What are the best feats for a Paladin in Baldur's Gate 3?

When building a Paladin in Baldur's Gate 3, choosing the right feats is crucial to maximizing your character's effectiveness in combat, roleplay, and exploration. Paladins are versatile characters, capable of dealing significant damage, providing support, and tanking hits. Feats can enhance these capabilities, but selecting the right ones requires understanding both the game mechanics and your playstyle.

One of the best feats for a Paladin is Great Weapon Master. This feat allows you to take a -5 penalty to your attack roll in exchange for a +10 bonus to damage. Given the Paladin's high damage potential, especially with Divine Smite, this feat can turn you into a devastating force on the battlefield. To make the most of Great Weapon Master, you should focus on increasing your attack bonus through ability score improvements, magic items, and buffs from spells like Bless. This way, the -5 penalty becomes less impactful, and you can consistently land those high-damage hits.

Another excellent feat for Paladins is Sentinel. This feat enhances your ability to control the battlefield by allowing you to make opportunity attacks even when enemies use the Disengage action. Additionally, when you hit a creature with an opportunity attack, its speed drops to 0 for the rest of its turn. This can be particularly useful for protecting your allies and preventing enemies from reaching your backline. Sentinel pairs well with the Paladin's high durability and ability to stand firm in the frontlines.

Resilient (Constitution) is another strong choice, especially if you plan to concentrate on spells like Bless or Shield of Faith. This feat increases your Constitution score by 1 and grants proficiency in Constitution saving throws. Concentration checks are crucial for maintaining your spells in combat, and this feat significantly improves your chances of success. If your Constitution score is odd, this feat also provides a nice boost to your hit points.

For Paladins who want to focus on defense, the Tough feat is a great option. This feat increases your hit point maximum by 2 for every level you have, making you even more durable. Combined with the Paladin's already high hit points and healing abilities, Tough can make you nearly unkillable. This is particularly useful if you are the primary tank in your party.

If you prefer a more balanced approach, the Ability Score Improvement feat is always a solid choice. Increasing your Strength or Charisma can enhance your combat effectiveness and spellcasting abilities. Strength improves your attack rolls and damage, while Charisma boosts your spell save DC and the effectiveness of your Aura of Protection. Depending on your build, you might prioritize one over the other.

When selecting feats, it's important to consider your party composition and the challenges you expect to face. For example, if your party lacks a dedicated healer, the Inspiring Leader feat can provide temporary hit points to your allies, giving you an edge in tough battles. Similarly, if you frequently face enemies with high armor classes, the Lucky feat can help you land critical hits more often.

One common mistake is choosing feats that don't synergize well with your playstyle or party needs. For instance, taking the Dual Wielder feat might seem appealing, but Paladins typically benefit more from using two-handed weapons or a sword and shield. Another mistake is neglecting your ability scores in favor of feats. While feats can provide powerful bonuses, increasing your primary ability scores should often take precedence, especially in the early game.

Advanced techniques involve combining feats with specific spells and abilities to create powerful synergies. For example, combining Great Weapon Master with the Vow of Enmity from the Oath of Vengeance subclass can significantly increase your damage output. Similarly, using Sentinel in conjunction with the Protection fighting style can make you a formidable defender, capable of locking down multiple enemies.

In terms of D&D 5E rules, Baldur's Gate 3 closely follows the core mechanics, but there are some differences due to the game's adaptation. For example, the game's implementation of feats and ability score improvements might differ slightly from the tabletop version. It's important to familiarize yourself with these differences to make informed decisions.

Specific examples and scenarios can help illustrate the effectiveness of these feats. Imagine you are facing a powerful boss with high armor class. Using Great Weapon Master, you can deal massive damage despite the penalty to your attack roll. Alternatively, if you are protecting a vulnerable ally, Sentinel can prevent enemies from reaching them, ensuring their safety.

In conclusion, the best feats for a Paladin in Baldur's Gate 3 depend on your playstyle, party composition, and the challenges you face. Great Weapon Master, Sentinel, Resilient (Constitution), Tough, and Ability Score Improvement are all strong choices. By carefully considering your options and avoiding common mistakes, you can create a powerful and versatile Paladin capable of leading your party to victory.