your characters behind cover. This can be done in several ways. One common method is to move your characters behind large objects like boulders, pillars, or walls. When you hover your cursor over a potential hiding spot, the game will often indicate whether it provides full or partial cover. Full cover completely blocks line-of-sight, while partial cover may still allow some attacks but with penalties to accuracy. Always aim for full cover when possible.

Another strategy is to use elevation. If you position your characters on high ground, such as a hill or a balcony, enemies on lower ground may struggle to see or target them. This not only blocks line-of-sight but also gives your ranged characters an advantage, as high ground typically provides bonuses to attack rolls. Conversely, if you are fighting enemies on high ground, try to move your characters to a position where the terrain obstructs their view.

Step-by-step, hereÔÇÖs how to execute this tactic. First, assess the battlefield at the start of combat. Look for natural cover like rocks, trees, or walls. Plan your movement so that your characters can reach these spots within one or two turns. Use the Shift key to preview enemy sightlines and ensure your chosen cover actually blocks their view. Once in position, end your turn and force the enemy to either reposition or attack someone else. If you have a character with the Misty Step spell or similar teleportation abilities, use them to quickly move into cover without provoking opportunity attacks.

Important tips to consider include the following. Always keep an eye on your partyÔÇÖs positioning. If one character is exposed, they may draw all the enemy fire, so spread out and use multiple pieces of cover. Be mindful of enemy movement. Some foes may try to flank you or use abilities that ignore cover, such as area-of-effect spells. Additionally, donÔÇÖt forget about your own ranged attackers. While blocking enemy line-of-sight is important, you also want to maintain clear sightlines for your own characters to deal damage.

Common mistakes to avoid include overcommitting to a single piece of cover. If all your characters are clustered behind one object, an enemy with area-of-effect abilities can easily target the entire group. Another mistake is failing to account for enemy movement. Some enemies, like goblins or archers, are highly mobile and can quickly reposition to regain line-of-sight. Always have a backup plan in case your cover is compromised.

Advanced techniques involve combining terrain manipulation with other combat strategies. For example, you can use spells like Fog Cloud or Darkness to create areas that block line-of-sight entirely, forcing enemies to move closer or waste their turns. You can also use abilities like Shove or Thunderwave to push enemies into positions where they lose line-of-sight on your party. Additionally, consider building characters with high mobility or stealth to take full advantage of terrain. Rogues, for instance, can use Cunning Action to hide behind cover and become untargetable.

In terms of D&D 5E rules, BaldurÔÇÖs Gate 3 closely follows the line-of-sight and cover mechanics. Full cover prevents targeting entirely, while half cover and three-quarters cover impose penalties on attack rolls. The game also incorporates elevation rules, where higher ground grants advantage on attack rolls against lower targets. These rules are seamlessly integrated into the gameÔÇÖs combat system, making terrain manipulation a core part of strategy.

Specific examples include the Goblin Camp encounter, where you can use the wooden barricades and elevated platforms to block enemy archers. In the Underdark, the large mushrooms and rocky outcrops provide excellent cover against ranged attacks. During the fight with the Githyanki patrol, positioning your party behind the large stone structures can prevent their powerful ranged attacks from hitting you.

In conclusion, using terrain to block line-of-sight is a powerful tactic in BaldurÔÇÖs Gate 3. By understanding the mechanics, positioning your characters effectively, and combining this strategy with other combat techniques, you can gain a significant advantage in battles. Always be mindful of enemy movement, avoid common mistakes, and experiment with advanced techniques to optimize your gameplay. This approach not only enhances your combat effectiveness but also adds depth and strategy to your overall experience.