How do I use terrain to funnel enemies into chokepoints in Baldur's Gate 3?

Using terrain to funnel enemies into chokepoints in Baldur's Gate 3 is a highly effective combat strategy that leverages the game's environmental design and turn-based mechanics. This tactic involves positioning your party in such a way that enemies are forced to move through narrow or confined spaces, limiting their ability to flank or overwhelm you. By controlling the battlefield, you can maximize your party's effectiveness while minimizing the threats posed by enemy numbers or mobility. Here's a detailed breakdown of how to achieve this, along with tips, considerations, and examples.

First, understand the mechanics of terrain and movement in Baldur's Gate 3. The game uses a grid-based system for movement, where each character or enemy has a set movement speed, typically 9 meters per turn. Terrain features like walls, cliffs, and narrow pathways can block or restrict movement, forcing enemies to take specific routes. Additionally, elevation plays a role, as ranged attackers gain an advantage from high ground, while melee combatants may struggle to reach elevated positions. By positioning your party in areas where terrain naturally restricts movement, you can create chokepoints that force enemies to approach in a predictable manner.

To set up a chokepoint, start by scouting the battlefield before engaging in combat. Look for natural bottlenecks, such as doorways, bridges, or narrow corridors. These areas are ideal for funneling enemies because they limit the number of foes that can engage your party at once. Once you've identified a suitable location, position your tankier characters, such as Fighters or Paladins, at the front of the chokepoint. These characters should have high Armor Class (AC) and hit points to withstand enemy attacks. Behind them, place your ranged attackers, such as Wizards or Rangers, who can safely deal damage from a distance. Finally, position support characters, like Clerics or Bards, in the rear to provide healing and buffs.

Next, use area-of-effect (AoE) spells and abilities to maximize damage at the chokepoint. Spells like Fireball, Grease, or Spike Growth can be cast in the narrow area where enemies are funneled, dealing significant damage or hindering their movement. For example, casting Grease on a doorway can cause enemies to slip and fall, wasting their movement and actions. Similarly, Spike Growth creates difficult terrain that damages enemies as they move through it. Combining these spells with your party's positioning ensures that enemies take heavy losses before they can even reach your front line.

One important tip is to use crowd control abilities to further disrupt enemy movement. Spells like Hold Person, Sleep, or Entangle can incapacitate key enemies, reducing the number of foes you need to deal with at any given time. Additionally, abilities like Shove or Thunderwave can push enemies back into the chokepoint or off ledges, creating additional hazards. For example, if you're fighting near a cliff, using Thunderwave to push enemies off can instantly remove them from the fight.

A common mistake to avoid is overextending your party. While it may be tempting to spread out to cover more ground, doing so can leave your characters vulnerable to being surrounded or isolated. Always keep your party close enough to support each other, especially when using chokepoints. Another mistake is neglecting to account for enemy ranged attackers. While melee enemies may be funneled into the chokepoint, ranged foes can still pose a threat from a distance. Use cover or spells like Fog Cloud to obscure their line of sight and protect your party.

Advanced techniques include using environmental hazards to your advantage. For example, if you're fighting in an area with explosive barrels or flammable surfaces, you can lure enemies into these hazards and then trigger them with a fire-based spell or attack. This can deal massive damage and clear out large groups of enemies quickly. Additionally, consider using summons or familiars to block off alternative routes, forcing enemies to take the path you've prepared.

In terms of D&D 5E rules, Baldur's Gate 3 closely follows the mechanics of movement, terrain, and spellcasting. Understanding these rules can help you plan your strategies more effectively. For example, difficult terrain costs double movement to traverse, and certain spells require line of sight or specific conditions to be effective. Familiarize yourself with these rules to make the most of your tactical options.

A specific example of using chokepoints effectively is the fight in the Goblin Camp. The camp's interior has several narrow doorways and corridors that can be used to funnel enemies. By positioning your party at one of these doorways and using AoE spells like Fireball or Grease, you can control the flow of combat and deal with the goblins in manageable groups. Similarly, the Underdark features many tight spaces and elevation changes that can be exploited to create chokepoints.

In conclusion, using terrain to funnel enemies into chokepoints is a powerful strategy in Baldur's Gate 3 that relies on careful positioning, environmental awareness, and effective use of spells and abilities. By identifying natural bottlenecks, setting up your party correctly, and leveraging AoE and crowd control effects, you can turn even the most challenging encounters into manageable battles. Avoid common mistakes like overextending or neglecting ranged threats, and consider advanced techniques like using environmental hazards or summons to further optimize your strategy. With practice and attention to detail, you can master this tactic and dominate the battlefield.