What is the best multiclass combination for a Druid in Baldur's Gate 3?

Multiclassing a Druid in Baldur's Gate 3 can create a highly versatile and powerful character, but it requires careful planning to ensure the combination synergizes well. One of the best multiclass options for a Druid is pairing it with the Monk class, specifically the Way of the Open Hand subclass. This combination leverages the Druid's shapeshifting abilities and the Monk's martial prowess to create a character that excels in both melee combat and utility.

To start, you need to understand the mechanics of both classes. Druids are spellcasters who can shapeshift into various animal forms, gaining unique abilities and stat boosts. They also have access to a wide range of spells that can heal, control the battlefield, or deal damage. Monks, on the other hand, are martial artists who rely on Dexterity and Wisdom for their attacks and abilities. They can make multiple unarmed strikes per turn, have high mobility, and can use Ki points to perform special techniques.

The synergy between Druid and Monk comes from the shared reliance on Wisdom. Druid spells and Monk abilities both scale with Wisdom, making it a key stat for this multiclass. Additionally, the Monk's Unarmored Defense feature, which adds Wisdom to your AC when not wearing armor, pairs well with the Druid's ability to shapeshift into forms that don't require armor.

To build this multiclass character, start by choosing a race that boosts Wisdom and Dexterity, such as Wood Elf or Human. Wood Elves get a bonus to Dexterity and Wisdom, while Humans get a bonus to all stats. Next, allocate your ability scores with a focus on Wisdom and Dexterity. Aim for at least 16 in both stats, with Constitution being your third priority for survivability.

Begin your character as a Druid for the first two levels. This gives you access to Wild Shape, which allows you to transform into animals like a bear or wolf. At level 2, you gain access to Circle of the Moon, which enhances your Wild Shape forms, making them more durable and powerful. This is crucial for the multiclass, as it allows you to use Wild Shape as a primary combat tool.

At level 3, take your first level in Monk. This grants you Martial Arts, allowing you to make unarmed strikes as a bonus action, and Unarmored Defense, which boosts your AC when not wearing armor. From here, alternate between Druid and Monk levels, focusing on Druid for more powerful Wild Shapes and spells, and Monk for improved martial abilities.

By level 5, you should have 3 levels in Druid and 2 in Monk. This gives you access to Flurry of Blows, which lets you make two additional unarmed strikes as a bonus action when you spend a Ki point. Combined with your Wild Shape forms, this makes you a formidable melee combatant. For example, in bear form, you can make a multi-attack with your claws, then use Flurry of Blows to make two additional unarmed strikes.

At higher levels, continue to balance your Druid and Monk levels. Aim for Druid level 5 to gain access to stronger Wild Shape forms like the Dire Wolf, and Monk level 5 to gain Extra Attack, allowing you to make two attacks per turn. This combination makes you a versatile fighter who can adapt to different combat situations.

Important tips for this build include managing your Ki points wisely, as they are a limited resource. Use them for Flurry of Blows or other Monk abilities when you need to maximize damage or control the battlefield. Also, remember that while in Wild Shape, you can't cast spells, so plan your transformations accordingly. Use spells like Barkskin or Healing Word before shifting to enhance your combat effectiveness.

Common mistakes to avoid include neglecting your Constitution, which can make you too squishy in combat. Also, don't forget to use your Monk abilities in conjunction with your Wild Shape forms. For example, using Step of the Wind to disengage or dash can help you reposition in combat, while Patient Defense can help you avoid attacks.

Advanced techniques for this build include using your Wild Shape forms to tank damage while your Monk abilities deal damage. For example, in bear form, you can soak up hits while using Flurry of Blows to deal significant damage. Additionally, consider using spells like Entangle or Spike Growth to control the battlefield, then shift into Wild Shape to engage in melee combat.

In terms of D&D rules, this multiclass follows the standard rules for multiclassing in 5th Edition. You need at least 13 in Wisdom and Dexterity to multiclass into Monk, and 13 in Wisdom to multiclass into Druid. The combination of Druid and Monk is not explicitly covered in the Player's Handbook, but it is allowed under the multiclassing rules.

Specific examples of this build in action include using your Wild Shape forms to scout or infiltrate areas, then switching to Monk abilities for combat. For instance, you could shapeshift into a spider to sneak past enemies, then revert to your humanoid form and use Flurry of Blows to take them out. This combination of stealth and combat versatility makes the Druid-Monk multiclass a powerful and flexible choice in Baldur's Gate 3.