How do I create a dual-wielding Rogue in Baldur's Gate 3?

Creating a dual-wielding Rogue in Baldur's Gate 3 is a powerful and versatile build that focuses on dealing high damage through multiple attacks while maintaining mobility and stealth. This build leverages the Rogue's Sneak Attack feature, which allows you to deal extra damage when you have advantage on an attack roll or when an ally is within 5 feet of your target. Dual-wielding enhances this by giving you more opportunities to land Sneak Attack and deal consistent damage. HereÔÇÖs a detailed guide on how to create and optimize this build.

First, letÔÇÖs discuss the mechanics. In Baldur's Gate 3, dual-wielding allows you to attack with a weapon in each hand. The Rogue class benefits greatly from this because it increases the chances of landing a Sneak Attack. Sneak Attack can only be used once per turn, but having a second weapon gives you a backup option if your first attack misses. Additionally, Rogues have access to Cunning Action, which allows you to Dash, Disengage, or Hide as a bonus action. This is crucial for positioning and staying alive in combat.

To start, choose the Rogue class during character creation. The best race for a dual-wielding Rogue is one that provides Dexterity bonuses, such as Elf or Half-Elf. Dexterity is your primary stat, as it affects your attack rolls, damage, and Armor Class (AC). Wood Elves are particularly good because they get a +2 to Dexterity and a +1 to Wisdom, along with increased movement speed. Half-Elves also get a +2 to Charisma and +1 to two other stats, which can be useful for dialogue and social interactions.

When assigning ability scores, prioritize Dexterity, followed by Constitution for survivability, and then Wisdom or Charisma depending on your preferred playstyle. A typical spread might be 16 Dexterity, 14 Constitution, and 14 Wisdom or Charisma. This ensures you have high damage output, decent health, and good utility in and out of combat.

At level 1, youÔÇÖll want to choose the Thief subclass. The Thief subclass grants you an extra bonus action at level 3, which is incredibly useful for dual-wielding. This allows you to attack with your off-hand weapon and still have a bonus action left for Cunning Action. The extra bonus action also synergizes well with the Dual Wielder feat, which weÔÇÖll discuss later.

For equipment, dual-wielding requires two light weapons, such as shortswords or scimitars. These weapons are finesse, meaning they use Dexterity for attack and damage rolls, which is perfect for a Rogue. As you progress, look for magical weapons that enhance your damage or provide additional effects. For armor, stick with light armor like studded leather to maximize your Dexterity bonus to AC.

At level 4, consider taking the Dual Wielder feat. This feat allows you to dual-wield non-light weapons, increases your AC by 1 when wielding two weapons, and lets you draw or stow two weapons at once. This is a significant boost to your damage and survivability. Alternatively, you could increase your Dexterity to 18 for better attack rolls, damage, and AC.

In combat, your strategy should revolve around positioning and exploiting Sneak Attack. Use your bonus action to Hide or Disengage, then move into a favorable position to attack. If you have advantage or an ally nearby, use your main hand attack to trigger Sneak Attack. If you miss, use your off-hand attack as a backup. The ThiefÔÇÖs extra bonus action allows you to attack with your off-hand weapon and still have a bonus action left for Cunning Action, giving you incredible flexibility.

One common mistake is neglecting your defenses. While Rogues are not tanks, they need to survive long enough to deal damage. Make sure to use your Cunning Action to Disengage or Hide when necessary. Also, donÔÇÖt forget to use Uncanny Dodge at level 5, which allows you to halve the damage of an attack as a reaction. This can save your life in tough fights.

Advanced techniques include multiclassing. For example, a 3-level dip into Fighter for the Two-Weapon Fighting style and Action Surge can significantly boost your damage output. The Two-Weapon Fighting style adds your ability modifier to the damage of your off-hand attacks, and Action Surge gives you an extra action once per short rest. This can be particularly devastating when combined with Sneak Attack.

In terms of D&D 5E rules, Baldur's Gate 3 closely follows the core mechanics. Sneak Attack works the same way, requiring advantage or an ally within 5 feet of the target. Dual-wielding also follows the standard rules, where you can attack with your off-hand weapon as a bonus action, but only if both weapons are light unless you have the Dual Wielder feat.

A specific scenario where this build shines is in a boss fight. Use your mobility to position yourself behind the boss, ensuring you have advantage for Sneak Attack. If the boss turns to face you, use your bonus action to Disengage and reposition. The ThiefÔÇÖs extra bonus action allows you to attack with your off-hand weapon and still have a bonus action left for Cunning Action, giving you incredible flexibility.

In summary, a dual-wielding Rogue in Baldur's Gate 3 is a highly effective build that combines high damage output with excellent mobility and survivability. Focus on Dexterity, choose the Thief subclass, and consider taking the Dual Wielder feat. Use your Cunning Action to stay alive and position yourself for Sneak Attack. Avoid common mistakes like neglecting defenses, and consider advanced techniques like multiclassing for even greater effectiveness. With careful planning and execution, this build can handle any challenge the game throws at you.