What are the best multiclass options for a Monk in Baldur's Gate 3?
Multiclassing a Monk in Baldur's Gate 3 can create a highly versatile and powerful character, but it requires careful planning to balance the strengths of both classes. Monks are known for their mobility, unarmed combat prowess, and Ki-based abilities, which can be enhanced or complemented by multiclassing into other classes. Below is a detailed guide on the best multiclass options for a Monk, including mechanics, strategies, tips, and considerations.
One of the most popular multiclass options for a Monk is the Rogue. The Rogue class offers Sneak Attack, which can add significant damage to your attacks, especially when combined with the Monk's Flurry of Blows. To multiclass into Rogue, you need at least 13 Dexterity, which Monks typically have. Start by taking your first level in Monk to gain proficiency in Dexterity saving throws and unarmored defense. Then, take a level in Rogue to gain Sneak Attack and Expertise. Expertise can be used to enhance skills like Stealth or Acrobatics, which are useful for a Monk. At Monk level 2, you gain Ki points and can use Flurry of Blows, which synergizes well with Sneak Attack. A common strategy is to use your Monk abilities to position yourself for Sneak Attack, then follow up with Flurry of Blows for additional damage. Be mindful of your Ki points, as they are a limited resource. A good balance is to take 6 levels in Monk for Extra Attack and then invest the rest in Rogue for more Sneak Attack damage and utility.
Another strong multiclass option is the Fighter. Fighters offer Action Surge, which allows you to take an additional action on your turn, and Second Wind, which provides some healing. To multiclass into Fighter, you need at least 13 Strength or Dexterity. Start with Monk for the first few levels to build up your Ki points and unarmored defense. Then, take a level in Fighter to gain Second Wind and a Fighting Style. The Dueling or Defense Fighting Style can be particularly useful for a Monk. At Fighter level 2, you gain Action Surge, which can be used to unleash a devastating combination of attacks in a single turn. For example, you can use Action Surge to make two Flurry of Blows attacks in one turn, dealing massive damage. A common build is to take 6 levels in Monk for Extra Attack and then 2 levels in Fighter for Action Surge, with the remaining levels going back to Monk for more Ki points and abilities.
Druid is another interesting multiclass option, particularly for a Monk who wants to focus on versatility and utility. Druids offer spellcasting and the ability to Wild Shape, which can provide additional survivability and utility. To multiclass into Druid, you need at least 13 Wisdom, which Monks typically have. Start with Monk for the first few levels to build up your Ki points and unarmored defense. Then, take a level in Druid to gain access to spells like Cure Wounds and Entangle. At Druid level 2, you gain Wild Shape, which allows you to transform into animals for additional combat options. For example, you can use Wild Shape to turn into a bear for extra hit points and melee damage, then switch back to your Monk form to use Flurry of Blows. A common build is to take 6 levels in Monk for Extra Attack and then 2 levels in Druid for Wild Shape, with the remaining levels going back to Monk for more Ki points and abilities.
When multiclassing a Monk, it's important to consider the trade-offs. Monks rely heavily on their Ki points, which are tied to their Monk level. Multiclassing too early can delay your access to important Monk abilities like Extra Attack and Stunning Strike. It's generally recommended to take at least 5 or 6 levels in Monk before multiclassing to ensure you have a strong foundation. Additionally, be mindful of your ability scores. Monks benefit from high Dexterity and Wisdom, so make sure you have enough points in these stats before investing in other classes.
Common mistakes to avoid include multiclassing too early, which can leave you underpowered in the early game, and neglecting your ability scores, which can make you less effective in combat. Another mistake is spreading yourself too thin by multiclassing into too many classes, which can dilute your strengths and make you less effective overall. Stick to one or two multiclass options to maintain a focused and powerful build.
Advanced techniques include using your multiclass abilities in creative ways to maximize your effectiveness in combat. For example, a Monk/Rogue can use their high mobility to position themselves for Sneak Attack, then use Flurry of Blows to deal additional damage. A Monk/Fighter can use Action Surge to unleash a devastating combination of attacks in a single turn. A Monk/Druid can use Wild Shape to gain additional hit points and combat options, then switch back to their Monk form to use Flurry of Blows.
In terms of D&D 5E rules, multiclassing in Baldur's Gate 3 follows the same principles as the tabletop game. You need to meet the ability score requirements for both classes, and your class features and abilities are determined by your level in each class. For example, a Monk 6/Rogue 2 would have the abilities of a 6th-level Monk and a 2nd-level Rogue. Keep in mind that some abilities, like Extra Attack, do not stack across classes, so you need to plan your build carefully to avoid redundancy.
