How do I effectively use cover to avoid enemy attacks in Baldur's Gate 3?

Using cover effectively in Baldur's Gate 3 is a crucial tactic for surviving combat encounters, especially when facing ranged enemies or spellcasters. The game's mechanics are based on Dungeons & Dragons 5th Edition rules, which means positioning and environmental awareness play a significant role in determining the outcome of battles. HereÔÇÖs a detailed guide on how to use cover to avoid enemy attacks, along with strategies, tips, and examples to help you master this aspect of combat.

First, letÔÇÖs break down the mechanics of cover in Baldur's Gate 3. Cover provides a defensive bonus to your Armor Class (AC) and Dexterity saving throws, making it harder for enemies to hit you with attacks or spells. There are three levels of cover: half cover, three-quarters cover, and full cover. Half cover grants a +2 bonus to AC and Dexterity saving throws, three-quarters cover grants a +5 bonus, and full cover makes you completely untargetable by attacks or spells that require line of sight. Cover is determined by the environment, such as walls, pillars, trees, or even other creatures standing between you and the attacker.

To use cover effectively, you need to position your characters behind objects or terrain that block line of sight. For example, if youÔÇÖre fighting in a forest, you can hide behind trees to gain half or three-quarters cover. In a dungeon, you might use pillars or walls to shield yourself from enemy archers or spellcasters. The key is to always be aware of your surroundings and plan your movement accordingly. During combat, use the environment to your advantage by moving your characters into positions where they can attack while remaining protected.

Step-by-step, hereÔÇÖs how to use cover effectively. First, assess the battlefield at the start of combat. Look for objects or terrain that can provide cover, such as rocks, walls, or furniture. Next, position your characters behind these objects before engaging enemies. If youÔÇÖre using ranged characters like archers or spellcasters, make sure they have a clear line of sight to attack while still benefiting from cover. For melee characters, consider using hit-and-run tactics where you move into cover after attacking to avoid retaliation. Always end your turn in a position where youÔÇÖre protected, even if it means sacrificing some movement or actions.

Important tips to keep in mind include using the high ground whenever possible. High ground not only provides a bonus to ranged attacks but can also make it harder for enemies to target you with melee attacks. Additionally, be mindful of enemy positioning. If an enemy is using cover, you may need to reposition your characters to flank them or use area-of-effect spells to bypass their defenses. Another tip is to use spells or abilities that create cover, such as Wall of Stone or Fog Cloud, to block enemy line of sight or create temporary barriers.

Common mistakes to avoid include staying in the open for too long, especially if youÔÇÖre a squishy character like a wizard or rogue. Always prioritize survival over dealing damage, as a dead character canÔÇÖt contribute to the fight. Another mistake is ignoring the cover provided by other creatures. If an ally is standing between you and an enemy, you may still benefit from half cover, so position your party members strategically. Finally, donÔÇÖt forget that enemies can use cover too. Always be prepared to adapt your strategy if the enemy takes advantage of the environment.

Advanced techniques include using spells like Misty Step or Dimension Door to quickly reposition your characters into cover. You can also use abilities like the RogueÔÇÖs Cunning Action to hide behind cover and gain advantage on your next attack. Another optimization is to use characters with high Dexterity or the Shield spell to further increase your survivability when using cover. For example, a Dexterity-based Fighter with the Defensive Fighting Style can become nearly untouchable when combined with three-quarters cover.

In terms of related D&D rules, cover is a core mechanic in 5th Edition, and BaldurÔÇÖs Gate 3 faithfully implements it. The game calculates cover based on the percentage of a characterÔÇÖs body that is obscured by an object or terrain. This means that even small objects like barrels or crates can provide half cover if positioned correctly. Additionally, the game uses line of sight rules to determine whether an attack or spell can target a character, so always be aware of what your enemies can see.

Specific examples of using cover effectively include a scenario where youÔÇÖre fighting a group of goblins in a cave. The goblins are using ranged attacks, so you position your party behind large rocks to gain half cover. Your archer stays behind the rocks, popping out to shoot and then ducking back into cover to avoid return fire. Meanwhile, your melee characters use the rocks to block line of sight while they close the distance to the goblins. Another example is a battle in a ruined temple where you use the broken walls and pillars to create chokepoints, forcing enemies to attack you from unfavorable positions while your spellcasters rain down fireballs from behind full cover.

In conclusion, mastering the use of cover in BaldurÔÇÖs Gate 3 requires a combination of environmental awareness, strategic positioning, and tactical decision-making. By understanding the mechanics, avoiding common mistakes, and employing advanced techniques, you can significantly improve your chances of survival in combat. Whether youÔÇÖre fighting in a dense forest, a dark dungeon, or an open battlefield, always remember to use the environment to your advantage and keep your characters protected.