In conclusion, multiclassing a Monk in Baldur's Gate 3 can create a highly versatile and powerful character, but it requires careful planning and consideration. The Rogue, Fighter, and Druid are all strong multiclass options that can enhance your Monk's abilities in different ways. Be mindful of your ability scores, avoid common mistakes, and use advanced techniques to maximize your effectiveness in combat. With the right build, a multiclass Monk can be a formidable force in Baldur's Gate 3.
One of the most popular multiclass options for a Monk is the Rogue. The Rogue class offers Sneak Attack, which can add significant damage to your attacks, especially when combined with the Monk's Flurry of Blows. To multiclass into Rogue, you need at least 13 Dexterity, which Monks typically have. Start by taking your first level in Monk to gain proficiency in Dexterity saving throws and unarmored defense. Then, take a level in Rogue to gain Sneak Attack and Expertise. Expertise can be used to enhance skills like Stealth or Acrobatics, which are useful for a Monk. At Monk level 2, you gain Ki points and can use Flurry of Blows, which synergizes well with Sneak Attack. A common strategy is to use your Monk abilities to position yourself for Sneak Attack, then follow up with Flurry of Blows for additional damage. Be mindful of your Ki points, as they are a limited resource. A good balance is to take 6 levels in Monk for Extra Attack and then invest the rest in Rogue for more Sneak Attack damage and utility.
Another strong multiclass option is the Fighter. Fighters offer Action Surge, which allows you to take an additional action on your turn, and Second Wind, which provides some healing. To multiclass into Fighter, you need at least 13 Strength or Dexterity. Start with Monk for the first few levels to build up your Ki points and unarmored defense. Then, take a level in Fighter to gain Second Wind and a Fighting Style. The Dueling or Defense Fighting Style can be particularly useful for a Monk. At Fighter level 2, you gain Action Surge, which can be used to unleash a devastating combination of attacks in a single turn. For example, you can use Action Surge to make two Flurry of Blows attacks in one turn, dealing massive damage. A common build is to take 6 levels in Monk for Extra Attack and then 2 levels in Fighter for Action Surge, with the remaining levels going back to Monk for more Ki points and abilities.
Druid is another interesting multiclass option, particularly for a Monk who wants to focus on versatility and utility. Druids offer spellcasting and the ability to Wild Shape, which can provide additional survivability and utility. To multiclass into Druid, you need at least 13 Wisdom, which Monks typically have. Start with Monk for the first few levels to build up your Ki points and unarmored defense. Then, take a level in Druid to gain access to spells like Cure Wounds and Entangle. At Druid level 2, you gain Wild Shape, which allows you to transform into animals for additional combat options. For example, you can use Wild Shape to turn into a bear for extra hit points and melee damage, then switch back to your Monk form to use Flurry of Blows. A common build is to take 6 levels in Monk for Extra Attack and then 2 levels in Druid for Wild Shape, with the remaining levels going back to Monk for more Ki points and abilities.
When multiclassing a Monk, it's important to consider the trade-offs. Monks rely heavily on their Ki points, which are tied to their Monk level. Multiclassing too early can delay your access to important Monk abilities like Extra Attack and Stunning Strike. It's generally recommended to take at least 5 or 6 levels in Monk before multiclassing to ensure you have a strong foundation. Additionally, be mindful of your ability scores. Monks benefit from high Dexterity and Wisdom, so make sure you have enough points in these stats before investing in other classes.
Common mistakes to avoid include multiclassing too early, which can leave you underpowered in the early game, and neglecting your ability scores, which can make you less effective in combat. Another mistake is spreading yourself too thin by multiclassing into too many classes, which can dilute your strengths and make you less effective overall. Stick to one or two multiclass options to maintain a focused and powerful build.
Advanced techniques include using your multiclass abilities in creative ways to maximize your effectiveness in combat. For example, a Monk/Rogue can use their high mobility to position themselves for Sneak Attack, then use Flurry of Blows to deal additional damage. A Monk/Fighter can use Action Surge to unleash a devastating combination of attacks in a single turn. A Monk/Druid can use Wild Shape to gain additional hit points and combat options, then switch back to their Monk form to use Flurry of Blows.
In terms of D&D 5E rules, multiclassing in Baldur's Gate 3 follows the same principles as the tabletop game. You need to meet the ability score requirements for both classes, and your class features and abilities are determined by your level in each class. For example, a Monk 6/Rogue 2 would have the abilities of a 6th-level Monk and a 2nd-level Rogue. Keep in mind that some abilities, like Extra Attack, do not stack across classes, so you need to plan your build carefully to avoid redundancy.
In conclusion, multiclassing a Monk in Baldur's Gate 3 can create a highly versatile and powerful character, but it requires careful planning and consideration. The Rogue, Fighter, and Druid are all strong multiclass options that can enhance your Monk's abilities in different ways. Be mindful of your ability scores, avoid common mistakes, and use advanced techniques to maximize your effectiveness in combat. With the right build, a multiclass Monk can be a formidable force in Baldur's Gate 3.